Difference between revisions of "Disney Classic Games: Aladdin and The Lion King"
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SirYodaJedi (talk | contribs) (Undo revision 1004729 by SirYodaJedi (talk) Of course, that they aren't the Game Boy Color, Game Gear, or Super Game Boy versions is still notable.) Tag: Undo |
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+ | ===Known Issues=== | ||
+ | On the Steam version the game may crash after the opening logos, to fix this you need to add a System Variable in Environment Variables | ||
+ | |||
+ | Variable = SDL_AUDIODRIVER | ||
+ | Value = directsound | ||
==System requirements== | ==System requirements== |
Revision as of 22:27, 4 February 2021
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
Digital Eclipse Software | |
Publishers | |
Disney | |
Nighthawk Interactive | |
Engines | |
Eclipse Engine | |
Release dates | |
Windows | October 29, 2019 |
Reception | |
OpenCritic | 75 |
IGDB | 76 |
Key point
- Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
- In-game, SNES versions are referred to as
Console N
and Mega Drive/Genesis versions are referred to asConsole S
. Game Boy versions are referred to simply asHandheld
andHandheld Color
, and must be accessed via pressing an additional button on the version selection screen. -
Handheld Color
versions are not emulated versions of the Game Boy Color or Game Gear versions, but rather the Game Boy versions with a color palette representing how they would look on a Game Boy Color or Game Boy Advance[Note 1]. Aladdin does not use the enhanced color palette available on the Super Game Boy, which provided a more diverse palette.[1]
General information
- Disney's Aladdin (Virgin Games video game) on Wikipedia
- The Lion King (video game) on Wikipedia
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1126190/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1126190/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Extract ROMs for use in other emulators
- Use QuickBMS with the Street Fighter 30th Anniversary Collection mbundle script to extract all the files from the
.mbundle
files in<path-to-game>\Bundle
.[2] - Mega Drive/Genesis and SNES/Super Famicom roms have been patched to remove button remapping and references to Nintendo and Sega.
Archive | Filename | Game |
---|---|---|
bundleAladdin.mbundle |
Aladdin.4F7A.PATCHED.bin |
Aladdin (Genesis version) |
bundleAladdin.mbundle |
Aladdin.9CB2.PATCHED.bin |
Aladdin (Japanese Mega Drive version) |
bundleAladdin.mbundle |
Aladdin.CES.PATCHED.bin |
Aladdin (CES Demo of Genesis version) |
bundleAladdin.mbundle |
Aladdin.gb |
Aladdin (Game Boy version) |
bundleAladdin.mbundle |
Aladdin-Remix.bin |
Aladdin (Final Cut) |
bundleLionKing.mbundle |
LionKing.0D3D.PATCHED.bin |
The Lion King (Mega Drive/Genesis version) |
bundleLionKing.mbundle |
LionKing.919A.PATCHED.sfc |
The Lion King (Japanese Super Famicom version) |
bundleLionKing.mbundle |
LionKing.DE6E.PATCHED.sfc |
The Lion King (SNES version) |
bundleLionKing.mbundle |
LionKing.gb |
The Lion King (Game Boy version) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Integer-scaled from 256x224 (SNES)/320x224 (Mega Drive)/160x144 (Game Boy) and pillarboxed and letterboxed to 4:3 (1.11:1 for Game Boy versions) or stretched to display resolution.[Note 3][3] Optional border artwork. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | Gameplay is capped to 60 FPS. Only NTSC-region versions are included.[3] | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain keys, such as Ctrl or ⇧ Shift cannot be mapped to.[4] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Cursor appears but does not do anything.[4] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Digital input only. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects have an on/off toggle. Must be toggled on games' main menus for Game Boy versions.[4] | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Language setting only affects menu text. Actual games are English only, except for Japanese versions.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Known Issues
On the Steam version the game may crash after the opening logos, to fix this you need to add a System Variable in Environment Variables
Variable = SDL_AUDIODRIVER Value = directsound
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-530 AMD Phenom II X4 940 |
Intel Core i3 3.0 GHz |
System memory (RAM) | 2 GB | 8 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GT 630 AMD Radeon HD 6570 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce 8800 GT ATI Radeon HD 4800 |
- A 64-bit operating system is required.
Notes
- ↑ Blue, Green, Black, White
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1126190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Some interpolation occurs after upscaling to avoid unevenly shaped pixels. If using "Sharp Screen" mode with display filter disabled, only the axis which requires aspect ratio correction is affected.
References
- ↑ Disney's Aladdin [Super Gameboy, GB - Playthrough - YouTube]
- ↑ PSA: The "Final Cut" version of Aladdin in that new Disney collection is just a Genesis ROM that will work in any real emulator : emulation
- ↑ 3.0 3.1 Verified by User:Expack3 on 2019-11-15
- ↑ 4.0 4.1 4.2 Verified by User:SirYodaJedi on 2019-11-16