Difference between revisions of "Danganronpa: Trigger Happy Havoc"
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(Preliminary Microsoft Store version information) |
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{{Infobox game/row/publisher|Spike Chunsoft}} | {{Infobox game/row/publisher|Spike Chunsoft}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|SilverWare}} | + | {{Infobox game/row/engine|SilverWare|Steam}} |
+ | {{Infobox game/row/engine|Unity|name=Unity 2021|ref=<ref>{{Refcheck|user=Fds29|date=2022-01-27}}</ref>|build=2021.2.0f1|Microsoft Store}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 18, 2016}} | {{Infobox game/row/date|Windows|February 18, 2016}} | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Locked to 60 FPS. | + | |120 fps notes = Locked to 60 FPS in the Steam version.<br />Game speed is tied to frame rate and will run too fast in the Microsoft Store version above 60 FPS. Cap the frame rate to 60 FPS externally. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9, 11 |
− | |direct3d notes = Default for | + | |direct3d notes = Default for Steam version, recommended. Microsoft Store version uses D3D11. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
|opengl versions = 3.2 | |opengl versions = 3.2 | ||
− | |opengl notes = Selectable from launcher. | + | |opengl notes = Steam version only. Selectable from launcher. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
− | |windows 64-bit exe = | + | |windows 64-bit exe = limited |
− | |windows exe notes = | + | |windows exe notes = Steam version is 32-bit, MS Store version is 64-bit. |
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown |
Revision as of 12:52, 27 January 2022
Developers | |
---|---|
Spike Chunsoft | |
Windows | Abstraction Games |
macOS (OS X) | Abstraction Games |
Linux | Abstraction Games |
Publishers | |
Spike Chunsoft | |
Engines | |
Steam | SilverWare |
Microsoft Store | Unity 2021[Note 1] |
Release dates | |
Windows | February 18, 2016 |
macOS (OS X) | February 18, 2016 |
Linux | February 23, 2016[2] |
Reception | |
Metacritic | 82 |
OpenCritic | 86 |
IGDB | 82 |
Taxonomy | |
Modes | Singleplayer |
Controls | Point and select |
Genres | Adventure, Visual novel |
Art styles | Anime |
Themes | Detective/mystery |
Series | Danganronpa |
Key points
- PC version runs at 60 FPS as opposed to the original game's 30 FPS cap[3]
- Save files don't carry over between languages.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
Microsoft Store | Anniversary Edition. Xbox Game Pass for PC |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Danganronpa\ |
macOS (OS X) | ~/Library/Application Support/Danganronpa/ |
Linux | $XDG_DATA_HOME/Danganronpa/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Danganronpa\ |
macOS (OS X) | ~/Library/Application Support/Danganronpa/ |
Linux | $XDG_DATA_HOME/Danganronpa/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | 16:9 Pillarboxing | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Toggleable option. | ||
Anti-aliasing (AA) | Up to 16x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Locked to 60 FPS in the Steam version. Game speed is tied to frame rate and will run too fast in the Microsoft Store version above 60 FPS. Cap the frame rate to 60 FPS externally. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Skip/Launch graphic settings launcher at game startup
Modify launcher config file |
---|
Notes
|
Input
Launcher. Gamepad/Keyboard selection only changes the in game prompts and hints to either xbox buttons or keyboard keys, any method will work in game regardless of the setting.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse buttons and scroll wheel work, but the cursor is not visible in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher is also navigable with controllers that work in game and can be skipped completely. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX and Voice. | |
Surround sound | Stereo | |
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | Fan translation by Mirai (未来) Team | |||
Italian | Fan translation by All-Ice Team | |||
Japanese | ||||
Korean | Fan translation, download here | |||
Polish | Fan translation by «Monorynka» | |||
Russian | Fan translation by «Monokuma Project» | |||
Spanish | Fan translation by TranScene |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Danganronpa: Trigger Happy Havoc & Danganronpa: Goodbye Despair [Tweak Guide]. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Default for Steam version, recommended. Microsoft Store version uses D3D11. |
OpenGL | 3.2 | Steam version only. Selectable from launcher. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Steam version is 32-bit, MS Store version is 64-bit. | ||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Studio | |
Input | SDL2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core i5-3470 |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | 6 GB |
Video card (GPU) | 1 GB of VRAM OpenGL 3.2 compatible DirectX 9.0c compatible |
- The game launches on XP SP3 and Vista too, but these systems are not officially supported.[citation needed]
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core i5-3470 |
System memory (RAM) | 3 GB | |
Hard disk drive (HDD) | 5 GB | 6 GB |
Video card (GPU) | 1 GB of VRAM OpenGL 3.2 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz | Intel Core i5-3470 |
System memory (RAM) | 3 GB | 4 GB |
Hard disk drive (HDD) | 5 GB | 6 GB |
Video card (GPU) | 1 GB of VRAM OpenGL 3.2 compatible |