Difference between revisions of "Crimzon Clover"
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{{Introduction | {{Introduction | ||
|introduction = '''''Crimzon Clover''''' is a {{Glossary:Singleplayer}} {{Glossary:Arcade}} {{Glossary:shooter}} game developed by Yotsubane. | |introduction = '''''Crimzon Clover''''' is a {{Glossary:Singleplayer}} {{Glossary:Arcade}} {{Glossary:shooter}} game developed by Yotsubane. | ||
+ | |||
|release history = The game was originally released in Japan during the 79th Comiket on January 11, 2011. The game was later ported in arcades on the NESiCAxLive system in 2013, which would later be re-released worldwide on PC as ''[[Crimzon Clover: World Ignition]]'' in 2014. The game received another updated version for the Nintendo Switch in 2020 as ''[[Crimzon Clover World EXplosion]]'' and was later ported back to PC in 2021. | |release history = The game was originally released in Japan during the 79th Comiket on January 11, 2011. The game was later ported in arcades on the NESiCAxLive system in 2013, which would later be re-released worldwide on PC as ''[[Crimzon Clover: World Ignition]]'' in 2014. The game received another updated version for the Nintendo Switch in 2020 as ''[[Crimzon Clover World EXplosion]]'' and was later ported back to PC in 2021. | ||
+ | |||
|current state = The original doujin PC release of ''Crimzon Clover'' has received a patch that fixes some bugs while adding a few additional features. | |current state = The original doujin PC release of ''Crimzon Clover'' has received a patch that fixes some bugs while adding a few additional features. | ||
}} | }} | ||
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|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = Toggled from the configuration launcher. | |vsync notes = Toggled from the configuration launcher. | ||
Line 108: | Line 113: | ||
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
− | |key remap notes = Limited to {{key|Z}}, {{key|X}}, {{key|C}}, {{key|A}}, {{key|S}}, {{key|D}}, {{key|Q}}, and {{key|E}} keys. {{key|↑}}{{key|↓}}{{key|←}}{{key|→}} keys are bound to movement and cannot be remapped. {{key|Esc}} is also used to instantly close the game. Keyboard bindings are also tied to controller buttons (e.g. {{key|Z}} = Button 1).<ref name=" | + | |key remap notes = Limited to {{key|Z}}, {{key|X}}, {{key|C}}, {{key|A}}, {{key|S}}, {{key|D}}, {{key|Q}}, and {{key|E}} keys. {{key|↑}}{{key|↓}}{{key|←}}{{key|→}} keys are bound to movement and cannot be remapped. {{key|Esc}} is also used to instantly close the game. Keyboard bindings are also tied to controller buttons (e.g. {{key|Z}} = Button 1).<ref name="XInput controller support">{{Refcheck|user=AmethystViper|date=2022-01-04|comment=}}</ref> |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = Mouse is not used at all. | |acceleration option notes = Mouse is not used at all. | ||
Line 136: | Line 141: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = limited | |dualshock 4 = limited | ||
− | |dualshock 4 notes = Recognized as a generic DirectInput controller. D-pad is also not supported.<ref name=" | + | |dualshock 4 notes = Recognized as a generic DirectInput controller. D-pad is also not supported.<ref name="XInput controller support">{{Refcheck|user=AmethystViper|date=2022-01-04|comment=}}</ref> |
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = V2, Wired, Bluetooth | + | |dualshock 4 modes = V2, Wired, Bluetooth |
− | + | |dualshock 4 modes notes = <ref name="XInput controller support"/> | |
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 153: | Line 158: | ||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = unknown |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = true | |simultaneous input = true | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = |
Latest revision as of 14:37, 29 October 2022
This page is for the original doujin release. For the 2014 version, see Crimzon Clover: World Ignition. For the updated 2021 version, see Crimzon Clover World EXplosion.
Developers | |
---|---|
Yotsubane | |
Release dates | |
Windows | January 11, 2011 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Top-down view, Scrolling |
Controls | Direct control |
Genres | Arcade, Shooter |
Vehicles | Flight |
Themes | Sci-fi |
Series | Crimzon Clover |
Crimzon Clover | |
---|---|
Crimzon Clover | 2011 |
Crimzon Clover: World Ignition | 2014 |
Crimzon Clover World EXplosion | 2021 |
Crimzon Clover is a singleplayer arcade shooter game developed by Yotsubane.
The game was originally released in Japan during the 79th Comiket on January 11, 2011. The game was later ported in arcades on the NESiCAxLive system in 2013, which would later be re-released worldwide on PC as Crimzon Clover: World Ignition in 2014. The game received another updated version for the Nintendo Switch in 2020 as Crimzon Clover World EXplosion and was later ported back to PC in 2021.
The original doujin PC release of Crimzon Clover has received a patch that fixes some bugs while adding a few additional features.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Post-March 2011 re-prints of the game comes pre-installed with the v1.01 update patch. |
- A demo containing three playable stages can be downloaded here.
Essential improvements
Patches
- The v1.01 patch for the pre-March 2011 prints of the game addresses some bugs in the game while adding a replay feature and an optional Western-styled score digits grouping. The later re-prints does not need this patch as it is already included on the disc.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data\config.dat[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\data\playData.dat[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Runs in 4:3 at a resolution of 960x720. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Toggled from the configuration launcher. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Limited to Z, X, C, A, S, D, Q, and E keys. ↑↓←→ keys are bound to movement and cannot be remapped. Esc is also used to instantly close the game. Keyboard bindings are also tied to controller buttons (e.g. Z = Button 1).[1] | |
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput. | |
Full controller support | A configuration launcher pops up when launching the game, breaking full controller support. | |
Controller remapping | ||
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | D-pad and analog triggers are not supported.[1] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Recognized as a generic DirectInput controller. D-pad is also not supported.[1] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) [1] |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SE, Music | |
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 2.8 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:AmethystViper on 2022-01-04