Difference between revisions of "Corpse Party: Blood Drive"
From PCGamingWiki, the wiki about fixing PC games
(→Video) |
m (General maintenance with AutoWikiBrowser in Bot mode) |
||
(15 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
|cover = Corpse Party Blood Drive - cover.jpg | |cover = Corpse Party Blood Drive - cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Digital Works Entertainment}} | + | {{Infobox game/row/developer|Digital Works Entertainment|ref=<ref name="staffcredit">{{Refcheck|user=fds29|date=2021-10-25|comment=Checked by cross-referencing the staff names via [https://www.mobygames.com/game/ps-vita/corpse-party-blood-drive/credits MobyGames]. A majority of the programmers, artists, designers, etc. appear to be from DWE.}}</ref>}} |
− | {{Infobox game/row/developer|MAGES.}} | + | {{Infobox game/row/developer|MAGES.|Production}} |
− | {{Infobox game/row/developer|5pb.}} | + | {{Infobox game/row/developer|5pb.|Production}} |
− | {{Infobox game/row/porter|Codeglue|Windows}} | + | {{Infobox game/row/porter|Codeglue|Windows|ref=<ref>{{Refurl|url=https://codeglue.com/portfolio/corpse-party-blood-drive/|title=Corpse Party: Blood Drive – CODEGLUE|date=2021-10-25|snippet=For XSEED/Marvelous we made adaptations of the PS Vita version of Corpse Party: Blood Drive for the Nintendo Switch and PC platform (Steam and GOG). Artwork was upscaled (by hand and using AI/ML algorithms) to meet with the standards of the current generation of platforms. Further we added a localization system to this Unity3D game and added languages for the Western markets. The PC version can be played with mouse and keyboard and screens were added to customize these controls and adjust render settings.}}</ref>}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|XSEED}} | {{Infobox game/row/publisher|XSEED}} | ||
Line 14: | Line 14: | ||
{{Infobox game/row/date|Windows|October 10, 2019}} | {{Infobox game/row/date|Windows|October 10, 2019}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
{{Infobox game/row/taxonomy/pacing | }} | {{Infobox game/row/taxonomy/pacing | }} | ||
{{Infobox game/row/taxonomy/perspectives | }} | {{Infobox game/row/taxonomy/perspectives | }} | ||
{{Infobox game/row/taxonomy/controls | }} | {{Infobox game/row/taxonomy/controls | }} | ||
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Visual novel }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
Line 52: | Line 52: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|hkcu}}\Software\XSEED\Corpse Party: Blood Drive}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile}}\AppData\LocalLow\XSEED\Corpse Party_ Blood Drive\Saves}} |
}} | }} | ||
Line 107: | Line 107: | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = No frame rate cap. However, high frame rates introduce certain issues that prevent gameplay progression.<ref>{{Refurl|url=https://steamcommunity.com/app/824830/discussions/0/3159763879065296307/|title=Chapter 9 Bug for Higher Refresh Rates *Spoiler*|date=2021-10-25}}</ref><br>[[Glossary:Frame rate (FPS)#Frame rate capping|Cap the frame rate to 60 FPS]] if playing on a high refresh rate display.<br /> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 117: | Line 119: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = unknown | |other controllers = unknown | ||
Line 225: | Line 227: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11.4 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 247: | Line 249: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = unknown | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 267: | Line 270: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = Rewired |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = |
Latest revision as of 17:55, 30 January 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Digital Works Entertainment[1] | |
Production | MAGES. |
Production | 5pb. |
Windows | Codeglue[2] |
Publishers | |
XSEED | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | October 10, 2019 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Genres | Visual novel |
Series | Corpse Party |
General information
- Visual Novel Database article
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | Option of DRM-free or Steam version. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\XSEED\Corpse Party: Blood Drive |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/824830/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\XSEED\Corpse Party_ Blood Drive\Saves |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/824830/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | No frame rate cap. However, high frame rates introduce certain issues that prevent gameplay progression.[4] Cap the frame rate to 60 FPS if playing on a high refresh rate display. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Korean |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 2.5 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Intel UHD Graphics 620 1 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2017.4.23f1[3]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/824830/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (824830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:fds29 on 2021-10-25
- Checked by cross-referencing the staff names via MobyGames. A majority of the programmers, artists, designers, etc. appear to be from DWE.
- ↑ Corpse Party: Blood Drive – CODEGLUE - last accessed on 2021-10-25
- "For XSEED/Marvelous we made adaptations of the PS Vita version of Corpse Party: Blood Drive for the Nintendo Switch and PC platform (Steam and GOG). Artwork was upscaled (by hand and using AI/ML algorithms) to meet with the standards of the current generation of platforms. Further we added a localization system to this Unity3D game and added languages for the Western markets. The PC version can be played with mouse and keyboard and screens were added to customize these controls and adjust render settings."
- ↑ Verified by User:fds29 on 2021-10-25
- ↑ Chapter 9 Bug for Higher Refresh Rates *Spoiler* - last accessed on 2021-10-25