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Difference between revisions of "BlastZone 2"

From PCGamingWiki, the wiki about fixing PC games
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = BlastZone 2 cover.jpg
 
|cover        = BlastZone 2 cover.jpg
Line 9: Line 8:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 19, 2015}}
 
{{Infobox game/row/date|Windows|February 19, 2015}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 349260
 
|steam appid  = 349260
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom page  =  
+
|gogcom id    =
 +
|mobygames    =  
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://steamcommunity.com/app/349260/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/349260/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = true
+
|epic games launcher      =
|steam cloud notes     = Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                =
|uplay notes           =  
+
|gog galaxy notes          =
|xbox cloud           =  
+
|origin                   =  
|xbox cloud notes     =  
+
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes         = Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Locked to a 16:9 aspect ratio; other aspect ratios use letterboxing
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Up to 8x msaa
 
|antialiasing notes        = Up to 8x msaa
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Can be done via 60hz vsync, or a 60fps lock with vsync off
+
|60 fps notes              = Can be done via 60hz vsync, or a 60fps lock
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Use the unlocked framerate option for this
+
|120 fps notes              = Allows up to a 240fps lock in 1hz increments, or the framerate can be unlocked
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 85: Line 108:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
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|touchscreen              = true
 
|touchscreen              = true
 
|touchscreen notes        = Only on Android version
 
|touchscreen notes        = Only on Android version
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  = Only on android version, Windows version does not support this
 
|controller hotplug notes  = Only on android version, Windows version does not support this
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|simultaneous input        = unknown
 
|simultaneous input        = unknown
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 +
|steam input api          = unknown
 +
|steam input api notes    =
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Separate volume for sounds and music
 
|separate volume notes    = Separate volume for sounds and music
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = false
 
|eax support              = false
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
|interface = yes
+
|interface = true
 
|audio    = n/a
 
|audio    = n/a
 
|subtitles = n/a
 
|subtitles = n/a
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
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|matchmaking        = false
 
|matchmaking        = false
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                = unknown
+
|p2p                = true
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          = unknown
+
|dedicated          = false
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      = unknown
+
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
 
|direct ip          = true
 
|direct ip          = true
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|tcp  = 50768 (Direct IP only)
 
|tcp  = 50768 (Direct IP only)
 
|udp  = (3478, 4379, 4380) (Steamworks Only)
 
|udp  = (3478, 4379, 4380) (Steamworks Only)
|upnp =  
+
|upnp = unknown
 
}}
 
}}
  
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|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        = 1.3, 2.0
+
|opengl versions        = 1.5, 3.0, 4.6
|opengl notes          = Uses OpenGL 2.0 by default, disabling shaders uses a fallback OpenGL 1.3 codepath
+
|opengl notes          = Uses the OpenGL 4.6 renderer by default, but OpenGL 3.0 and 1.5 renderers are selectable for legacy hardware
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
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|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  = 2.0
+
|shader model versions  = GLSL 1.1/1.3
|shader model notes    =  
+
|shader model notes    = Uses GLSL 1.3 by default, but can fallback to GLSL 1.1 for legacy hardware
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
  
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|minCPU  = SSE2 capable CPU
 
|minCPU  = SSE2 capable CPU
 
|minRAM  = 1 GB
 
|minRAM  = 1 GB
|minHD    = 80 MB
+
|minHD    = 120 MB
 
|minGPU  = Nvidia GeForce 6600
 
|minGPU  = Nvidia GeForce 6600
 
|minGPU2  = AMD Radeon 9700
 
|minGPU2  = AMD Radeon 9700
 
|minGPU3  = Intel HD 2000
 
|minGPU3  = Intel HD 2000
 
|minVRAM  = 128 MB
 
|minVRAM  = 128 MB
|minOGL  = 1.3
+
|minOGL  = 1.5
 
|minDX    = 8.1
 
|minDX    = 8.1
  
 
|recOS    = 7, 8, 8.1, 10
 
|recOS    = 7, 8, 8.1, 10
|recCPU  = 2.4 GHz Pentium4 or AMD Athlon64 2800+ (multicore cpu recommended for multiplayer)
+
|recCPU  = 1.8 GHz Intel Core 2 Duo or AMD Athlon64 X2 or higher
|recRAM  = 2 GB
+
|recRAM  = 4 GB
|recHD    = 80 MB
+
|recHD    =  
|recGPU  = Nvidia GeForce 6800
+
|recGPU  = Nvidia GeForce 7800
|recGPU2  = AMD Radeon x800
+
|recGPU2  = AMD Radeon x1800
 
|recGPU3  = Intel HD 3000
 
|recGPU3  = Intel HD 3000
|recVRAM  = 256 MB
+
|recVRAM  = 512 MB
|recOGL  = 2.0
+
|recOGL  = 3.0
 
|recDX    = 9.0
 
|recDX    = 9.0
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 19:57, 19 April 2023

BlastZone 2
BlastZone 2 cover
Developers
Matt Edzenga
Publishers
Black Shell Media
Release dates
Windows February 19, 2015
Taxonomy
Modes Multiplayer

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\bz2config.cfg[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/349260/pfx/[Note 2]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/349260/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud
Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines

Video

Graphics feature State Notes
Widescreen resolution
Locked to a 16:9 aspect ratio; other aspect ratios use letterboxing
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16x
Anti-aliasing (AA)
Up to 8x msaa
Vertical sync (Vsync)
60 FPS and 120+ FPS
Can be done via 60hz vsync, or a 60fps lock
Allows up to a 240fps lock in 1hz increments, or the framerate can be unlocked
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Separate volume for sounds and music
Surround sound
Subtitles
Closed captions
English only
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
2 Allows any combination of Keyboard, mouse, and gamepad
LAN play
2 Uses direct IP for lan play
Online play
2 Can be played through Direct IP or Steamworks.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 50768 (Direct IP only)
UDP (3478, 4379, 4380) (Steamworks Only)
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
OpenGL 1.5, 3.0, 4.6 Uses the OpenGL 4.6 renderer by default, but OpenGL 3.0 and 1.5 renderers are selectable for legacy hardware
Shader Model support GLSL 1.1/1.3 Uses GLSL 1.3 by default, but can fallback to GLSL 1.1 for legacy hardware
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) SSE2 capable CPU
System memory (RAM) 1 GB
Hard disk drive (HDD) 120 MB
Video card (GPU) Nvidia GeForce 6600
AMD Radeon 9700
Intel HD 2000
128 MB of VRAM
OpenGL 1.5 compatible
DirectX 8.1 compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References