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| '''Naka''': In terms of the engine itself, I guess you could consider it an evolution of the Sonic Adventure 2 engine. By making these changes and evolving the engine, we've been able to take advantage of the strengths of the GCN.}}</ref> | | '''Naka''': In terms of the engine itself, I guess you could consider it an evolution of the Sonic Adventure 2 engine. By making these changes and evolving the engine, we've been able to take advantage of the strengths of the GCN.}}</ref> |
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− | |release history = After its initial release for the [[Wikipedia:GameCube|GameCube]] on September 23, 2003,<ref>{{Refurl|url=https://web.archive.org/web/20050313185403/http://www.sega.com/corporate/corporate.php?item=pr_092903|title=SEGA ROLLS OUT "BILLY HATCHER AND THE GIANT EGG™" FROM THE CREATOR OF SONIC THE HEDGEHOG™ (retrieved)|date=2023-06-06}}</ref> Billy Hatcher and the Giant Egg received a PC port that released in European territories on March 31, 2006.<ref name= | + | |release history = After its launch on the [[Wikipedia:GameCube|GameCube]] in 2003, Billy Hatcher and the Giant Egg received a PC port that released in European territories on March 31, 2006.<ref name= |
| Release"/> The port was later released digitally via [[Store:GamersGate|GamersGate]] on March 26, 2009.<ref>{{Refurl|url=https://twitter.com/GamersGate/status/1393265412|title=GamersGate on Twitter|date=2023-05-19}}</ref> | | Release"/> The port was later released digitally via [[Store:GamersGate|GamersGate]] on March 26, 2009.<ref>{{Refurl|url=https://twitter.com/GamersGate/status/1393265412|title=GamersGate on Twitter|date=2023-05-19}}</ref> |
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Billy Hatcher and the Giant Egg is a singleplayer and multiplayer third-person action-platform game developed by Sonic Team and published by Sega. The game uses a revised version of the Sonic Adventure 2 engine.[2]
After its launch on the GameCube in 2003, Billy Hatcher and the Giant Egg received a PC port that released in European territories on March 31, 2006.[1] The port was later released digitally via GamersGate on March 26, 2009.[3]
The PC version of Billy Hatcher and the Giant Egg suffers from poor optimization, improper sound mixing, severe screen tearing, and poor controller support.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Game data
Launcher general settings.
Configuration file(s) location
System |
Location |
Windows |
%APPDATA%\SEGA\Billy Hatcher\gegg.ini |
Save game data location
System |
Location |
Windows |
%APPDATA%\SEGA\Billy Hatcher\gegg.bin |
Video
Launcher graphics/sound settings.
Widescreen patch (vert-)[7]
|
- Replaces the preset 1600x1200 resolution with the user choice of 1920x1080, 2560x1440 or 3840x2160.
- Go to
<path-to-game> .
- Create backup copies of
DEFAULT.INI and hglNj.dll .
- Download this patch.
- Extract the
.7z archive of the patch. The patch consists of three folders, each containing files pertaining to a certain resolution.
- Place all files for the desired resolution in
<path-to-game> . When prompted, overwrite DEFAULT.INI and hglNj.dll .
- Make sure the 1600x1200 resolution is selected before running the game.
Notes
- Results in severe graphical glitches in multiplayer.
|
Input
Launcher keyconfig settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Audio options are limited to High, Middle and Low. |
Surround sound |
|
May require DirectSound3D restoration software. |
Subtitles |
|
All dialogue is displayed in text form. |
Closed captions |
|
|
Mute on focus lost |
|
|
Launcher language settings.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Spanish |
|
|
|
|
Network
Multiplayer types
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
[8] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
Criware |
[9] |
Cutscenes |
Criware |
[10] |
Enable the debug menu[11]
|
- Open the configuration file.
- Under
;details , change SECRET=0 to SECRET=1 .
- Run the game and press Esc to open the debug menu.
Notes
- The debug menu allows the resolution, frame rate, and mouse input settings to be adjusted while the game is running.
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
2000 SP4, XP | |
Processor (CPU) |
Intel Pentium III 1.0 GHz
| Intel Pentium 4 2.0 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
800 MB | |
Video card (GPU) |
32 MB of VRAM DirectX 9.0c compatible
| 64 MB of VRAM |
Sound (audio device) |
DirectSound3D compatible | |
Other |
12x CD-ROM drive | |
- In-game movies require a CPU with SSE support.
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[4] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[5]
References