Billy Hatcher and the Giant Egg
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|
Developers | |
---|---|
Sonic Team | |
Publishers | |
Sega | |
Release dates | |
Windows | March 31, 2006[1] |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon |
Themes | Fantasy |
Billy Hatcher and the Giant Egg is a singleplayer and multiplayer third-person action-platform game developed by Sonic Team and published by Sega. The game uses a revised version of the Sonic Adventure 2 engine.[2]
Initially released for the GameCube in September 2003, Billy Hatcher and the Giant Egg received a PC port that released in European territories on March 31, 2006.[1] The port was later released digitally via GamersGate on March 26, 2009,[3] and was available until March 2, 2016.[4]
The PC version of Billy Hatcher and the Giant Egg suffers from poor optimization, improper sound mixing, severe screen tearing, and poor controller support.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM[Note 1]. Certain re-releases are DRM-free.[7] | |||
Amazon.com (unavailable) | ||||
Amazon.com (unavailable) | Sega Arcade Collection. | |||
GamersGate (unavailable) | SecuROM PA DRM. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\Billy Hatcher\gegg.ini |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\Billy Hatcher\gegg.bin |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | To switch between fullscreen and windowed mode in-game by pressing Alt+Enter, see Debug menu. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS |
Widescreen resolution
Widescreen patch (vert-)[8] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons can not be remapped. To use the mouse to control the camera, see Debug menu. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Xidi. | |
---|---|---|
Xbox button prompts | Button prompts are directly ported from the GameCube version of the game. | |
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M | Must choose between controller or keyboard in the launcher. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Audio options are limited to High, Middle and Low. | |
Surround sound | May require DirectSound3D restoration software. | |
Subtitles | All dialogue is displayed in text form. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus | ||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Enable the debug menu[12] |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 SP4, XP | |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium 4 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 640x480 resolution and 16-bit color support 32 MB of VRAM DirectX 9.0c compatible | 640x480 resolution and 24-bit/32-bit color support 64 MB of VRAM |
Sound (audio device) | DirectSound3D compatible | |
Other | 12x CD-ROM drive |
- In-game movies require a CPU with SSE support.
Notes
References
- ↑ 1.0 1.1 A Double Dose Of SEGA Console Classics Coming To A PC Near You! | GamesIndustry.biz - last accessed on 2023-05-18
- ↑ Billy Hatcher and the Giant Egg Interview - IGN - last accessed on 2023-05-25
- "Naka: In terms of the engine itself, I guess you could consider it an evolution of the Sonic Adventure 2 engine. By making these changes and evolving the engine, we've been able to take advantage of the strengths of the GCN."
- ↑ GamersGate on Twitter - last accessed on 2023-05-19
- ↑ Billy Hatcher and the Giant Egg - History - IsThereAnyDeal - last accessed on 2023-05-30
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Mystyle on 2023-05-24
- The GSP Software release runs out of the box on Windows 10 22H2, with or without the disk.
- ↑ Billy Hatcher & The Giant Egg (PC) - 1080p. Debug Options, Speed Values and more! - YouTube - last accessed on 2023-05-19
- ↑ Verified by User:Mystyle on 2023-05-24
- Verified by observing
d3d8.dll
loaded by<path-to-game>\BillyHatcher.exe
in Process Explorer.
- Verified by observing
- ↑ Verified by User:Mystyle on 2023-05-24
- ADX (
.adx
) audio files are present in<path-to-game>
.
- ADX (
- ↑ Verified by User:Mystyle on 2023-05-24
- Sofdec video files are present in
<path-to-game>
, denoted bymv_[scene].sfd
.
- Sofdec video files are present in
- ↑ Verified by User:Mystyle on 2023-05-24