Difference between revisions of "Atelier Totori: The Adventurer of Arland DX"
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(Added better instructions →Ultra-widescreen) |
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===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
− | {{+ | + | {{Fixbox|description=Set custom resolution without fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/quff0f/atelier_totori_the_adventurer_of_arland_dx_fix_329/ Atelier Totori The Adventurer of Arland DX Widescreen Fix + UI Fitting]</ref>|collapsed=yes|fix= |
− | {{ | + | |
− | {{--}} Changing the aspect ratio can cause UI elements and the screen to compress or stretch, and this | + | {{++}} Can be used together with the [[#Atelier Sync Fix|Atelier Sync Fix]]. |
+ | {{--}} Changing the aspect ratio can cause UI elements and the game screen to compress or stretch. | ||
+ | |||
+ | # '''Back up the game executable ({{file|A12V_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
+ | # Go to the [https://github.com/atom0s/Steamless/releases download page] for Steamless. | ||
+ | # Find the latest release and download Steamless by clicking on the Steamless zip under Assets ('''NOT''' the source code zip). | ||
+ | # Choose a location for Steamless and unpack the zip there, preferably not a location which requires administrative rights. | ||
+ | # Open {{file|Steamless.exe}} and select the button with the ellipses (three dots) near the top right. | ||
+ | # Navigate to the {{file|{{P|game}}|folder}} and select the {{file|A12V_x64_Release_en.exe}}. | ||
+ | # Click on "Unpack File". | ||
+ | # Two things can happen. If the Steamless log says "This file does not appear to be packed with SteamStub", go to step 12. If the Steamless log says "Successfully unpacked the file", keep following the next steps. | ||
+ | # A new file called {{file|A12V_x64_Release_en.exe.unpacked}} is generated in the same location ({{file|{{P|game}}|folder}}) as the original. | ||
+ | # Delete the {{file|A12V_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Rename the {{file|A12V_x64_Release_en.exe.unpacked}} to {{file|A12V_x64_Release_en.exe}}. | ||
+ | # Go to [https://hexed.it/ this] hex editor website. | ||
+ | # Select the "Open file" option near the top left corner. | ||
+ | # Select the {{file|A12V_x64_Release_en.exe}}, which can be found in {{file|{{P|game}}|folder}} and open it. | ||
+ | # In the "Search" part at the right, enter <code>80 07 00 00 C7 87 C4 08 00 00 38 04</code> in the field for "Search for". | ||
+ | # Check the "Enable Replace" checkbox under the "Search type" near the bottom right. | ||
+ | # In the "Replace by" field right under "Search type", enter the value you had to remember, followed by <code>00 00 C7 87 C4 08 00 00 38 04</code>. As an example, the complete text which needs to be entered for a width of 2560 is <code>00 0A 00 00 C7 87 C4 08 00 00 38 04</code> | ||
+ | # Click on the "Find next" button near the bottom right. | ||
+ | # Once the values have been found, click on "Replace" button near the bottom right. | ||
+ | # After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | ||
+ | # Delete the original {{file|A12V_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A12V_x64_Release_en.exe}}. Rename the new executable if this is not the case. | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution. | ||
+ | }} | ||
{{Fixbox|description=Set custom resolution with fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/quff0f/atelier_totori_the_adventurer_of_arland_dx_fix_329/ Atelier Totori The Adventurer of Arland DX Widescreen Fix + UI Fitting]</ref>|collapsed=yes|fix= | {{Fixbox|description=Set custom resolution with fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/quff0f/atelier_totori_the_adventurer_of_arland_dx_fix_329/ Atelier Totori The Adventurer of Arland DX Widescreen Fix + UI Fitting]</ref>|collapsed=yes|fix= | ||
+ | |||
{{ii}} Note that this fix can require a substantial amount of tinkering. | {{ii}} Note that this fix can require a substantial amount of tinkering. | ||
− | {{ | + | |
+ | {{++}} Fixes some UI issues when changing the aspect ratio. | ||
+ | {{--}} Cannot be used together with the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | {{--}} Changing the aspect ratio can cause UI elements and the game screen to compress or stretch, and this fix will not solve all issues. | ||
# '''Back up the game executable ({{file|A12V_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | # '''Back up the game executable ({{file|A12V_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
− | # Go to [https:// | + | # Go to the [https://github.com/atom0s/Steamless/releases download page] for Steamless. |
− | # | + | # Find the latest release and download Steamless by clicking on the Steamless zip under Assets ('''NOT''' the source code zip). |
− | # | + | # Choose a location for Steamless and unpack the zip there, preferably not a location which requires administrative rights. |
− | # | + | # Open {{file|Steamless.exe}} and select the button with the ellipses (three dots) near the top right. |
+ | # Navigate to the {{file|{{P|game}}|folder}} and select the {{file|A12V_x64_Release_en.exe}}. | ||
+ | # Click on "Unpack File". | ||
+ | # Two things can happen. If the Steamless log says "This file does not appear to be packed with SteamStub", go to step 12. If the Steamless log says "Successfully unpacked the file", keep following the next steps. | ||
+ | # A new file called {{file|A12V_x64_Release_en.exe.unpacked}} is generated in the same location ({{file|{{P|game}}|folder}}) as the original. | ||
+ | # Delete the {{file|A12V_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Rename the {{file|A12V_x64_Release_en.exe.unpacked}} to {{file|A12V_x64_Release_en.exe}}. | ||
# Go to [https://hexed.it/ this] hex editor website. | # Go to [https://hexed.it/ this] hex editor website. | ||
# Select the "Open file" option near the top left corner. | # Select the "Open file" option near the top left corner. | ||
Line 207: | Line 244: | ||
# Search for the where "[Constants]" is on a line without any other text or characters surround it (Use {{key|Crtl}} + {{key|F}} to search). | # Search for the where "[Constants]" is on a line without any other text or characters surround it (Use {{key|Crtl}} + {{key|F}} to search). | ||
# Replace "[Constants]" with the all of the text which can be found [https://pastebin.com/vXDfWvzT here]. | # Replace "[Constants]" with the all of the text which can be found [https://pastebin.com/vXDfWvzT here]. | ||
− | # Save the changes | + | # Save the changes. |
# Go to [https://pastebin.com/ZvscrN7T this place] for the first shader file. | # Go to [https://pastebin.com/ZvscrN7T this place] for the first shader file. | ||
# Click on the download button near the top right and save the text file. | # Click on the download button near the top right and save the text file. | ||
Line 215: | Line 252: | ||
# ''2560x1080 only'': Edit the {{file|c69576920d5de625-vs_replace.txt.txt}} by changing line 24 from <code>if(o0.x <= 0.5) {o0.x += 0.5;}</code> to <code>if(o0.x <= (16/21)) {o0.x += (16/21);}</code>. | # ''2560x1080 only'': Edit the {{file|c69576920d5de625-vs_replace.txt.txt}} by changing line 24 from <code>if(o0.x <= 0.5) {o0.x += 0.5;}</code> to <code>if(o0.x <= (16/21)) {o0.x += (16/21);}</code>. | ||
# ''2560x1080 only'': Edit the {{file|e395a8df038f3d89-vs_replace.txt.txt}} by changing line 27 from <code>o0.x *= 0.5;</code> to <code>o0.x *= (16/21);</code>. | # ''2560x1080 only'': Edit the {{file|e395a8df038f3d89-vs_replace.txt.txt}} by changing line 27 from <code>o0.x *= 0.5;</code> to <code>o0.x *= (16/21);</code>. | ||
− | Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/quff0f/atelier_totori_the_adventurer_of_arland_dx_fix_329/ original source] for more information. | + | |
+ | The UI Fitting can now be toggled on and off by pressing {{key|F4}}. Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/quff0f/atelier_totori_the_adventurer_of_arland_dx_fix_329/ original source] for more information. | ||
}} | }} | ||
Revision as of 18:24, 18 February 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | December 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
Atelier Totori: The Adventurer of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the Japan-only 2012 PlayStation Vita game Atelier Totori Plus: The Adventurer of Arland [Note 2], which itself is a enhanced port of the original 2010 PlayStation 3 game Atelier Totori: The Adventurer of Arland [Note 3], the second entry in the Arland tetralogy that chronologically takes place five years after Atelier Rorona.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | Requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game has no microtransactions. |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936180\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Only natively supports 16:9 resolutions. See Ultra-widescreen for instructions. | ||
4K Ultra HD | Only natively supports 16:9 resolutions. Manually change the values of ScreenWidth= to 3840 and ScreenHeight= to 2160 in the configuration file. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Confirmed to work with Borderless Gaming. You need to manually set the values of ScreenWidth= and ScreenHeight= to the desired height and width (your desktop's) in the configuration file. |
||
Anisotropic filtering (AF) | Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of AF = to a number from 1 to 16. |
||
Anti-aliasing (AA) | Requires the Atelier Sync Fix. MSAA and SSAA are available with the fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of FullSSAA = to 1. MSAA is enabled by default with the fix installed. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Set custom resolution without fitted UI[2] |
---|
|
Set custom resolution with fitted UI[2] |
---|
The UI Fitting can now be toggled on and off by pressing F4. Other resolutions require different values which are not known. See the original source for more information. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only the launcher has mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DInput, but no remapping. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, BGM, SFX and Cutscenes sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only partially voiced. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese |
Issues fixed
Heavy stutters without a controller
The game will stutter every few seconds if a controller cannot be found. Solutions:
- Physically plug in any controller to your computer.
- Simulate a "fake" virtual XInput controller using vJoy or Special K.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64-bit executable. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
Sound (audio device) | 16-bit stereo 48 kHz WAVE file compatible | |
Other | 1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 Derakkusu (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜 DX) in Japan.
- ↑ Known as Totori no Atorie Purasu: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ Plus 〜アーランドの錬金術士2〜) in Japan.
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.