Tetris Effect: Connected
From PCGamingWiki, the wiki about fixing PC games
Cover image missing, please upload it | |
Developers | |
---|---|
Monstars Inc. | |
Resonair | |
Publishers | |
Enhance | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | July 23, 2019 |
Reception | |
Metacritic | 90 |
OpenCritic | 89 |
IGDB | 88 |
⤏ Go to series page | |
Tetris (AcademySoft) | 1986 |
Tetris (Spectrum Holobyte) | 1987 |
Tetris (MacOS) | 1988 |
Welltris | 1989 |
Tetris (1990) | 1990 |
Faces... Tris III | 1991 |
Super Tetris | 1991 |
Super Tetris 2 + Bombliss | 1994 |
Tetris Jr. | 1996 |
Kids Tetris | 1999 |
The Next Tetris | 1999 |
Tetris Worlds | 2001 |
Tetris Elements | 2004 |
Tetris Zone | 2007 |
Tetris Online Japan | 2007 |
Tetris Blitz | 2013 |
Tetris Ultimate | 2015 |
Puyo Puyo Tetris | 2018 |
Tetris Effect: Connected | 2019 |
Puyo Puyo Tetris 2 | 2021 |
Tetris Beat | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Epic Games Store launcher must be running in order to play Tetris Effect as of the first game update. Without an internet connection, the game crashes before reaching the title screen.[1] |
- A Steam release will arrive in mid-2021.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\TetrisEffect\Saved\Config\ |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\TetrisEffect\Saved\SaveGames\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | [3] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | FXAA. Up to 6x. | ||
Vertical sync (Vsync) | When enabled, framerate is capped at up to 200 FPS. | ||
60 FPS and 120+ FPS | Uncapped framerate (with Vsync disabled). | ||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [4] |
---|
Tracked motion controllers | Oculus touch controllers are treated as Vive wands if the game in SteamVR mode. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Thai |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Works with WMR Headsets through the SteamVR mode. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Oculus touch controllers are treated as Vive wands if the game in SteamVR mode. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | 7, 8, 10 |
Processor (CPU) | Intel Core i3-4340 | Intel Core i5-4590 (required for VR) |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 5 GB | 5 GB |
Video card (GPU) | Nvidia GeForce GTX 750 Ti DirectX 11 compatible | Nvidia GeForce GTX 970 (required for VR) DirectX 11 compatible |
Sound (audio device) | DirectX 11 compatible | DirectX 11 compatible |
- A 64-bit system is required.
- Nvidia GeForce GTX 1070 or greater recommended for VR.
References
- ↑ Verified by User:Pedrovay2003 on 2019-10-09
- The initial release could be played without the Epic Games Store launcher running, effectively making it DRM-free, but this was patched in the first game update.
- ↑ Verified by User:AnotherGills on 2019-07-26
- Tested with second monitor connected. No options nor resolution settings present to accommodate for second display.
- ↑ Tetris Effect - last accessed on July 26, 2019
- "Unlocked resolution and uncapped framerate if Vsync is disabled, increased texture and particle effect options, support for super high-resolution and ultrawide monitors, and more."
- ↑ No Native DS4 / PS4 Controller Support in PC Tetris Effect : /r/Tetris/ - last accessed on 2019-12-20