Template:Infobox game/row/osxporterTemplate:Infobox game/row/osxporterWarnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
This page is for the original Doom 3. For the BFG Edition, see Doom 3: BFG Edition.
Key points
- Runs well on low end hardware.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Community Discussions for expansion pack
- Steam Users' Forums for game series
Availability
DLC and expansion packs
Name |
Notes |
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Doom 3: Resurrection of Evil |
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Essential improvements
Patches
Patch 1.3.1 updates retail versions to the latest version. Digital distribution versions are already patched.
Game data
In-game general settings.
Configuration file(s) location
Save game data location
Video settings
In-game general video/audio settings.
In-game advanced video settings.
Template:Video settings
Input settings
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Polish |
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Only available in Polish retail release. |
Russian |
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Only available in Russian retail release. |
Spanish |
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Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
27650, 27666 |
UDP |
27650, 27666 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues, fixes and tweaks
- TweakGuides has created a comprehensive guide for fixing issues in this game. It can be found here.
It is possible to easily change many things in the game simply by modifying text files located in doom 3/base/pak000.pk4 (.pk4 files can be opened with WinRAR or similar programs). For example, to turn on plasma gun projectile shadows, go to "materials" folder, open "lights.mtr" (use WordPad or other text editor), search for "plasmaglow" and delete the "noshadows" line under it, then save the changes. Particularly the "def" folder contains definitions of monster health, gun damage, ammunition amount and lots of other tweakable game values.
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
2.0 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Linux | |
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Middleware
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Middleware |
Notes |
Multiplayer |
PunkBuster |
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Linux Installation
To install Doom 3 on Linux create a doom3 folder and then copy the following retail pk4 files to your doom3/base folder:
- base/pak000.pk4
- base/pak001.pk4
- base/pak002.pk4
- base/pak003.pk4
- base/pak004.pk4
If installing the expansion pack you must also copy the following retail pk4 to your doom3/d3xp folder:
- d3xp/pak000.pk4
After copying all pk4 files to your hard drive run the Linux patch and direct it to your doom3 folder. You can start the game with the command: doom3. To launch the expansion use: doom3 +set fs_game d3xp
For Arch Linux, two PKGBUILDs are available in the AUR for Doom 3; one that builds from source and one that provides a binary (if keeping to the Arch Way, you should prefer to build from source).
Do note that OSS has been disabled in later Ubuntu distros, and it is not likely that sound will work correctly (if at all). Pulse Audio OSS wrapper (padsp) or Alsa OSS (aoss) need to be installed in this case.
Mod Support
Doom 3 has a small, but very knowledgeable mod community that is still very active and covers most id tech based games.
Tools and Information
- Doom 3 World - An unofficial id tech community
- Modwiki - An unofficial id tech informational wiki created by members of Doom 3 World
- iddevnet - Official, but limited, Doom 3/Quake 4 informational site
Doom 3 Mod Lists
- Moddb - Best for still active mods
- Planetdoom - Some Doom 3 news and archives of non-active Doom 3 mods
- D3files - Mostly for archives of non-active Doom 3 mods
Total Conversions
The Dark Mod is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series.
Open Source Engine
The source code to the engine was released under the GPL license in November 2011. There have since been several modifications. You can view the different branches and changes, as well as download them, from the github repository, if you are willing to compile the code yourself. The same group that worked on ioquake3 has said they will add features to the code and release compiled binaries under the title iodoom3. You will have to obtain the art assets separately.
Another available source port is dhewm3, which adds 64-bit support, EFX on all platforms, and other features.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
2000 |
XP |
Processor (CPU) |
Intel Pentium IV 1.5 GHz AMD Athlon XP 1500+ | |
System memory (RAM) |
512 MB |
1 GB |
Hard disk drive (HDD) |
2.6 GB | |
Video card (GPU) |
64 MB of VRAM DirectX 9.0b compatible | |
macOS (OS X) |
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Minimum |
Recommended |
Operating system (OS) |
10.6.8 | |
Processor (CPU) |
Intel Core 2 Duo 1.8 GHz | |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
ATI Radeon x1600 NVidia Geforce 7300 128 MB of VRAM | |
Linux |
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Minimum |
Recommended |
Operating system (OS) |
2.4 kernel |
2.6 kernel |
Processor (CPU) |
1 GHz or higher | |
System memory (RAM) |
256 MB | |
Hard disk drive (HDD) |
2.2 GB | |
Video card (GPU) |
OpenGL hardware acceleration 64 MB of VRAM | |
- Supported AMD Radeon chipsets: 8500, 9000, 9200, 9500, 9600, 9700, 9800, X1600, X1900, 2400XT, 2600, 3870, 4670, 4850, 5670, 5750, 5770, 5870, 6630, 6750, 6970
- Supported Nvidia chipsets: GeForce 3/Ti series, GeForce 4MX series, GeForce 4/Ti series, GeForce FX series, GeForce 6800, 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M
- The game supports Intel HD Graphics 3000 and greater
- The game does not support the GMA 950 and GMA X3100 integrated video chipsets
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References