Detroit: Become Human
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Revision as of 15:54, 18 March 2024 by Rajesh145135135 (talk | contribs) (Undo revision 1478980 by Rajesh145135135 (talk))
Developers | |
---|---|
Quantic Dream | |
Release dates | |
Windows | December 12, 2019 |
Reception | |
Metacritic | 80 |
OpenCritic | 79 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, Cinematic camera |
Controls | Direct control |
Genres | Adventure, Quick time events |
Art styles | Realistic |
Themes | Sci-fi, Detective/mystery, North America |
Detroit: Become Human is a singleplayer third-person and cinematic camera adventure and quick time events game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Collector's Edition. | |||
Epic Games Store | ||||
GamersGate | ||||
Humble Store | ||||
Steam | ||||
Green Man Gaming (unavailable) |
- Denuvo Anti-Tamper DRM was removed from the Epic Games Store version on June 19, 2020.[1]
Demo
- A demo is available on Epic Games Store and Steam.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Demo
- Demo versions providing access to the first chapter of the game are available on the Epic Games Store and Steam.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GraphicOptions.JSON[Note 1] <path-to-game>\WindowInfo.JSON[Note 1] %USERPROFILE%\Saved Games\Quantic Dream\Detroit Become Human\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222140/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Quantic Dream\Detroit Become Human\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222140/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Pillarboxed.[2] Use the related community tool as a workaround. | ||
Ultra-widescreen | Pillarboxed.[3] Use the related community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Labeled Texture Filtering. | ||
Anti-aliasing (AA) | TAA is always enabled.[4][5] Resolution Scale up to 2x in increments of 0.05. A community patcher allows you to remove the TAA. |
||
Vertical sync (Vsync) | |||
60 FPS | 30 FPS or 60 FPS limit. | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
High frame rate
Change FPS limit in the config file[6] |
---|
|
Use the Detroit Become Human FPS limit patcher[7] |
---|
|
Depth of field
Modify the game executable to disable depth of field[8] |
---|
|
Use the related PCGW community patcher to remove depth of field and TAA. |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons are not remappable.[9] | |
Mouse acceleration | ||
Mouse sensitivity | 0.10-1.00 in increments of 0.05 for the X and Y axes. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | [10] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | X and Y axis inversion options.[11] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 [12] |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [11] | |
Haptic feedback | Vibration toggle.[11] | |
Digital movement supported | ||
Simultaneous controller+KB/M | [11] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume control is limited to a global setting and 4 presets. | |
Surround sound | [13] | |
Subtitles | Small, Medium, and Large size options. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish |
Issues fixed
Crashing on Nvidia cards
Install Nvidia driver version 461.40 and clear the shader cache of the game[14][15] |
---|
|
It's been reported that the more recent 517.48 also fixes all issues (for more information see comments: https://steamcommunity.com/sharedfiles/filedetails/?id=2150395537).
Other information
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Detroit Become Human VR and Vk3DVision |
API
Technical specs | Supported | Notes |
---|---|---|
Vulkan | 1.1 | [16] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | [17] |
Audio | Wwise | [17] |
Interface | Scaleform | [17] |
Cutscenes | Bink Video | |
Multiplayer | Epic Online Services | [18] |
Modifications
- Session Auto Save Manager - Provides saves support and session management. For Windows.
- DBH savestate manager - Periodically backs up the save files of the game. For Linux.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2300 2.8 GHz AMD Ryzen 3 1200 3.1 GHz |
Intel Core i5-6600 3.3 GHz AMD Ryzen 3 1300X 3.4 GHz |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 55 GB | |
Video card (GPU) | Nvidia GeForce GTX 780 AMD Radeon HD 7950 3 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 580 4 GB of VRAM |
Other | Vulkan 1.1 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1222140/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1222140) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Rose on 2020-06-19
- Tested for DRM after the June 19, 2020 update by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none. The game ran without issues from the .exe apart from the lack of EOS connectivity for the choices stats.
- ↑ Verified by User:Rose on 2019-12-12
- Launched and tested at a custom 5760x1080 desktop resolution.
- ↑ Verified by User:Rose on 2019-12-12
- Tested at the native resolution of 2560x1080.
- ↑ Detroit Become Human PC - Native 4K vs Checkerboard Rendering on PS4 Pro - Image Quality Analysis - last accessed on 2020-09-16
- ↑ Detroit: Become Human Uses Checkerboard 4K on PlayStation 4 Pro, Features TAA & Volumetric Lighting - last accessed on 2020-09-16
- ↑ Verified by User:Rose on 2019-12-13
- Verified each value in the game. 4 resulted in over 1000 FPS at loading screens.
- ↑ Verified by User:Rose on 2019-12-13
- Tested by setting to 130, which resulted in similar FPS values in the game.
- ↑ Verified by User:giofrida on 2020-04-28
- Tested on Steam version of April 20, 2021
- ↑ Verified by User:Rose on 2019-12-12
- ↑ Verified by User:Rose on 2019-12-13
- I launched the game and went through every option, then briefly played with an Xbox 360 controller.
- ↑ 11.0 11.1 11.2 11.3 Verified by User:Rose on 2019-12-12
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Aemony on 2021-08-19
- DS4 Wired works flawlessly.
DS4 Bluetooth doesn't work at all.
DS4 Wireless Adapter is unusable -- it's like half the time it's a DS4 controller and the other half a Xbox 360 controller.
- DS4 Wired works flawlessly.
- ↑ Verified by User:Rose on 2019-12-12
- The game used the rear speakers for positional audio.
- ↑ Game Ready & Studio Driver 461.40 FAQ/Discussion - last accessed on 2021-01-27
- ↑ Stop game's crash, HOW TO: - last accessed on 2021-01-27
- ↑ 16.0 16.1 Patch Notes 1.0 - last accessed on 2019-12-19
- ↑ 17.0 17.1 17.2 Verified by User:Rose on 2019-12-18
- As seen at the end credits, under External providers - Middlewares.
- ↑ Verified by User:Rose on 2019-12-14
- EOSSDK-Win64-Shipping.dll is present in the game folder. Friends' stats are displayed in the game.
- ↑ Detroit: Become Human PC Performance Analysis - last accessed on 2019-12-29
- ↑ Detroit Become Human тест GPU/CPU - last accessed on 2019-12-19