The Matrix: Path of Neo
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Shiny Entertainment | |
Publishers | |
Atari | |
Retail re-release | Sold Out Software |
Release dates | |
Windows | November 25, 2005 |
Reception | |
Metacritic | 64 |
IGDB | 66 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Brawler |
Themes | Cyberpunk |
Series | The Matrix |
The Matrix | |
---|---|
Enter the Matrix | 2003 |
The Matrix Online | 2005 |
The Matrix: Path of Neo | 2005 |
The Matrix: Path of Neo is a singleplayer third-person brawler game in the The Matrix series.
The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping).[1]
Availability
Essential improvements
Patches
- Update #1 (US) - Updates the game from Retail (US) to Update #1. Fixes some graphics, translation and many other issues.
- Update #2 - Updates the game from Update #1 to Update #2. Deals with saving control options and minor graphics issues in the previous patch.
Skip intro videos
Skip intro videos[citation needed] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MatrixConfig.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saved\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use The Matrix: Path of Neo Widescreen Fix. | ||
Multi-monitor | Use The Matrix: Path of Neo Widescreen Fix. | ||
Ultra-widescreen | Use The Matrix: Path of Neo Widescreen Fix. | ||
4K Ultra HD | Use The Matrix: Path of Neo Widescreen Fix. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo 2 and choose between 2x-16x under "Texture Filtering". | ||
Anti-aliasing (AA) | Use dgVoodoo 2 and choose between 2x-8x MSAA. | ||
Vertical sync (Vsync) | Enabled by default. | ||
60 FPS | Capped at 30 FPS. Can be unlocked, but there can be problems. Read the source: The Matrix: Path of Neo (PC) Framerate Fix. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Enable windowed mode[2] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration; can't be disabled. | |
Mouse sensitivity | Add two lines to MatrixConfig.ini file:
[CONTROLS] MOUSE_SENSITIVITY=3 where 10=precise, 15=responsive, 30=high speed or other values |
|
Mouse input in menus | Navigated using WASD or arrow keys. | |
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | (Direct Input) | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects, Voice | |
Surround sound | ||
Subtitles | Has to be enabled in the pause menu. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | See EAX support. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
Japanese | Local retail version only. | |||
Brazilian Portuguese | Atari Brasil/Moving Editora. | |||
Russian | ||||
Spanish | ||||
Traditional Chinese | Retail version only. |
EAX support
Enable EAX support[citation needed] |
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|
Issues fixed
Game doesn't save video settings
Run as administrator[citation needed] |
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|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | [3] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.8 GHz AMD Athlon 1.8 GHz |
Intel Pentium 4 2.8 GHz AMD Athlon 2.8 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce FX 5200 ATI Radeon 8500 DirectX 9.0c compatible | Nvidia GeForce 6800 ATI Radeon X800 |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube - last accessed on 2016-6-7
- ↑ Verified by User:Keith on 2017-09-09
- ↑ Verified by User:Blackbird on 2020-04-26
- Upon analysis, game EXE uses many Havok-specific calls.