The Matrix Online

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This product is no longer playable in any capacity. This product is covered here for historical reference.
The Matrix Online
The Matrix Online cover
Monolith Productions
Former Warner Bros. Interactive Entertainment
Former Sega
Current Sony Online Entertainment
Lithtech Discovery
Release dates
Windows March 22, 2005
Metacritic 69
Monetization Subscription
Modes Multiplayer
Pacing Persistent
Perspectives Third-person
Controls Direct control
Art styles Realistic
Themes Cyberpunk, Sci-fi
Series The Matrix
The Matrix Online on HowLongToBeat
The Matrix Online on IGDB
The Matrix Online guide on StrategyWiki
The Matrix Online on MobyGames
The Matrix Online on Wikipedia
The Matrix
Enter the Matrix 2003
The Matrix Online 2005
The Matrix: Path of Neo 2005

The Matrix Online (abbreviated as MxO) was a science-fiction MMORPG that was initially developed by Monolith Productions and co-published by Warner Bros. Interactive Entertainment and Sega. Set in the universe of The Matrix film franchise, The Matrix Online was marketed as an official continuation of the storyline of the films and received the blessing of the series' creators, the Wachowskis. As an MMORPG, the story progressed in real time, with players being invited to participate in live events that would influence the development of the story.

The Matrix Online entered closed beta-testing in June 2004 which was then expanded in November 2004 to include people who pre-ordered the game. MxO was officially released exclusively on Windows on March 22, 2005 in the United States and on April 15, 2005 in Europe. It was announced in June 2005 that Warner Bros. had sold the rights to MxO to Sony Online Entertainment, who assumed control of its development and operation on August 15, 2005. Under Sony's direction, live events became smaller and more sporadic in nature.

In June 2009, Sony Online Entertainment decided to discontinue The Matrix Online due to low subscription numbers. The servers were shut down on August 1, 2009, making the game unplayable. Since then, there have been several attempts by modders to reverse-engineer the server code from packets to allow the game to be played on private servers. The most successful of them to date is MXOEmu, an emulation project that allows players to create a character and connect to a private server hosted by the creator where players can explore the original game world and interact with NPCs and other players. As of 2020, MXOEmu remains in active development, with more features planned to be added over time.

General information - The Matrix Online Server Emulator project
The Matrix Online Archives - PDF document that details the story of The Matrix Online


This game is no longer available.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>[Note 1]


Graphics feature State WSGF Notes
Widescreen resolution
The character creation screen is forced to 800x600, but the game resets the resolution afterwards.
The HUD is improperly displayed with multi-monitor setups.
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS



Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes


Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information[edit]


Executable 32-bit 64-bit Notes


No middleware information; you can edit this page to add it.

System requirements[edit]

Minimum Recommended
Operating system (OS) ME
Processor (CPU) Intel Pentium III or AMD Athlon equivalent
System memory (RAM) 512 MB
Hard disk drive (HDD) 7 GB
Video card (GPU) ATI Radeon 8xxx
Nvidia GeForce 3 Ti
64 MB of VRAM
DirectX 9.0 compatible


  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).