Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
General information
- Touhou wiki article for Embodiment of Scarlet Devil
- Official game website (Japanese)
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
|
|
|
- A demo is available from the game's official website, marked under as "ver0.13".
Essential improvements
Patches
Patches for the full game can be found under the section "バージョンアップ差分DL" (Version Upgrade Download) from the game's official website. Download the patches marked as "ver1.02f" and "ver1.02h", then install them in that order. You may need to rename the game's executable from th06.exe
to "東方紅魔郷.exe
" and run the patches under Japanese Unicode settings to properly install them.[1]
Game data
Configuration file(s) location
Save game data location
Video
General settings (English).
Input
Controller remapping settings (English).
Configuration launcher (English).
- A fix is required for the game to recognize XInput D-pad and analog triggers when assigning controls.
Use XInput Plus[1]
|
- Download and run XInput Plus.
- Set the Target Program to
th06.exe (or translated variations thereof).
- Go to the Key Assign tab, then go to Left Stick and assign it to
Multiple Key , then check Left Stick and DPAD .
- Go to the DirectInput tab, and check
Enable DirectInput Output , and set Guide Button to Button 13 .
- Click
Customize , then assign the following for these drop-down menu respectively:
- Left/Right Trigger as
Button 7/8
- Back/View and Start/Menu as
Button 9 and Button 10
- Left/Right Stick Button as
Button 11/12
- Click
Apply then OK to save settings and install DLLs. The game should be able to register XInput D-pad and analog triggers as DirectInput buttons.
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Only an On/Off option for BGM and Sound. |
Surround sound |
|
|
Subtitles |
|
All dialogue is text-based. |
Closed captions |
|
|
Mute on focus lost |
|
|
General MIDI audio |
|
See MIDI Option with Sound Canvas VA for accurate playback. |
MIDI Option with Sound Canvas VA
- The game's MIDI option was intended to be used with a Roland SC-88 Pro. Alternatively, an officially released software synth called Sound Canvas VA can be used, which emulates all four Sound Canvas modules, including the SC-88 Pro
Instructions
|
- Download SAVIHost.
- Place the SAVIHost EXE in
C:\ProgramData\Roland Cloud\Sound Canvas VA , and rename it SOUND Canvas VA.exe .
- Install LoopMIDI and MIDIMapper
- Open LoopMIDI and the EXE you renamed.
- In SAVIHost, make sure to click "Options" and then "SYSTEM" in the Sound Canvas VA interface, and set the Map Mode to "SC-88Pro"
- Go to the Devices menu, and select "MIDI". Then set "Input Port 1" to "loopMIDI Port"
- Open MIDIMapper, and set the default MIDI device to "loopMIDI Port".
Notes
- Unless Sound Canvas VA is registered, it will only play for 10 minutes before it stops playing. This can somewhat be alleviated by simply closing the SAVIHost window, and opening it again.
|
Localizations
Issues fixed
Game will not install on Windows 10
The game's installer executable may not work under Windows 10, even with compatibility fixes and running under Japanese Unicode Settings. It can however still be manually installed by simply copying the game folder (th06
) from the CD-ROM to your computer.[1]
Fullscreen issues on Windows 10
Players have reported the game runs at an uncapped and unstable frame-rate on Windows 10 when played on fullscreen mode, even when using game's internal frame-rate cap enabled.[3] Other potential issues include the game not displayed properly on fullscreen (i.e. game window and title bar being visible on fullscreen) and DLL "Entry Point Not Found" errors.
Download ENBSeries DX8 to DX9 Converter and extract its contents to <path-to-game> (recommended)[3][4]
|
- Alternatively could use Ultimate ASI Loader (which integrates Crosire's d3d8to9) by renaming dinput8.dll to d3d8.dll and adding the following to a global.ini file:
[GlobalSets]
UseD3D8to9=1
This allows other files that would modify d3d8.dll to be loaded by renaming their extension to '.asi'.
|
Another option is dgVoodoo, which converts DX8 to directx11, and allows tweaking such as increasing resolution, anti-aliasing, and texture filtering.[citation needed]
|
- There is an issue where resolutions higher that 640x480 causes tiling on the background border when combined with any sort of texture filtering.
|
Alternatively, download the Touhou Patch Center's Unicode vpatch DLL and extract its contents to <path-to-game> .
|
- This patch does not modify d3d8.dll, freeing it up to be modified by other patches.
- Input lag can be reduced if combined with one of the above fixes
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Shader Model support |
1.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Mods
Retexture Patch
- Requires the latest official patches and English fan-translation patch.
- Enhances the overall look of the game to be comparable to the series' later installments with cleaner, higher resolution assets.
Installing the Retexture Patch[1]
|
- Download the patch from here, then extract its contents to its own folder.
- Copy the
th06e_ST.DAT from the Retexture Patch folder into <path-to-game> .
- Next, chose which preferred hitbox type you prefer from the Retexture Patch (Visible Hitbox or Invisible Hitbox; use Invisible for compatibility with Hitbox Patch) and copy its
th06e_TL.DAT and th06e_CM.DAT into <path-to-game> .
- Finally, chose your preferred soundpack you wish you use from the Sound folder (Original, Perfect Cherry Blossom, Imperishable Night, or Subterranean Animism), then copy its
th06e_IN.DAT into <path-to-game> .
- Now launch the game. You should noticed a drastic change with the game's visuals.
|
- Displays the player's hitbox whenever the Focus key (⇧ Shift) is pressed like later games.
- Loaded through d3d8.dll, use either the vpatch or Ultimate ASI Loader for speed issues.
- Allows saving replays from practice mode stages like in later games.
- Makes bullets' size more accurate to their hitboxes.
- Makes the game harder by making bullets faster and in larger quantities.
- Can save up to 80% of the game's disk space by compressing the game's BGM music files into Ogg Vorbis with little if any effect on the quality.
System requirements
Windows |
|
Minimum |
Operating system (OS) |
98, SE, ME, 2000, XP |
Processor (CPU) |
Intel Pentium 500 MHz |
System memory (RAM) |
|
Hard disk drive (HDD) |
|
Video card (GPU) |
Nvidia GeForce ATI Radeon Matrox Millennium G400 4 MB of VRAM DirectX 8 compatible |
Sound (audio device) |
DirectSound-compatible sound card Roland SC-88 Pro or later MIDI synthesizer for MIDI playback |
Other |
A controller is recommended |
Notes
References