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The Embodiment of Scarlet Devil

From PCGamingWiki, the wiki about fixing PC games
The Embodiment of Scarlet Devil
The Embodiment of Scarlet Devil cover
Team Shanghai Alice
Release dates
Windows August 11, 2002
Modes Singleplayer
Perspectives Top-down view
Genres Shooter
Vehicles Flight
Art styles Anime
Themes Fantasy
Series Touhou Project
The Embodiment of Scarlet Devil guide on StrategyWiki
The Embodiment of Scarlet Devil on Wikipedia
#6 The Embodiment of Scarlet Devil 2002
#7 Perfect Cherry Blossom 2003
#7.5 Immaterial and Missing Power 2004
#8 Imperishable Night 2004
#9 Phantasmagoria of Flower View 2005
#9.5 Shoot the Bullet 2005
#10 Mountain of Faith 2007
#10.5 Scarlet Weather Rhapsody 2008
#11 Subterranean Animism 2008
#12 Undefined Fantastic Object 2009
#12.3 Touhou Hisoutensoku 2009
#12.5 Double Spoiler 2010
#12.8 Fairy Wars 2010
#13 Ten Desires 2011
#13.5 Hopeless Masquerade 2013
#14 Double Dealing Character 2013
#14.3 Impossible Spell Card 2014
#14.5 Urban Legend in Limbo 2015
#15 Legacy of Lunatic Kingdom 2015
#15.5 Antinomy of Common Flowers 2017
#16 Hidden Star in Four Seasons 2017
#16.5 Violet Detector 2018
#17 Wily Beast and Weakest Creature 2019
#17.5 Touhou Gouyoku Ibun 2020
#18 Unconnected Marketeers 2021
#18.5 100th Black Market 2022
#19 Unfinished Dream of All Living Ghost 2023


This game is only playable in English with a fan translation (see Localizations for details and other supported languages).

Touhou Koumakyou ~ the Embodiment of Scarlet Devil (東方紅魔郷 ~ the Embodiment of Scarlet Devil) is a Vertical-Scrolling Shoot 'em up in the Touhou Project series of games. It is the 6th official game in the series and the first game in the Windows era of Touhou. [1]

The game was released on August 11, 2002.

General information

Touhou wiki article for Embodiment of Scarlet Devil
Official game website (Japanese)


Source DRM Notes Keys OS
A demo is available from the game's official website, marked under as "ver0.13".

Essential improvements


Patches for the full game can be found under the section "バージョンアップ差分DL" (Version Upgrade Download) from the game's official website. Download the patches marked as "ver1.02f" and "ver1.02h", then install them in that order. You may need to rename the game's executable from th06.exe to "東方紅魔郷.exe" and run the patches under Japanese Unicode settings to properly install them.[2]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\東方紅魔郷.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\score.dat[Note 1]
<path-to-game>\replay\[Note 1]
<path-to-game>\snapshot\[Note 1]


General settings (English).
General settings (English).

Graphics feature State Notes
Widescreen resolution
Runs at 640x480 only.
4K Ultra HD
Field of view (FOV)
2D game.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Requires Vsync Patch (instructions here).
60 FPS and 120+ FPS
Option for 60 (1/1), 30 (1/2), and 20 (1/3) Hz refresh rate are available in configuration launcher.
At over 60 FPS, some minor things (replay playback, title demo) run too fast and replays can't be saved. Resolution must be changed to 640x480@160Hz (or whatever framerate you desire) before launching the game.
High dynamic range display (HDR)


Controller remapping settings (English).
Controller remapping settings (English).
Configuration launcher (English).
Configuration launcher (English).

Keyboard and mouse State Notes
Uses a pre-defined configuration of Arrow keys for movement, Z to Fire/Confirm, X to Bomb/Cancel, Shift for Focus, and Esc to pause, which cannot be remapped.
Mouse acceleration
Mouse is not used at all.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Uses DirectInput. See Controller support for XInput controllers.
Full controller support
Controller remapping
Movement cannot be remapped.
Controller sensitivity
Digital movement. Deadzones can be configured within the game's configuration launcher, however.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
See Controller support.
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg Buttons are referenced by number.
Additional information
Controller hotplugging
Plugging a controller after launching the game can cause the erratic behavior.[3]
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller support

A fix is required for the game to recognize XInput D-pad and analog triggers when assigning controls.
Use XInput Plus[2]
  1. Download and run XInput Plus.
  2. Set the Target Program to th06.exe (or translated variations thereof).
  3. Go to the Key Assign tab, then go to Left Stick and assign it to Multiple Key, then check Left Stick and DPAD.
  4. Go to the DirectInput tab, and check Enable DirectInput Output, and set Guide Button to Button 13.
  5. Click Customize, then assign the following for these drop-down menu respectively:
    • Left/Right Trigger as Button 7/8
    • Back/View and Start/Menu as Button 9 and Button 10
    • Left/Right Stick Button as Button 11/12
  6. Click Apply then OK to save settings and install DLLs. The game should be able to register XInput D-pad and analog triggers as DirectInput buttons.


Audio feature State Notes
Separate volume controls
Only an On/Off option for BGM and Sound.
Surround sound
All dialogue is text-based.
Closed captions
Mute on focus lost
General MIDI audio
See MIDI Option with Sound Canvas VA for accurate playback.

MIDI Option with Sound Canvas VA

The game's MIDI option was intended to be used with a Roland SC-88 Pro. Alternatively, an officially released software synth called Sound Canvas VA can be used, which emulates all four Sound Canvas modules, including the SC-88 Pro
  1. Download SAVIHost.
  2. Place the SAVIHost EXE in C:\ProgramData\Roland Cloud\Sound Canvas VA, and rename it SOUND Canvas VA.exe.
  3. Install LoopMIDI and MIDIMapper
  4. Open LoopMIDI and the EXE you renamed.
  5. In SAVIHost, make sure to click "Options" and then "SYSTEM" in the Sound Canvas VA interface, and set the Map Mode to "SC-88Pro"
  6. Go to the Devices menu, and select "MIDI". Then set "Input Port 1" to "loopMIDI Port"
  7. Open MIDIMapper, and set the default MIDI device to "loopMIDI Port".


Unless Sound Canvas VA is registered, it will only play for 10 minutes before it stops playing. This can somewhat be alleviated by simply closing the SAVIHost window, and opening it again.


Language UI Audio Sub Notes
Fan translation. Includes localisations for UK, Canada, and USA.
Simplified Chinese
Fan translation.
Traditional Chinese
Fan translation.
Fan translation.
Fan translation. 21% complete, according to this.
Fan translation.
Fan translation.
Fan translation.
Fan translation. 67% complete, according to this.
Fan translation.
Brazilian Portuguese
Fan translation.
Fan translation. 63% complete, according to this.
Fan translation.
Fan translation.
Fan translation.
Fan translation.
Fan translation. 42% complete, according to this.
Fan translation.

Issues fixed

Game will not install on Windows 10

The game's installer executable may not work under Windows 10, even with compatibility fixes and running under Japanese Unicode Settings. It can however still be manually installed by simply copying the game folder (th06) from the CD-ROM to your computer.[2]

Fullscreen issues on Windows 10

Players have reported the game runs at an uncapped and unstable frame-rate on Windows 10 when played on fullscreen mode, even when using game's internal frame-rate cap enabled.[4] Other potential issues include the game not displayed properly on fullscreen (i.e. game window and title bar being visible on fullscreen) and DLL "Entry Point Not Found" errors.

Download ENBSeries DX8 to DX9 Converter and extract its contents to <path-to-game> (recommended)[4][5]
Alternatively could use Ultimate ASI Loader (which integrates Crosire's d3d8to9) by renaming dinput8.dll to d3d8.dll and adding the following to a global.ini file:

This allows other files that would modify d3d8.dll to be loaded by renaming their extension to '.asi'.

Download DirectX 8 Fullscreen Fix and extract its contents to <path-to-game>[citation needed]
Another option is dgVoodoo, which converts DX8 to directx11, and allows tweaking such as increasing resolution, anti-aliasing, and texture filtering.[citation needed]
There is an issue where resolutions higher that 640x480 causes tiling on the background border when combined with any sort of texture filtering.
Alternatively, download the Touhou Patch Center's Unicode vpatch DLL and extract its contents to <path-to-game>.
This patch does not modify d3d8.dll, freeing it up to be modified by other patches.
Input lag can be reduced if combined with one of the above fixes

Other information


Technical specs Supported Notes
Direct3D 8
Shader Model support 1.0
Executable 32-bit 64-bit Notes


Retexture Patch

Requires the latest official patches and English fan-translation patch.
Enhances the overall look of the game to be comparable to the series' later installments with cleaner, higher resolution assets.
Installing the Retexture Patch[2]
  1. Download the patch from here, then extract its contents to its own folder.
  2. Copy the th06e_ST.DAT from the Retexture Patch folder into <path-to-game>.
  3. Next, chose which preferred hitbox type you prefer from the Retexture Patch (Visible Hitbox or Invisible Hitbox; use Invisible for compatibility with Hitbox Patch) and copy its th06e_TL.DAT and th06e_CM.DAT into <path-to-game>.
  4. Finally, chose your preferred soundpack you wish you use from the Sound folder (Original, Perfect Cherry Blossom, Imperishable Night, or Subterranean Animism), then copy its th06e_IN.DAT into <path-to-game>.
  5. Now launch the game. You should noticed a drastic change with the game's visuals.

Hitbox Patch

Displays the player's hitbox whenever the Focus key ( Shift) is pressed like later games.
Loaded through d3d8.dll, use either the vpatch or Ultimate ASI Loader for speed issues.

Practice Mode Replay Patch

Allows saving replays from practice mode stages like in later games.

Real Hitbox Patches

Makes bullets' size more accurate to their hitboxes.

Touhou Ultra

Makes the game harder by making bullets faster and in larger quantities.

Touhou Vorbis Compressor

Can save up to 80% of the game's disk space by compressing the game's BGM music files into Ogg Vorbis with little if any effect on the quality.

System requirements

Operating system (OS) 98, SE, ME, 2000, XP
Processor (CPU) Intel Pentium 500 MHz
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce
ATI Radeon
Matrox Millennium G400
4 MB of VRAM
DirectX 8 compatible
Sound (audio device) DirectSound-compatible sound card
Roland SC-88 Pro or later MIDI synthesizer for MIDI playback
Other A controller is recommended


  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).


  1. Embodiment of Scarlet Devil on Touhou Wiki - last accessed on 2023-12-28
  2. 2.0 2.1 2.2 2.3 Verified by User:AmethystViper on July 10, 2018
  3. Verified by User:AmethystViper on September 26, 2018
  4. 4.0 4.1 What Windows 10 Did to Touhou 6 - YouTube - last accessed on July 10, 2018
  5. Touhou Wiki - Game Tools, Dx8 to Dx9 converter - last accessed on 17 May 2023