AI: The Somnium Files - nirvanA Initiative
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Spike Chunsoft | |
Engines | |
Unity | |
Release dates | |
Windows | June 24, 2022 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control, Point and select |
Genres | Puzzle, Visual novel |
Art styles | Anime |
Themes | Cyberpunk, Detective/mystery, Japan, Sci-fi |
Series | AI: The Somnium Files |
AI: The Somnium Files | |
---|---|
AI: The Somnium Files | 2019 |
AI: The Somnium Files - nirvanA Initiative | 2022 |
AI: The Somnium Files - nirvanA Initiative is a singleplayer first-person and third-person puzzle and visual novel game in the AI: The Somnium Files series.
- PC port suffers from numerous issues, including a lack of graphics quality adjustment options and antialiasing. The Somnium intro and outro animation videos are also significantly more compressed, compared to the equivalents used in the console versions.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | ||||
Microsoft Store | Xbox Play Anywhere |
Essential improvements
AISomniumFiles2Fix
- Allows using custom ultra-widescreen resolutions without letterboxing, improved SMAA, and hides mouse cursor while in-game.
- Mod can be configured via the
Mods\AISomnium2Fix.cfg
config file, generated after first launch with the mod in place.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SpikeChunsoft\AI Nirvana Initiative\launcher.ini HKEY_CURRENT_USER\Software\SpikeChunsoft\AI_TheSomniumFiles2\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1449200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SpikeChunsoft\AI Nirvana Initiative\Auto.dat %LOCALAPPDATA%\SpikeChunsoft\AI Nirvana Initiative\Manual.dat %LOCALAPPDATA%\SpikeChunsoft\AI Nirvana Initiative\System.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1449200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 only | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Low-quality SMAA in certain scenes, no settings to change this. Can be forced to high-quality with AISomniumFiles2Fix for a small improvement. See Downsampling for SSAA with better results. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Downsampling
- Downsampling can be used to help with the extreme aliasing in the game, and make up for the lacking antialiasing it uses, at a large cost to performance.
- Your desktop resolution must be at or above the target virtual resolution before game will run at the resolution properly, Nvidia users can change to the DSR resolution via Nvidia Control Panels "Change resolution" menu.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Simplified Chinese | ||||
Traditional Chinese |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | AVProVideo |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10 |
Processor (CPU) | Intel Core i7-3770 @ 3.4 GHz | Intel Core i7-3770 @ 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | 20 GB |
Video card (GPU) | Nvidia GeForce GTX 460 2 GB of VRAM DirectX 11 compatible | NVIDIA GeForce RTX 3060 DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1449200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1449200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.