Key point
- Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
- In-game, SNES versions are referred to as
Console N
and Mega Drive/Genesis versions are referred to as Console S
. Game Boy versions are referred to simply as Handheld
and Handheld Color
, and must be accessed via pressing an additional button on the version selection screen.
-
Handheld Color
versions are not emulated versions of the Game Boy Color or Game Gear versions, but rather the Game Boy versions with a color palette representing how they would look on a Game Boy Color or Game Boy Advance[Note 1]. Aladdin does not use the enhanced color palette available on the Super Game Boy, which provided a more diverse palette.[1]
General information
- Disney's Aladdin (Virgin Games video game) on Wikipedia
- The Lion King (video game) on Wikipedia
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Version differences
- The Disney Classic Games Collection includes the base game and the The Jungle Book and MORE Aladdin Pack.
Monetization
DLC and expansion packs
Name |
Notes |
|
The Jungle Book and MORE Aladdin Pack |
Includes three versions of The Jungle Book and the SNES version of Aladdin. |
|
Game data
Configuration file(s) location
Save game data location
- Use QuickBMS with the Street Fighter 30th Anniversary Collection mbundle script to extract all the files from the
.mbundle
files in <path-to-game>\Bundle
.[2]
- Mega Drive/Genesis and SNES/Super Famicom roms have been patched to remove button remapping and references to Nintendo and Sega.
-
bundleDLC1.mbundle
is only available with The Jungle Book and MORE Aladdin Pack or the Disney Classic Games Collection.
Archive |
Filename |
Game
|
bundleAladdin.mbundle |
Aladdin.4F7A.PATCHED.bin |
Aladdin (Genesis version)
|
bundleAladdin.mbundle |
Aladdin.9CB2.PATCHED.bin |
Aladdin (Japanese Mega Drive version)
|
bundleAladdin.mbundle |
Aladdin.CES.PATCHED.bin |
Aladdin (CES Demo of Genesis version)
|
bundleAladdin.mbundle |
Aladdin.gb |
Aladdin (Game Boy version)
|
bundleAladdin.mbundle |
Aladdin-Remix.bin |
Aladdin (Final Cut)
|
bundleLionKing.mbundle |
LionKing.0D3D.PATCHED.bin |
The Lion King (Mega Drive/Genesis version)
|
bundleLionKing.mbundle |
LionKing.919A.PATCHED.sfc |
The Lion King (Japanese Super Famicom version)
|
bundleLionKing.mbundle |
LionKing.DE6E.PATCHED.sfc |
The Lion King (SNES version)
|
bundleLionKing.mbundle |
LionKing.gb |
The Lion King (Game Boy version)
|
bundleDLC1.mbundle |
Aladdin.sfc |
Aladdin (SNES version)
|
bundleDLC1.mbundle |
JungleBook.md |
The Jungle Book (Mega Drive/Genesis version)
|
bundleDLC1.mbundle |
JungleBook.sfc |
The Jungle Book (SNES version)
|
bundleDLC1.mbundle |
JungleBook.nes |
The Jungle Book (NES version)
|
bundleDLC1.mbundle |
JungleBook.gb |
The Jungle Book (Game Boy version)
|
Video
Per-game screen settings.
Input
Controls for The Lion King.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music and Sound Effects have an on/off toggle. Must be toggled on games' main menus for Game Boy versions.[4] |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
- Language setting only affects menu text. Actual games are English only, except for Japanese versions.
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Spanish |
|
|
|
|
Issues fixed
Known Issues
The game may crash after the opening logos, to fix this you need to add a System Variable in Environment Variables
- Variable = SDL_AUDIODRIVER
- Value = directsound
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Input |
SDL |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
10 |
Processor (CPU) |
Intel Core i3-530 AMD Phenom II X4 940 |
Intel Core i3 3.0 GHz |
System memory (RAM) |
2 GB |
8 GB |
Hard disk drive (HDD) |
3 GB | |
Video card (GPU) |
Nvidia GeForce GT 630 AMD Radeon HD 6570 1 GB of VRAM DirectX 11 compatible
| Nvidia GeForce 8800 GT ATI Radeon HD 4800 |
- A 64-bit operating system is required.
Notes
- ↑ Blue, Green, Black, White
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- ↑ Some interpolation occurs after upscaling to avoid unevenly shaped pixels. If using "Sharp Screen" mode with display filter disabled, only the axis which requires aspect ratio correction is affected.
References