This page is for the Enchanted Edition. For the original release, see Trine.
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Trine Enchanted Edition is a remake of the original Trine, featuring online multiplayer, expanded co-op, mid-level saving, and upgraded graphics based on the Trine 2 engine. The original version is also included, accessible from the launcher on the Windows and OS X versions.[2] The engine and gameplay of Enhanced Edition are almost identical to Trine 2 which means most of the same fixes are applicable.
Its game editor is only available on Windows, meaning mods and Steam Workshop content do not work with the Linux version.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Importing original games save file
- Game asks you whether you want to import your old save files or not. If you accidentally declined or you played during the beta period you can activate importing manually.
Activate save file importing[3]
|
- Go to the configuration file location.
- Open
options.txt .
- Search line
setOption(gameModule, "ImportOldSaves", false) and change it to true .
- Next time you open up the game it asks you do you want to import save files and changes value back to false.
|
Video
Borderless fullscreen windowed[citation needed]
|
- Go to the configuration file location.
- Open
options.txt .
- Find and change the following three lines
setOption(renderingModule, "Windowed", false) to true .
setOption(renderingModule, "MaximizeWindow", false) to true .
setOption(renderingModule, "WindowTitleBar", true) to false .
- Save the file.
|
- Game does feature SSAA, but enforces FXAA on top of it. FXAA is known to blur image so some users may want to disable it.
Disable FXAA and enable SSAA through config[citation needed]
|
- Go to the configuration file location.
- Open
options.txt .
- Locate
setOption(renderingModule, "PostProcessAntiAliasing", true) and change to false .
- Locate
setOption(renderingModule, "AntiAliasSamples", 0) and change to desired SSAA value.
|
- By default older versions of Trine limit the frame rate to 100.
Remove frame rate cap[citation needed]
|
- Go to the configuration file location.
- Open
options.txt .
- Locate
setOption(gameBaseApplicationModule, "FPSCapEnabled", true) and change to false .
|
Disable bloom
Disable bloom[citation needed]
|
- Go to the configuration file location.
- Open
options.txt .
- Locate
setOption(renderingModule, "ShowGlow", true) and change to false .
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Master, effects, speech, music and ambience. |
Surround sound |
|
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Subtitles |
|
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Closed captions |
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Mute on focus lost |
|
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Localizations
Network
Multiplayer types
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
OpenGL |
2.1 |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Linux | |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP, Vista, 7, 8, 8.1 | |
Processor (CPU) |
2.0 GHz Single Core
| 2.0 GHz Dual Core |
System memory (RAM) |
1 GB | |
Hard disk drive (HDD) |
4 GB | |
Video card (GPU) |
ATI Radeon HD 2400 Nvidia GeForce 7600 Intel HD Graphics 3000 DirectX 9.0c compatible Shader model 3.0 support | |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.7 |
Processor (CPU) |
Intel Mac |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
4 GB |
Video card (GPU) |
ATI Radeon HD 2400 Nvidia GeForce 8600M Intel HD Graphics 3000 |
Linux |
|
Minimum |
Operating system (OS) |
Ubuntu 12.04 LTS |
Processor (CPU) |
2.2 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
1.5 GB |
Video card (GPU) |
ATI Radeon HD 2400 Nvidia GeForce 7600 OpenGL 2.1 compatible |
Notes
References