Worms Blast
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Developers | |
---|---|
Team17 | |
Publishers | |
Ubisoft | |
Russia | Akella |
Mac OS, OS X | Feral Interactive |
Digital | Team17 |
Release dates | |
Windows | March 30, 2002 |
Mac OS (Classic) | 2003 |
macOS (OS X) | 2003 |
Reception | |
Metacritic | 73 |
Taxonomy | |
Genres | Artillery |
Series | Worms |
⤏ Go to series page | |
Worms | 1995 |
Worms 2 | 1997 |
Worms Pinball | 1998 |
Worms Armageddon | 1999 |
Worms World Party | 2001 |
Worms Blast | 2002 |
Worms 3D | 2003 |
Worms Forts: Under Siege | 2004 |
Worms 4: Mayhem | 2005 |
Worms Reloaded | 2010 |
Worms Crazy Golf | 2011 |
Worms Ultimate Mayhem | 2011 |
Worms Revolution | 2012 |
Worms Clan Wars | 2013 |
Worms 3 | 2014 |
Worms World Party Remastered | 2015 |
Worms W.M.D | 2016 |
Worms Rumble | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- A demo is available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/70650/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | Steam\steamapps\common\Worms Blast\GameSave.dat |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/70650/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | The game always shows the entire level. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enable by default | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Natively, via in-game settings | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse input. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | The players movement and action sounds are played in their corresponding voice channels | |
Subtitles | All in-game instructions and hints are text-based. The in-game characters do say things occasionally, however those are not subbed. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Local retail version only. | |||
Spanish | ||||
Russian | Local retail version only. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | (but up to 4 players possible with memory hacking and specific run commands) | ||
LAN play | ||||
Online play |
Issues fixed
AI get Stuck
- Often the AI may get stuck calculating their shot for tens of seconds or even minutes. As the blocks descend on them, they often find themself shooting blocks in panic and dying
Use dgVoodoo2 |
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|
Vsync option not working on Windows10
Use dgVoodoo2 |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
OpenGL | 1 | Mac OS and OS X only. When forced on PC, the game crashes |
Shader Model support | 1.4 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium II 350 MHz | Intel Pentium III 450 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (70650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.