Search results
Page title matches
- 0 bytes (0 words) - 15:37, 11 October 2018
- {{feature|anti-aliasing (AA)}} '''Anti-aliasing (AA)''' is a computer graphics technique that attempts to minimise the unwanted21 KB (3,051 words) - 19:50, 11 February 2024
- {{ii}} See [[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]] for more information.1 KB (138 words) - 01:40, 2 June 2023
- #REDIRECT [[Glossary:Anti-aliasing (AA)]]41 bytes (4 words) - 19:16, 27 January 2020
- 285 bytes (35 words) - 06:30, 4 July 2019
File:Area 51 (2005) - AA white outlines.png (1,440 × 1,080 (1.38 MB)) - 22:56, 21 June 2019- |cover = AA Touch Gun! cover.jpg7 KB (667 words) - 11:50, 17 February 2023
File:AA Touch Gun! cover.jpg Cover for [[AA Touch Gun!]](616 × 353 (157 KB)) - 04:49, 8 December 2018- 0 bytes (0 words) - 15:43, 11 October 2018
File:Dead Space AA AF Comparison 2.jpg (1,920 × 817 (234 KB)) - 18:35, 10 January 2015File:Pop too many aa levels.png (1,528 × 1,034 (405 KB)) - 16:10, 5 April 2019File:Area 51 (2005) AA white outlines.png (1,920 × 1,080 (1.78 MB)) - 15:35, 28 August 2016- 605 bytes (85 words) - 15:57, 13 July 2016
- ...exclusive)<ref>{{Refurl|url=https://www.nvidia.com/object/coverage-sampled-aa.html|title=CSAA (Coverage Sampling Antialiasing) article - Nvidia.com|date=6 KB (867 words) - 13:25, 9 June 2016
- {{feature|anti-aliasing (AA)}} '''Anti-Aliasing (AA)''' is a computer graphics technique that attempts to minimise the unwanted12 KB (1,682 words) - 01:33, 21 January 2023
File:Dead Space AA AF Comparison 3.jpg (1,920 × 817 (224 KB)) - 18:36, 10 January 2015File:Dead Space AA AF Comparison 1.jpg No AA no AF(1,920 × 817 (230 KB)) - 18:32, 10 January 2015
Page text matches
- ...15 18 4C AA 00 A3 38 4C AA 00 D9 15 34 4C AA 00 A3 54 4C AA 00 D9 1D 50 4C AA 00 E8 B9 59 24 00 83 C4 18 C3 CC CC CC CC CC 83 EC 08 A1 64 34 AA 00 56 8B F1 8B 4E 2C 89 44 24 04 8B 41 18 F6 C4 04 75 29 0F B6 51 2B 42 8942 KB (5,790 words) - 02:11, 13 April 2024
- ...cs card can force high quality [[SGSSAA]] with the <code>0x004010C1</code> AA flag in the Nvidia Profile Inspector. ...ings.cfg}}. If you need AA at 4K, see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].40 KB (5,146 words) - 22:58, 18 May 2024
- ...cs card can force high quality [[SGSSAA]] with the <code>0x004010C1</code> AA flag in the Nvidia Profile Inspector, or use [http://dege.fw.hu/dgVoodoo2/d ...ings.cfg}}. If you need AA at 4K, see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].19 KB (2,243 words) - 19:48, 14 December 2023
- ...cs card can force high quality [[SGSSAA]] with the <code>0x004010C1</code> AA flag in the Nvidia Profile Inspector, or use [http://dege.fw.hu/dgVoodoo2/d ...ings.cfg}}. If you need AA at 4K, see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].16 KB (1,911 words) - 14:05, 15 December 2023
- ...|Clamp}} can lower the quality of DLSS and other [[Glossary:Anti-aliasing_(AA)#Reconstruction_methods|Reconstruction Methods]] that rely on a negative LO ...ing compatibility''' || Allows various forms of [[Glossary:Anti-aliasing (AA)|anti-aliasing]] to work with any given DirectX 9 game.57 KB (8,558 words) - 04:47, 7 May 2024
- ...ng both in conjunction can cause graphical glitches, see [[#Anti-aliasing (AA)|Anti-aliasing]]<ref name="Ref-Aemony-TweakGuide">{{Refurl|url=https://stea ...cluded in ''Ambient Occlusion''). See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].62 KB (8,506 words) - 19:10, 21 February 2024
- ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== {{Fixbox|description=Enable [[TAA|Temporal AA (TAA)]]|fix=34 KB (4,940 words) - 18:40, 24 April 2024
- ...s = [[FXAA]]. For others, see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===16 KB (1,832 words) - 07:22, 27 May 2024
- |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===16 KB (1,725 words) - 23:58, 22 October 2022
- ...ntrol panel hack causes glitches, see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===18 KB (2,241 words) - 07:41, 16 May 2023
- ...cess AA. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for sampling-based AA. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===20 KB (2,352 words) - 17:02, 8 January 2024
- |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===21 KB (2,614 words) - 21:20, 30 March 2024
- |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===23 KB (2,861 words) - 07:00, 2 April 2024
- |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===19 KB (2,261 words) - 07:05, 2 April 2024
- ...and orb stalks. For advanced AA, see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===15 KB (1,824 words) - 07:45, 19 April 2024
- ...aliasing notes = [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for more options. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===16 KB (1,833 words) - 20:21, 9 January 2023
- ...lities. For [[FXAA]] and [[SSAA]] see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===13 KB (1,474 words) - 20:17, 29 March 2023
- ...osBahamut|date=2019-12-19}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]]/downsampling. {{ii}} Using Temporal AA severely reduces the intensity of bloom effects (or rather greatly increase26 KB (3,269 words) - 04:15, 17 May 2023
- ...tes = Up to 16x [[MSAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for improved Anti-aliasing on Nvidia cards. ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===19 KB (2,252 words) - 18:47, 25 October 2023
- ...for [[SMAA]] or checkerboard AA, see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. ===[[Glossary: Anti-aliasing (AA)|Anti-aliasing (AA)]]===31 KB (3,848 words) - 05:34, 2 April 2024