User:Fifteen/AA Test
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Buffer sampling methods
Maybe have the buffers be defined in an infobox instead Demo : [ROTATING CUBE? SOMETHING ANIMATED, BUT A CUBE DOESN'T SHOW THE DOWNSIDES WELL. WEBM PERHAPS?] Common sample layout : [ALWAYS 4 PIXELS SO QXAA IS APPARENT]
INFOBOX
- Accronym (with full name tooltip)
- Demo (placeholder for now)
- Method (Oversampling or whatever)
- Vendor exclusive : Nvidia/AMD/No
- Affected buffers : Color, Z/Stencil, Coverage
- Sample pattern (Image) : Uniform grid, Rotated grid, Quincux, 4-rook, sparse-grid(?)
Maybe write a shader implementation, I dunno, lol I probably shouldn't save this