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User:Fifteen/AA Test

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Buffer sampling methods

Maybe have the buffers be defined in an infobox instead Demo : [ROTATING CUBE? SOMETHING ANIMATED, BUT A CUBE DOESN'T SHOW THE DOWNSIDES WELL. WEBM PERHAPS?] Common sample layout : [ALWAYS 4 PIXELS SO QXAA IS APPARENT]

INFOBOX

  • Accronym (with full name tooltip)
  • Demo (placeholder for now)
  • Method (Oversampling or whatever)
  • Vendor exclusive : Nvidia/AMD/No
  • Affected buffers : Color, Z/Stencil, Coverage
  • Sample pattern (Image) : Uniform grid, Rotated grid, Quincux, 4-rook, sparse-grid(?)

Maybe write a shader implementation, I dunno, lol I probably shouldn't save this