Atelier Totori: The Adventurer of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the Japan-only 2012 PlayStation Vita game Atelier Totori Plus: The Adventurer of Arland [Note 2], which itself is a enhanced port of the original 2010 PlayStation 3 game Atelier Totori: The Adventurer of Arland [Note 3], the second entry in the Arland tetralogy that chronologically takes place five years after Atelier Rorona.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Monetization
Microtransactions
Essential Improvements
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Game data
Configuration file(s) location
Save game data location
Video
Set custom resolution without fitted UI[2]
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- Can be used together with the Atelier Sync Fix.
- Changing the aspect ratio can cause UI elements and the game screen to compress or stretch.
- Back up the game executable (
A12V_x64_Release_en.exe ) in <path-to-game> before doing anything else. Place the backup in another location.
- Go to the download page for Steamless.
- Find the latest release and download Steamless by clicking on the Steamless zip under Assets (NOT the source code zip).
- Choose a location for Steamless and unpack the zip there, preferably not a location which requires administrative rights.
- Open
Steamless.exe and select the button with the ellipses (three dots) near the top right.
- Navigate to the
<path-to-game> and select the A12V_x64_Release_en.exe .
- Click on "Unpack File".
- Two things can happen. If the Steamless log says "This file does not appear to be packed with SteamStub", go to step 12. If the Steamless log says "Successfully unpacked the file", keep following the next steps.
- A new file called
A12V_x64_Release_en.exe.unpacked is generated in the same location (<path-to-game> ) as the original.
- Delete the
A12V_x64_Release_en.exe in <path-to-game> .
- Rename the
A12V_x64_Release_en.exe.unpacked to A12V_x64_Release_en.exe .
- Go to this website for common hex values.
- In the resolutions table, find the row where "Value" matches the desired screen width.
- Find the "Formatted Value" of the row which contains the desired screen width. As an example, the "Formatted Value" for a width of 2560 is
000A .
- Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is
00 0A
- Go to this hex editor website.
- Select the "Open file" option near the top left corner.
- Select the
A12V_x64_Release_en.exe , which can be found in <path-to-game> and open it.
- In the "Search" part at the right, enter
80 07 00 00 C7 87 C4 08 00 00 38 04 in the field for "Search for".
- Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
- In the "Replace by" field right under "Search type", enter the value you had to remember, followed by
00 00 C7 87 C4 08 00 00 38 04 . As an example, the complete text which needs to be entered for a width of 2560 is 00 0A 00 00 C7 87 C4 08 00 00 38 04
- Click on the "Find next" button near the bottom right.
- Once the values have been found, click on "Replace" button near the bottom right.
- After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
- Delete the
A12V_x64_Release_en.exe in <path-to-game> .
- Put the newly created executable in
<path-to-game> and make sure that this new executable has the exact same name as the original A12V_x64_Release_en.exe . Rename the new executable if this is not the case.
- Open the configuration file.
- Change the
ScreenWidth= and ScreenHeight= values to that of the desired resolution.
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Set custom resolution with fitted UI[2]
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- Note that this fix can require a substantial amount of tinkering.
- Fixes some UI issues when changing the aspect ratio.
- Cannot be used together with the Atelier Sync Fix.
- Changing the aspect ratio can cause UI elements and the game screen to compress or stretch, and this fix will not solve all issues.
- Back up the game executable (
A12V_x64_Release_en.exe ) in <path-to-game> before doing anything else. Place the backup in another location.
- Go to the download page for Steamless.
- Find the latest release and download Steamless by clicking on the Steamless zip under Assets (NOT the source code zip).
- Choose a location for Steamless and unpack the zip there, preferably not a location which requires administrative rights.
- Open
Steamless.exe and select the button with the ellipses (three dots) near the top right.
- Navigate to the
<path-to-game> and select the A12V_x64_Release_en.exe .
- Click on "Unpack File".
- Two things can happen. If the Steamless log says "This file does not appear to be packed with SteamStub", go to step 12. If the Steamless log says "Successfully unpacked the file", keep following the next steps.
- A new file called
A12V_x64_Release_en.exe.unpacked is generated in the same location (<path-to-game> ) as the original.
- Delete the
A12V_x64_Release_en.exe in <path-to-game> .
- Rename the
A12V_x64_Release_en.exe.unpacked to A12V_x64_Release_en.exe .
- Go to this website for common hex values.
- In the resolutions table, find the row where "Value" matches the desired screen width.
- Find the "Formatted Value" of the row which contains the desired screen width. As an example, the "Formatted Value" for a width of 2560 is
000A .
- Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is
00 0A
- Go to this hex editor website.
- Select the "Open file" option near the top left corner.
- Select the
A12V_x64_Release_en.exe , which can be found in <path-to-game> and open it.
- In the "Search" part at the right, enter
80 07 00 00 C7 87 C4 08 00 00 38 04 in the field for "Search for".
- Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
- In the "Replace by" field right under "Search type", enter the value you had to remember, followed by
00 00 C7 87 C4 08 00 00 38 04 . As an example, the complete text which needs to be entered for a width of 2560 is 00 0A 00 00 C7 87 C4 08 00 00 38 04
- Click on the "Find next" button near the bottom right.
- Once the values have been found, click on "Replace" button near the bottom right.
- After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
- Delete the
A12V_x64_Release_en.exe in <path-to-game> .
- Put the newly created executable in
<path-to-game> and make sure that this new executable has the exact same name as the original A12V_x64_Release_en.exe . Rename the new executable if this is not the case.
- Open the configuration file.
- Change the
ScreenWidth= and ScreenHeight= values to that of the desired resolution.
- Go to the download page for 3Dmigoto.
- Find the latest release and download 3Dmigoto by clicking on the latest
3Dmigoto-X.X.X.zip under Assets (NOT the Source code (zip) or the cmd_Decompiler.X.X.X.zip ).
- Put the
3Dmigoto-X.X.X.zip in a temporary folder and extract it.
- Go to the
x64 which has been extracted.
- Copy all of the content inside this
x64 folder and place it in <path-to-game> . Only those files are necessary and all other folders and files of the 3Dmigoto-X.X.X.zip , including the 3Dmigoto-X.X.X.zip itself, can be deleted.
- Open the
d3dx.ini in <path-to-game> .
- Search for the where "[Constants]" is on a line without any other text or characters surround it (Use Crtl + F to search).
- Replace "[Constants]" with the all of the text which can be found here.
- Save the changes.
- Go to this place for the first shader file.
- Click on the download button near the top right and save the text file.
- Do the same for the other shader file, which can be found here.
- Put the
c69576920d5de625-vs_replace.txt.txt and e395a8df038f3d89-vs_replace.txt.txt in <path-to-game>\ShaderFixes folder.
- The two shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing.
- 2560x1080 only: Edit the
c69576920d5de625-vs_replace.txt.txt by changing line 24 from if(o0.x <= 0.5) {o0.x += 0.5;} to if(o0.x <= (16/21)) {o0.x += (16/21);} .
- 2560x1080 only: Edit the
e395a8df038f3d89-vs_replace.txt.txt by changing line 27 from o0.x *= 0.5; to o0.x *= (16/21); .
The UI Fitting can now be toggled on and off by pressing F4. Other resolutions require different values which are not known. See the original source for more information.
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Voice, BGM, SFX and Cutscenes sliders. |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Only partially voiced. |
Simplified Chinese |
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Traditional Chinese |
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Japanese |
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Fully voiced. |
Issues fixed
Heavy stutters without a controller
The game will stutter every few seconds if a controller cannot be found. Solutions:
- Physically plug in any controller to your computer.
- Simulate a "fake" virtual XInput controller using vJoy or Special K.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Only contains a 64-bit executable. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7, 8.1, 10 | |
Processor (CPU) |
Intel Core i5 2.6 GHz
| Intel Core i7 3.4 GHz |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
17 GB | |
Video card (GPU) |
Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 960 |
Sound (audio device) |
16-bit stereo 48 kHz WAVE file compatible | |
Other |
1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 Derakkusu (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜 DX) in Japan.
- ↑ Known as Totori no Atorie Purasu: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ Plus 〜アーランドの錬金術士2〜) in Japan.
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
References