Enter the Matrix
From PCGamingWiki, the wiki about fixing PC games
Revision as of 13:27, 15 October 2021 by Theclaw135 (talk | contribs) (→Audio: It has a Japanese release.)
Developers | |
---|---|
Shiny Entertainment | |
Publishers | |
Atari | |
Release dates | |
Windows | May 14, 2003 |
Reception | |
Metacritic | 58 |
IGDB | 56 |
Taxonomy | |
Series | The Matrix |
The Matrix | |
---|---|
Enter the Matrix | 2003 |
The Matrix Online | 2005 |
The Matrix: Path of Neo | 2005 |
General information
- Official site - retrieved with Wayback machine from July 2008.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | 4 CD-ROMS. 1-3 install discs and play disc, Or 1 DVD-ROM. SecuROM DRM. |
Essential improvements
Patches
- Patch 1.52 updates the game to the latest version.
Skip intro videos
Skip intro videos[citation needed] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MatrixConfig.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saved\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Enter the Matrix Widescreen Fix. | ||
Multi-monitor | Use Enter the Matrix Widescreen Fix. | ||
Ultra-widescreen | Use Enter the Matrix Widescreen Fix. | ||
4K Ultra HD | Use Enter the Matrix Widescreen Fix. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | On/off only. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Broken on modern systems. Force in the graphics card control panel. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Cutscenes are capped at 30 FPS. | ||
120+ FPS | Frame rate is capped at 60 FPS.[1] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Run in windowed/borderless[citation needed] |
---|
Notes
|
Anisotropic filtering (AF)
Change AF manually[citation needed] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Heavy reverse mouse acceleration and smoothing. | |
Mouse sensitivity | ||
Mouse input in menus | Emulates joystick movement. Recommended to use keyboard instead. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Only movement will work, other buttons have to be bound in settings first. | |
Controller remapping | Same remapping with keyboard buttons. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Rebinding does not work properly. |
---|
PlayStation controllers | Works trough DirectInput mode. |
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Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Under Graphics settings. | |
Closed captions | ||
Mute on focus lost | See Mute on focus lost. | |
EAX support | EAX 3[2] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Local retail version only. | |||
Polish | Local retail version only. | |||
Portuguese | ||||
Brazilian Portuguese | Local retail version only. | |||
Spanish |
Mute on focus lost
Set mute in background[citation needed] |
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|
Issues unresolved
Extremely low performance
- On many configurations the game performs badly. One way to improve the performance a bit is to enable Force Object LOD in game's launcher - this however comes at the cost of poor model quality.
Changing language
- Language option is only given when first starting the game. Changing language requires complete deletion of save data.
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
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|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | DivX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 800 MHz AMD Duron 800 MHz |
Intel Pentium III 1.2 GHz AMD Athlon 1.2 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 4.3 GB | |
Video card (GPU) | Nvidia GeForce 256 ATI Radeon 8500 32 MB of VRAM DirectX 9.0 compatible | Nvidia GeForce 3 64 MB of VRAM DirectX 9.0c compatible |
Sound (audio device) | Windows-compatible sound card | Sound Blaster Audigy 2 |
Other | 4X CD-ROM Drive | 36X CD-ROM Drive 7200 RPM HDD |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Suicide machine on August 13, 2016
- despite changes in config file and forcing Vsync off, I wasn't able to get the game past 60fps
- ↑ EAX Featured Game: Enter The Matrix - EAX.CREATIVE.COM (retrieved)