Availability
Version differences
- Pre-orders included the digital soundtrack in FLAC and MP3 formats.
Game data
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\ |
Save game data location
- Four separate save slots are available in the game.
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Use the Universal Unreal Engine 4 Console Unlocker[10]
|
- Follow the instructions to enable the developer console in the game.
- Enter
FOV X where X is the desired value.
- Entering FOV without a value will reset it.
|
Post-process effects
- The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 2]
Input
Xbox gamepad controls layout
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
General, Music, Voice, FX. |
Surround sound |
|
[13] |
Subtitles |
|
|
Closed captions |
|
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Mute on focus lost |
|
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Languages and subtitles settings
Localizations
- Interface and subtitles are dependent on the selected language.
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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French |
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German |
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Italian |
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Brazilian Portuguese |
|
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Russian |
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Spanish |
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Latin American Spanish |
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Issues unresolved
Cutscenes limited to 60 FPS
Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.[14]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
|
Audio |
Wwise |
|
Multiplayer |
Epic Online Services |
Global and friends' storyline choices statistics are displayed in the game. |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
10 |
Processor (CPU) |
Intel Core i3-2100 AMD Phenom X4 945 |
Intel Core i3-6100 AMD Athlon X4 845 |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
30 GB | |
Video card (GPU) |
AMD Radeon HD 7790 Nvidia GeForce GTX 750 DirectX 11 compatible
| AMD Radeon RX 560 Nvidia GeForce GTX 1050 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Previous games from the developer have been affected by pillarboxing and Vert- field of view, while Vampyr was updated to support the wider resolutions post-launch.
- ↑ r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.
References
- ↑ Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
- ↑ Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
- ↑ Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
- ↑ Verified by User:Rose on 2020-12-01
- Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
- ↑ Verified by User:Rose on 2020-12-01
- r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
- ↑ 7.0 7.1 Verified by User:Rose on 2020-12-02
- Followed the instructions and noticed the graphical effects of the changes, then verified through the console.
- ↑ Verified by User:Rose on 2020-12-01
- The game reached 388 FPS at the lowest resolution.
- ↑ Verified by User:Rose on 2020-12-02
- A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
- ↑ Verified by User:Rose on 2020-12-02
- ↑ Verified by User:Rose on 2020-12-02
- Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
- ↑ 12.0 12.1 12.2 12.3 Verified by User:Rose on 2020-12-01
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2020-12-01
- Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.
- ↑ Random 60fps lock. - last accessed on 2020-12-03