Star Wars: Jedi Knight II - Jedi Outcast
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Template:Infobox game/row/macporterTemplate:Infobox game/row/osxporter
Developers | |
---|---|
Raven Software | |
Publishers | |
LucasArts | |
Activision | |
Mac OS | Aspyr Media |
macOS (OS X) | Aspyr Media |
Disney Interactive Studios | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | March 26, 2002 |
Mac OS (Classic) | November 5, 2002 |
macOS (OS X) | November 5, 2002 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Jedi Outcast's source code was initially released in 2013, however it was quickly pulled off by Raven Software. A mirror of the source code is available.
General information
- Wookieepedia - A huge wiki dedicated to the Star Wars universe
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Requires CD in disk drive to run Singleplayer. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam |
- The digital releases (excluding the GOG.com version) do not include a manual; digital scans can be downloaded from ReplacementDocs.
Essential improvements
Patches
Windows Patch 1.04
- For retail release only. Includes multiplayer bug fixes and corrects balance issues. Digital re-releases are already patched.
OS X Patch 1.04
- It is included in the Steam and Mac App Store versions, and is required in order to run the OS X version on modern Macs.
Demo exclusive level
The demo version of the game features a level, "Mission at Alzoc III", that is not included in the main game.
Play demo level with full game[citation needed] |
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|
Skip intro videos
Use intro skip |
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Use the Jedi Outcast intro skip. |
Enable full dismemberment
Configuration Files[1] |
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seta g_saberRealisticCombat "3" seta g_dismemberment "3" seta g_dismemberProbabilities "3"
seta g_saberRealisticCombat "1" helpusobi "1" |
Crosshair improvements
Edit configuration files[citation needed] |
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cg_dynamicCrosshair "0" # Disables auto-aim (the crosshair "jumping" onto enemies) cg_crosshairSize "12" # Makes crosshair half default size. Lower to 2 for just a dot. cg_crosshairX "3" # Moves crosshair slightly right to line up with where weapon fire actually hits cg_crosshairY "5" # Moves crosshair slightly down to line up with where weapon fire actually hits cg_crosshairIdentifyTarget "0" # Disables crosshair turning red on enemies and green on friendlies cg_crosshairForceHint "0" # Disables hints to use a force power on the targeted enemy |
Higher quality music and sound effects
- Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[1] |
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--or-- seta s_kHz "44" |
Full EAX for Creative Sound Cards
Rename the OpenAL DLL[2] |
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|
High resolution loading screens
Use HD Loading Screens pack[citation needed] |
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|
OpenJK
- Alternative open-source engine.
- Aims to improve stability and availability on other platforms such as OS X and Linux.
- OpenJK is in development so bugs should be expected, do not use if official version works.
- Jedi Outcast is poorly supported. Single player should be considered heavily work in progress. No support for multiplayer.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\*.cfg[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 2] |
-
jk2config.cfg
contains single player settings. -
jk2mpconfig.cfg
contains multiplayer settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\saves\[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Running the game in widescreen resolution[3] |
---|
Notes
|
Input settings
Toggle crouch
Add lines to config[1] |
---|
set duck "+movedown; set crouchToggle vstr stand; echo ^3Crouching...^7" set stand "-movedown; set crouchToggle vstr duck; echo ^2Standing...^7" set crouchToggle "vstr duck" bind c "vstr crouchToggle" Notes
|
Audio settings
Localizations
text
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | Only present in retail version. For GOG or Steam version see here. [citation needed] | |||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Dedicated server software is available for Windows and Linux. | |
Self-hosting | ||
Direct IP | Via New Favorite option in server browser. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 28060, 28061, 28062, 28070-28081 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use the Jedi Knight II: Jedi Outcast VR Mod and Revive Compatibility Layer. | ||
Oculus VR (LibOVR) | Use the Jedi Knight II: Jedi Outcast VR Mod. | ||
Windows Mixed Reality | Use the Jedi Knight II: Jedi Outcast VR Mod and Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game is too dark or desktop/Steam overlay is too bright
Config edit[citation needed] |
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Crash on launch on Intel integrated graphics
Replace the OpenGL file[1] |
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Mouse Drift
Replace the OpenGL file[citation needed] |
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|
Disable display scaling[4] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | [citation needed] |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Input | Immersion Foundation Classes (IFC) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98SE, ME, 2000, XP |
Processor (CPU) | Intel Pentium II 350 MHz AMD Athlon 350 MHz |
Intel Pentium III 500 MHz AMD Athlon 500 MHz |
System memory (RAM) | 64 MB 128 MB for 2000 and XP |
128 MB |
Hard disk drive (HDD) | 620 MB | 820 MB |
Video card (GPU) | 16 MB of VRAM OpenGL 1.1 compatible DirectX 8.0a compatible | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 1.8 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 665 MB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 Intel HD 3000 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/6030/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (6030) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Expack3 on 2017-12-13
- ↑ https://web.archive.org/web/20130602090134/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx
- ↑ Star Wars Jedi Knight II: Jedi Outcast | WSGF
- ↑ https://steamcommunity.com/app/6030/discussions/0/492378806378021937/#c458604254420400667
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