Evil West
Developers | |
---|---|
Flying Wild Hog | |
Publishers | |
Focus Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | November 22, 2022 |
Reception | |
Metacritic | 73 |
OpenCritic | 73 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Themes | North America, Supernatural, Western |
Evil West is a third-person action shooter developed by Flying Wild Hog and published by Focus Entertainment. It is set in an alternate history version of the American frontier where vampire hunter agents fight supernatural creatures.
The game was announced on December 10, 2020 at the Game Awards 2020 and was released on November 22, 2022 via Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
DLC | The only DLC available is the pre-order bonus. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Wild Wild East Skin Pack | Pre-order bonus. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\HighMoon\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1065310/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\HighMoon\Saved\SaveGames\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1065310/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay with cutscenes and menus centered on the main screen. Gameplay FOV can be manually adjusted via the dedicated slider. Alternatively, see Ultra-widescreen. | ||
Ultra-widescreen | Vert- gameplay and pillarboxed cutscenes and menus. Gameplay FOV can be manually adjusted via the dedicated slider. Alternatively, see Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | FOV slider up to 120° added with patch 1.0.4.[1] | ||
Windowed | |||
Borderless fullscreen windowed | Called Fullscreen window. | ||
Anisotropic filtering (AF) | Scales with Textures setting. | ||
Anti-aliasing (AA) | TAA, SSAA via Resolution scale setting. | ||
High-fidelity upscaling | FSR 1.0, DLSS 2.2 A developer confirmed that DLSS will be updated to the latest version in a future patch.[2] |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
- Selecting a ultra-widescreen resolution in-game results in Vert- gameplay by default.
Edit configuration file to change FOV scaling from horizontal to vertical[3] |
---|
[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Independent general and aim mode sensitivity sliders. | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | No remapping and no alternative layouts available. Buttons customization is limited to the ability to swap triggers, bumpers, sticks and directional buttons. | |
Controller sensitivity | Independent vertical, horizontal and aim mode sensitivity sliders. | |
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | DualSense button prompts also supported. Require Steam Input to be disabled. |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | DualSense only has feedback when using Steam Input.[4][5] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Main, Music, Effects, Dialogue sliders. | |
Surround sound | Up to 7.1 surround. | |
Subtitles | An option to scale subtitles up to 150% the original size is also available. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Co-op Only the host's progression is saved. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Shader compilation stutter
- The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[6][7]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX, NVIDIA GameWorks Blast | PhysX 3, Gameworks Blast for destruction physics. |
Audio | FMOD, Vorbis, XAudio | XAudio 2.9 |
Interface | Chromium Embedded Framework |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2500K 3.3 GHz AMD FX-6300 3.5 GHz |
Intel Core i5-10505 3.2 GHz AMD Ryzen 5 1600 3.2 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon RX 460 4 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 590 |
- A 64-bit operating system is required.
- Minimum system requirements are for 1080p 30 FPS on Medium preset; recommended system requirements are for 1080p 60 FPS on Epic preset.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1065310/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1065310) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Evil West - First Update (1.0.4) - last accessed on 17 May 2023
- ↑ PSA: Upgrade to the latest DLSS version - Evil West General Discussions - last accessed on 17 May 2023
- ↑ Verified by User:Jigen123 on 2022-11-22
- ↑ Verified by User:Jigen123 on 2022-11-23
- If Steam Input is disabled then there's no vibration.
- ↑ Verified by User:Panyamin on 2023-01-15
- Devs seems aware of the issue with DualSense not having vibration without Steam Input See message in Steam Discussions.
- ↑ Stuttering - last accessed on 2023-06-21
- ↑ shader compilation issue - last accessed on 2023-06-21