Digimon World: Next Order
Developers | |
---|---|
B.B. Studio | |
Windows | HYDE, Inc.[1] |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | February 22, 2023 |
Reception | |
OpenCritic | 70 |
IGDB | 71 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Open world |
Art styles | Anime |
Themes | Sci-fi |
Series | Digimon |
Digimon | |
---|---|
Digimon World | 2002 |
Digimon Battle Online | 2002 |
Digimon Masters Online | 2009 |
Digimon Story: Cyber Sleuth Complete Edition | 2019 |
Digimon Survive | 2022 |
Digimon World: Next Order | 2023 |
Digimon World: Next Order is an real-time open world JRPG in the Digimon series, developed by B.B. Studio and published by Bandai Namco Entertainment.
This 2023 re-release was handled by HYDE, and is based on the expanded International Edition of the game, originally released for PlayStation 4 in 2017. A Beginner mode and the ability to move faster during exploration have also been added.[3]
The game was released worldwide on Steam on February 22, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Digimon World: Next Order has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Bandai Namco Entertainment\Digimon World Next Order\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1530160/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Bandai Namco Entertainment\Digimon World Next Order\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1530160/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Natively supports ultra-tall resolutions, such as 16:10.[4] | ||
Multi-monitor | [5] | ||
Ultra-widescreen | [6] | ||
4K Ultra HD | Limited to 1920x1200.[7] | ||
Field of view (FOV) | Camera can be zoomed in or out by pressing E or Q on keyboard, or RB or LB on gamepad. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Set to 8x, with no option to disable in-game.[8] | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Gamepad icons are displayed even when using keyboard and mouse. | |
Mouse acceleration | ||
Mouse sensitivity | "Camera Sensitivity" does not pertain to mouse. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as "Camera Up/Down". | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Referred to as "Camera Sensitivity". | |
Controller Y-axis inversion | Referred to as "Camera Up/Down". |
Controller types |
---|
XInput-compatible controllers | Steam Input API | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, Voice, and Sound Effects. | |
Surround sound | Plays up to 4.0.[9] | |
Subtitles | Text boxes, accompanied with voice acting during key scenes, are utilized. Subtitles during FMV's and some in-engine cutscenes are forced on and cannot be disabled. |
|
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | A licensed song, "Accentier" by Eir Aoi, plays during the opening FMV and during Extra Cross Evolutions. |
Localizations
- Audio language cannot be changed while in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-2100 AMD FX-4300 |
Intel Core i5-2400 AMD FX-6350 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Nvidia GeForce GTX 560 AMD Radeon HD 6870 1 GB of VRAM DirectX 9 compatible | Nvidia GeForce GTX 650 Ti AMD Radeon HD 7850 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.11f1[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1530160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1530160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Digimon World: Next Order for Switch and PC launches February 22, 2023 worldwide - Gematsu - last accessed on 2022-10-20
- "The new versions are ported by Digimon Survive developer HYDE."
- ↑ Verified by User:MasterBlaster on 2023-02-23
- As indicated in the Player.log file.
- ↑ Digimon World: Next Order Producer Interview - YouTube - last accessed on 2022-10-21
- "What's more, we are adding two new convenient features into the Nintendo Switch and Steam versions. One is a lower game difficulty "Beginner Mode", and the other one is "Running" to help you move faster in the Digital World."
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested by playing the game at 1920x1200.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested by playing the game with a 2560x1080 resolution. The in-game resolution could not be changed to anything higher than 1920x1200 and the game was pillarboxed to a 16:9 aspect ratio.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested by attempting to play the game at 3840x2160 resolution. The in-game resolution could not be changed to anything higher than 1920x1200.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested by taking several screenshots in the same spot on the overworld at an angle with several AF sample rates and comparing them. The game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.
- ↑ Verified by User:MasterBlaster on 2023-02-23
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.