The Evil Within 2
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Tango Gameworks | |
Publishers | |
Bethesda Softworks | |
Engines | |
STEM Engine[1] | |
Release dates | |
Windows | October 13, 2017 |
Reception | |
Metacritic | 80 |
OpenCritic | 80 |
IGDB | 81 |
Taxonomy | |
Series | The Evil Within |
The Evil Within | |
---|---|
The Evil Within | 2014 |
The Evil Within 2 | 2017 |
Key points
- Low CPU and GPU utilization resulting in low FPS or micro-stuttering is still present in the latest version.[2][3][4]
General information
- Official forums
- Official Support Page
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Bethesda.net | ||||
GamersGate | ||||
GOG.com | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC | |||
Steam |
- A demo is available on Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
The Last Chance Pack | Pre-order bonus, and included with the GOG version. |
Essential improvements
Skip intro videos
Replace video file[5] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\TangoGameworks\The Evil Within 2\base\the_evil_within2Config.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/601430/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\TangoGameworks\The Evil Within 2\base\savegame\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/601430/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Backs up saved games and user settings. | |
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Cutscenes are 16:9 pillarboxed.[6] Use the 48:9 cutscenes fix. | ||
Ultra-widescreen | Cutscenes are 16:9 pillarboxed.[7] Use the 21:9 cutscenes fix. | ||
4K Ultra HD | |||
Field of view (FOV) | 45-90° horizontal. Changes dynamically depending on the scene/location. | ||
Windowed | Also supports hotsampling. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 4x by default. | ||
Anti-aliasing (AA) | FXAA, TAA, TAA+FXAA | ||
Vertical sync (Vsync) | Display based, display based (half), 60 FPS, 30 FPS, and disabled. | ||
60 FPS and 120+ FPS | Capped at 240 FPS. However; the game will exponentially speed up at 240 FPS while mostly remaining fine at lower rates. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No in-game option and doesn't seem like there's any acceleration by default. | |
Mouse sensitivity | Separate menu and in-game sensitivity sliders. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Two pre-defined layouts. | |
Controller sensitivity | Separate X- and Y-axis sensitivity. | |
Controller Y-axis inversion | X-axis inversion also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, SFX, Voice, Music and Cinematic levels. A dynamic range setting is also present. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Title screen produces sound, but main game forces a pause on Alt+Tab ↹ which switches to silence. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | Retail only. Download. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: The Evil Within 2 (DX11). |
Issues unresolved
Communicator stops working randomly
Restart the game or load a save game[8] |
---|
Press the aiming button then release it and your Communicator will be fixed[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Cutscenes | Bink Video | 4K upscaled cutscenes available from Nexus Mods. |
Console
- Use the
+com_allowconsole 1
parameter to activate the in-game console and access it with Insert. For a list of commands typelistCMDs
andlistCvars
. - Achievements become disabled and once the game saves this can not be reverted for that save file.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-2400 AMD FX-8320 |
Intel Core i7-4770 AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7970 2 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 480 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/601430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (601430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ The Evil Within 2 Powered by Modified idTech: STEM Engine - Rely on Horror
- ↑ Digital Foundry's The Evil Within 2: The Complete PC And Xbox One Analysis! - YouTube
- ↑ The Evil Within 2 shines on PS4 - but Xbox One and PC fall short - Eurogamer.net - last accessed on 2018-05-21
- ↑ GPU usage fixed? :: The Evil Within 2 General Discussions - last accessed on 2018-05-21
- ↑ Verified by User:Waschbär on 2018-05-21
- ↑ View topic - EvilWithin 2 Cutscenes Fix (Update: v1.05) | WSGF
- ↑ The Evil Within 2 - Album on Imgur - last accessed on 2018-05-21
- ↑ Verified by User:Forealdo on 2019-07-14