Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- A major game breaking bug can be triggered during the Tribal stage, rendering a save game corrupt under certain circumstances.[2] See save game data location.
General information
- Official forums
- Spore Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
SecuROM PA DRM, serial key can be used up to five times. Use this tool to free an activation slot. |
|
|
GOG.com |
|
Includes all expansion packs. |
|
|
Origin |
|
Full game. Includes all the main gameplay features. Buy this for the full Spore experience. Included with EA Play. |
|
|
Origin |
|
Limited version that only includes the Spore Creature Creator. Do not buy this if you want the full Spore experience. |
|
|
Steam |
|
Contact the EA Support to activate any Spore keys on Origin. Included with EA Play (Steam). |
|
|
- Retail version of Spore can't get the March 2017 update, so online functionality doesn't work. GOG.com, Origin, and Steam versions have this update. Contact EA support to activate retail spore keys on Origin.[3]
- A limited free version of the creature creator from the game; can only be used to create creatures; does not include any other gameplay at all.
- All creatures created in this utility can be carried over to the full game.
- Spore Creature Creator and Spore should not be installed on the same machine at the same time. Existing save games may corrupt and other issues may arise.[citation needed]
DLC and expansion packs
Name |
Notes |
|
Bot Parts Pack |
Limited promotion during 2010 with Dr. Pepper (USA) which added mech styled parts to the creature creator. Can be downloaded from Mod DB |
|
Creepy & Cute Parts Pack |
Adds new parts and animation to the creature creator. |
|
Galactic Adventures |
Expansion that adds new missions to the galactic stage. |
|
Essential improvements
Skip intro videos
Skip Intro[4]
|
- Go to
<path-to-game>\Data\Config\Properties.txt
- Add
property playOpeningMovie (hash(playOpeningMovie)) bool at the end of the file and save.
- Go to
<path-to-game>\Data\Config\ConfigManager.txt
- Add
boolProp playOpeningMovie false at the end of the file and save.
- Repeat all on dataEP1 folder if you have "spore galactic adventure"
|
Patches
Patches can be installed through the launcher or manually:
Installing mods
Instructions[citation needed]
|
|
- Allows the game's packages to be easily changed and modified.
- Contains a wide array of mods, which have been stored for archival purposes.
Game data
Configuration file(s) location
Save game data location
- A backup should be made before reaching the Tribal stage. Avoid saving the game, or evolving, while befriending any creatures, or the main save game will corrupt.[2]
Video
Change the frame rate limiter[5]
|
- Go to
<path-to-game>\Data\Config\ .
- Open
Properties.txt .
- Add the following line to the end of the file:
property frameLimitMS 44 int
- Save and close the file.
- Now open the file
ConfigManager.txt .
- Add the following line to the end of the file:
intProp frameLimitMS 16
- Save and close the file.
- The game will now run at 62 FPS instead. Change the integer value in
ConfigManager.txt accordingly if you want an even higher FPS limit, based on the following formula: 1000ms / frameLimitMS = Max frames per second.
- For a more precise limit, set
frameLimitMS to a value that allows the desired FPS (so if 120 FPS is desired, set the property to 8 to cap the frame rate to 125 FPS) and then use an additional frame rate limiter to force the desired limit.
Notes
- The default value of
frameLimitMS is 33, for 30 frames per second.
- No decimal support. To compensate, use an additional frame rate limiter to force the desired limit.
- Repeat all in
dataEP1 folder if you installed Galactic Adventures.
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
On by default. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Issues fixed
Runtime Error R6025
Launch Error [2000] and [1004]
Fix broken registry keys[citation needed]
|
- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\SPORE
- Make sure DataDir is your
<path-to-game>\Data\ folder
- Make sure InstallLoc is your
<path-to-game> folder
- Create a 32 bit word named ReIndexYesOrNo with a value of 0
- Create a 32 bit word named InstallCompleted with a value of 1
|
No Trees visible on planet from Creature Stage onwards
After completion of the initial cell stage, the player is prompted to modify their creature for life on land. Immediately after the editor is exited, a cut-scene will show depicting the species migrating onto land. The player may skip this cutscene, but doing so may trigger a semi game-breaking bug where no trees are rendered on that save-game's planet, even after reloading the game. The only fix is to start a new save-game and to let the cut-scene play through. The fact that the game can be started from any stage and all previously created creatures are available for selection at the creation screen means this should cause little disruption.
"BAD_DATA" Names
This bug can appear after installing Patch 1.04 or SPORE: Galactic Adventures. The fixes only affects all future names, any previous objects named BAD_DATA must be changed manually.[6]
Launch the game with -locale:en-us parameter[citation needed]
|
Missing NameGeneration File[citation needed]
|
- Go into the folder
<path-to-game>\DATA\LOCALE\EN-US\ .
- Right click on the file named NameGeneration.package and click Copy.
- Go back to
<path-to-game>\DATA\LOCALE\ and enter the folder EN-GB
- Right click within the folder and click Paste
|
SporeMaster 2.0[citation needed]
|
This fix is useful for languages other than English and you want to use your original Name Generator, or if you use custom random names.
- Download SporeMaster 2.0.
- If you don't have it, download .NET Framework 3.5.
- Insert your SPORE disc into your disc drive.
- Go to
X:\Spore\Data\Locale\ , with X the letter of your disc drive.
- Copy the folder of your language and paste to your desktop, followed by a folder of any other language.
- Go into the copied folder of your language.
- Rename NameGeneration.package to whatever you want.
- Open SporeMaster twice.
- In the first, go to the Mod tab, Open the NameGenerator of the other language, press Unpack, go to the Files tab, expand the folder named
#0461227D and click on #0FD9C1E3.prop.xml .
- In the second, do the same with your NameGenerator.
- Within
#0FD9C1E3.prop.xml is the information of the different names. Copy all the names in the file and replace the others. You can add your own custom names.
- When finished, go to the Mod tab, Press Pack on the second language NameGenerator and replace the
<path-to-game>\Data\Locale\yourlanguage\NameGeneration.package with the new one.
|
Change Planet and Star Names Manually[citation needed]
|
This fix doesn't invoke the Joker Badge.
- In the Space Stage, go to another Solar System that isn't yours (or another save game).
- Press Ctrl+C+⇧ Shift.
- Enter these codes to change names:
rename star X - Where "X" is the desired name
rename planet X - Where "X" is the desired name
- You can rename everything in your own system EXCEPT your home world.
|
Rogues change to babies after evolving/evolve with wrong size
Evolve again.
Launch Error "SporeApp.exe - Entry Point Not Found"
This error occurs when you install SweetFX incorrectly.
Delete dxgi.fx and dxgi.dll
|
- Go to
<path-to-game>\SporeBin
- Delete
dxgi.dll and dxgi.fx
- Repeat all on SporebinEP1 folder if you have "spore galactic adventure"
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Shader Model support |
2.0, 3.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
macOS (OS X) | |
|
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP SP1, Vista |
Processor (CPU) |
Intel Pentium 4 2.0 GHz |
System memory (RAM) |
512 MB (XP) 768 MB (Vista) |
Hard disk drive (HDD) |
5 GB |
Video card (GPU) |
128 MB of VRAM Shader model 2.0 support |
- Supported ATI Radeon chipsets: 9500, 9600, 9800, X300, X600, X700, X800, X850, X1300, X1600, X1800, X1900, X1950, 2400, 2600, 2900, 3450, 3650, 3850, 3870, 4850
- Supported Nvidia chipsets: FX 5900, FX 5950, 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800, GTX 260, GTX 280
- Supported Intel integrated graphics chipsets: GMA 950, GMA 3x00 series
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5.3 |
Processor (CPU) |
Intel Core Duo |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
5 GB |
Video card (GPU) |
ATI Radeon X1600 Nvidia GeForce 7300 GT Intel Integrated GMA X3100 128 MB of VRAM |
- Does not support PowerPC based Macs or the GMA 950 class of integrated video cards.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- ↑ SweetFX is essentially a better version of InjectSMAA with additional effects
References