Difference between revisions of "Doom 64 EX"
From PCGamingWiki, the wiki about fixing PC games
m (added mention of the Doom 64 EX Compatibility Patch for Doom 64 to the key point) |
(Framerate counters say 120 FPS, but I'm not seeing them (even in frame-by-frame analysis of a capture). Was the 120 FPS support claim verified by frame by frame analysis? Or just blind trust in framerate counters?) |
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|60 fps = true | |60 fps = true | ||
|60 fps notes = Set '''Framerate''' to {{code|Smooth}} under the Setup screen in the Options menu. | |60 fps notes = Set '''Framerate''' to {{code|Smooth}} under the Setup screen in the Options menu. | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Duplicated frames from 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = |
Revision as of 18:28, 3 April 2020
This page is for the fan-made port from 2008. For the official port from 2020, see Doom 64.
Developers | |
---|---|
Midway Games | |
Windows | Samuel "Kaiser" Villarreal |
macOS (OS X) | Samuel "Kaiser" Villarreal |
Engines | |
Kex Engine | |
Release dates | |
Windows | July 10, 2008[1] |
macOS (OS X) | February 9, 2014[2] |
Linux | TBA |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Although this fan-made port is available for free, it requires data from the original Doom 64 ROM cartridge for Nintendo 64 or the official Doom 64 port in order to work.
- Great port that includes widescreen support, higher frame-rate, mouse look, and controller support.
- Mouse aiming has been rendered broken on Windows 10 after the 2017 Fall Creators update. Use the SDL fix.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- Must be compiled manually to run on Linux. See the GitHub page for more information.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.cfg[Note 1] |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\doomsav*.dsg[Note 1] |
macOS (OS X) | |
Linux |
Video settings
Ultra-widescreen
Instructions[citation needed] |
---|
Notes
|
Field of view (FOV)
Instructions[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Mouse aiming not working on Windows 10
- After the Fall Creators update on Windows 10, mouse aiming has rendered broken without this fix.
Download the Win32 version of SDL version 1.2.15 and replace the outdated SDL .dll files in <path-to-game> with ones from the zip archive[3][4]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FluidSynth | for MIDI playback |
Input | SDL | 1.2 |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, 2000, XP, Vista | |
Processor (CPU) | 600 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 32 MB of VRAM OpenGL 1.2 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Doom64 EX - The Doom Wiki at DoomWiki.org
- ↑ Doom64 EX 2.4 Mac OS Version Available - Doom64 EX - last accessed on August 28, 2016
- ↑ Doom 64 EX mouse not working - Doom64EX
- ↑ Verified by User:AmethystViper on December 10, 2017
- Applying the SDL fix provided by dotfloat has addressed the mouse aiming issue under Windows 10 after the Fall Creator's update.