User contributions
- 13:12, 16 June 2022 diff hist +110 m Dead Space 3 subtitle scale
- 13:11, 16 June 2022 diff hist +109 m Dead Space 2 subtitle scale
- 13:10, 16 June 2022 diff hist +109 m Dead Space subtitle scale
- 13:00, 16 June 2022 diff hist -178 Outlaws nGlide stretches. It isn't widescreen. Read the editing guide.
- 19:20, 15 March 2021 diff hist +151 m Dungeon Keeper 2 FPS
- 14:42, 26 December 2020 diff hist +129 m Valkyria Chronicles This should probably be collapsible
- 14:41, 26 December 2020 (diff | hist) . . +11 . . Do you think you can merge the hold to walk scripts and Cutscene FPS scripts for Valkyria Chronicles? on User talk:ZellSF
- 14:40, 26 December 2020 (diff | hist) . . +854 . . Do you think you can merge the hold to walk scripts and Cutscene FPS scripts for Valkyria Chronicles? on User talk:ZellSF
- 23:42, 17 December 2020 diff hist +166 m Midtown Madness note on cdda
- 12:11, 17 December 2020 diff hist +1,210 Midtown Madness Open1560 mention + fixes for some issues
- 17:07, 16 December 2020 diff hist +199 Sonic & Sega All-Stars Racing start crash fix
- 15:17, 16 December 2020 diff hist +59 m Quake III Arena Why was this removed again? It's a pretty critical difference with this port. Easily more relevant than split screen multiplayer or AF.
- 15:02, 16 December 2020 diff hist +1,469 Valkyria Chronicles A very ugly fix for the cutscene stuttering issue. If anyone has a better solution feel free to remove this.
- 14:12, 16 December 2020 diff hist +304 m Valkyria Chronicles minor refresh rate related bug.
- 14:00, 16 December 2020 diff hist +67 N File:Valkyriarefresh.jpg illustration of Valkyria Chronicles refresh rate bug. current
- 12:14, 27 June 2020 diff hist +152 Emperor: Battle for Dune note on framerates. playing this game at high framerates (even 60) isn't a good idea.
- 07:52, 28 May 2020 diff hist -34 m Icewind Dale adding how to skip opening movie.
- 08:23, 15 May 2020 diff hist +59 Quake III Arena This is a pretty critical difference with this source port worth pointing out.
- 17:52, 8 May 2020 diff hist +113 Doom 64 EX "I can see" does not trump frame by frame analysis. I'm running the latest version with updated SDL. Tag: Undo
- 10:49, 4 May 2020 diff hist +52 Republic: The Revolution →Video settings
- 10:14, 4 May 2020 diff hist +44 m Republic: The Revolution →Configuration file(s) location
- 20:34, 27 April 2020 diff hist +4 m Battle Isle: The Andosia War minor typo
- 18:08, 27 April 2020 diff hist +254 Battle Isle: The Andosia War notes on 4K/120FPS/ultrawide. Annoyingly there are 4K UI scaling fixes that work for this game, but they're too hacky and problematic to mention here.
- 12:43, 25 April 2020 diff hist -653 Die Hard: Nakatomi Plaza I've followed the instructions exactly. this ws fix doesn't work. It also references directdraw, which Die Hard doesn't use, it's a D3D8 game. Copy from NOLF thinking same engine = same fix?
- 20:28, 22 April 2020 diff hist +441 Grand Theft Auto note about widescreen patch and higher resolutions crash. since GTA has some other startup crashes figuring this out took me way too long so it might be an idea to mention it here.
- 10:35, 17 April 2020 diff hist +6 m Hexen II typo
- 08:05, 17 April 2020 diff hist +761 Hexen II FPS limit and fix for black lines in dialogue boxes for Hammer of Thyrion
- 12:18, 14 April 2020 diff hist +200 Machines ultrawidescreen seems to work fine.
- 11:51, 14 April 2020 diff hist +43 Machines →Video settings
- 11:42, 14 April 2020 diff hist -136 m DgVoodoo 2 More concise, and mentions potential problems other than mouse trapping (which can be fixed with the "Free mouse" flag). Machines also works fine so it was a bad example of a problem game.
- 01:02, 10 April 2020 diff hist -9 m Stunt GP →Override resolution limit
- 22:29, 9 April 2020 diff hist 0 m Stunt GP →Widescreen resolution
- 21:58, 9 April 2020 diff hist +15 m Stunt GP →Override resolution limit
- 21:55, 9 April 2020 diff hist +1 m Stunt GP →Widescreen resolution
- 21:48, 9 April 2020 diff hist +18 Stunt GP →Override resolution limit
- 21:48, 9 April 2020 diff hist -21 m Stunt GP →Widescreen resolution
- 21:46, 9 April 2020 diff hist +753 Stunt GP The hex edit has not been tested that much, but I'm theorizing they put that limit there because they ran into the D3D limit and didn't want to troubleshoot that.
- 18:25, 8 April 2020 diff hist +9 Outlaws A section called "Higher quality graphics" shouldn't have instructions that lower graphic quality in the name of larger UI size, without mentioning this tradeoff.
- 18:19, 8 April 2020 diff hist -144 Outlaws I got 120 FPS working just fine in the Glide render. nGlide has some weird issues that I'm trying to figure out: http://www.zeus-software.com/forum/viewtopic.php?f=10&t=2253&p=8958 , but dgVoodoo works fine. Also I got 1000+ FPS with other renders.
- 18:15, 8 April 2020 diff hist -59 Outlaws If you just set a resolution in dgVoodoo or nGlide it just stretches. That's not what the widescreen resolution field for is. Read the editing guide. Side note: vert- widescreen is actually possible for the D3D render, but that's pretty useless.
- 10:53, 8 April 2020 diff hist -18 Metal Fatigue all renders run fine @120hz, I'm having problems with nGlide though: http://www.zeus-software.com/forum/viewtopic.php?f=10&t=2253&p=8955
- 11:08, 6 April 2020 (diff | hist) . . +119 . . N Poor performance/"slow-motion" effect on Nvidia cards on Talk:Quake 4
- 11:07, 6 April 2020 (diff | hist) . . +176 . . N Poor performance/"slow-motion" effect on Nvidia cards on Talk:Doom 3
- 22:08, 4 April 2020 diff hist +1 m Jeff Wayne's The War of the Worlds angrylion's patch crashes on focus loss. best case scenario is not telling it about focus loss (see windowed notes), so muting on focus loss not really a thing
- 21:53, 4 April 2020 diff hist +79 Jeff Wayne's The War of the Worlds notes to make windowed mode more stable
- 12:55, 4 April 2020 diff hist -32 m Jeff Wayne's The War of the Worlds fixed registry mentions to link to point to relevant information articles on pcgw
- 12:53, 4 April 2020 diff hist +157 m Jeff Wayne's The War of the Worlds
- 12:51, 4 April 2020 diff hist +580 Jeff Wayne's The War of the Worlds various ddraw wrappers (DXGL included) are unstable with resolution switching in this game.
- 12:43, 4 April 2020 diff hist -347 Jeff Wayne's The War of the Worlds angrylion's patch is much more user friendly than downloading and following two lengthy guides from MediaFire.
- 22:43, 3 April 2020 diff hist 0 m Jeff Wayne's The War of the Worlds max width is actually 1497, didn't think it would be an odd number, but 1497 makes the map max width (no horizontal scrolling) and doesn't start bugging out like 1498 does.