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Difference between revisions of "Star Wars: Jedi Knight - Jedi Academy"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
Line 146: Line 146:
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Load a map and enter <code>cg_fov X</code> in the console ({{key|Shift|~}}).
+
|fov notes                  = See [[#Widescreen resolution|Widescreen resolution]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 166: Line 166:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{ii}} Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched.
 
{{ii}} Your arms may occasionally appear to be floating in midair when using the lightsaber or Force powers in first-person view.
 
 
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Running a game in widescreen resolution|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Running the game in widescreen resolution|ref=<ref>[http://www.wsgf.org/dr/star-wars-jedi-knight-jedi-academy Star Wars Jedi Knight: Jedi Academy | WSGF]</ref>}}
# Start a game.
+
# Go to <code>{{p|game}}\GameData\base\</code>.
# Open the console ({{key|Shift|~}}).
+
# Create and open <code>autoexec.cfg</code>.
# Type in: <code>r_customwidth X</code>, where X is width of your desired resolution (for example, for 1680x1050 resolution, replace X with 1680).
+
# Add <code>seta r_customwidth X</code> where X is width of your desired resolution (e.g. <code>seta r_customwidth 1680</code>).
# Now, type in: <code>r_customheight Y</code>, where Y is height of your desired resolution (for example, for 1680x1050 resolution, replace Y with 1050).
+
# Add <code>seta r_customheight Y</code> where Y is height of your desired resolution (e.g. <code>seta r_customheight 1050</code>).
# Type in: <code>r_mode -1</code> to make the game use custom resolutions.
+
# Add <code>seta cg_fov Z</code> to set the FOV. For '''16:9''' screens use a value of '''97''', and for '''16:10''' screens use a value of '''90'''.
# Type in <code>vid_restart</code> to restart the renderer and apply new resolution settings.
+
# Add <code>seta r_mode -1</code> to make the game use custom resolutions.
# The last step is changing the FOV. To do it, either load a game or start a new game. When the map is loaded, open the console and type in <code>cg_fov Z</code>, where Z is your horizontal FOV value. Default FOV for 4:3 resolution is 80, therefore a value recommended for 16:9 resolutions is 97. Value recommended for 16:10 resolutions is 90.
+
# See the [http://www.wsgf.org/dr/star-wars-jedi-knight-jedi-academy WSGF entry] to fix the weapon FOV.
 
# For multiplayer, use the [http://www.jactf.com/mods replacement jamp.exe] (otherwise the game will crash).
 
# For multiplayer, use the [http://www.jactf.com/mods replacement jamp.exe] (otherwise the game will crash).
}}
 
  
{{Fixbox|1=
+
'''Notes'''
{{Fixbox/fix|Alternative fix|ref={{cn|date=May 2017}}}}
+
{{ii}} The [http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Mini-Mods/69110/ Elegance HUD] is a good HUD for widescreen resolutions.
# Go to <code>{{p|game}}\GameData\base\</code>.
+
{{ii}} Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched.
# Create a document called <code>autoexec.cfg</code>.
+
{{ii}} Your arms may occasionally appear to be floating in midair when using the lightsaber or force powers in first-person view.
# Add the following text (replace X,Y,Z with width/height/fov):
 
<pre>
 
seta r_customwidth "X"
 
seta r_customheight "Y"
 
seta cg_fov "Z"
 
seta r_mode "-1"
 
vid_restart
 
</pre>
 
 
}}
 
}}
  

Revision as of 08:40, 9 August 2017

Template:Infobox game/row/osxporter
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight - Jedi Academy cover
Developers
Raven Software
Publishers
LucasArts
Activision
Disney Interactive Studios
Engines
id Tech 3
Release dates
Windows September 17, 2003
macOS (OS X) September 17, 2003
Star Wars: Jedi Knight - Jedi Academy guide on StrategyWiki
Star Wars: Jedi Knight - Jedi Academy on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Star Wars: Jedi Knight
Subseries of Star Wars
Star Wars: Dark Forces 1995
Star Wars: Jedi Knight - Dark Forces II 1997
Star Wars: Jedi Knight - Mysteries of the Sith 1998
Star Wars: Jedi Knight II - Jedi Outcast 2002
Star Wars: Jedi Knight - Jedi Academy 2003
Star Wars: Dark Forces Remaster 2024

Key points

Jedi Academy's source code was released in 2013, making the game very mod friendly[1]
Active Community

General information

Wookieepedia - A huge wiki dedicated to the Star Wars universe
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Requires CD#1 in disk drive to run Singleplayer
Windows
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
The Steam release does not include a manual; digital scans can be downloaded from ReplacementDocs.
A demo is available for both Windows and OS X.

Essential improvements

Patches

  • The most recent patch for the Windows version is 1.01. It can be downloaded from Star Wars Support. It is already included in the GOG.com and Steam versions.
  • The most recent patch for the OS X version is 1.03 Rev F (currently in beta). It can be downloaded from Aspyr.

Skip intro videos

Instructions

Enabling full dismemberment

Instructions

Higher quality music and sound effects

Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Instructions

OpenJK

Alternative open-source engine.
Aims to improve stability and availability on other platforms such as OS X and Linux.
Fixes a memory leak which causes the game to crash if you load the game too often.[2]
OpenJK is in development so bugs should be expected, do not use if official version works.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/6020/pfx/[Note 1]
jaconfig.cfg contains single player settings.
jampconfig.cfg contains multiplayer settings.

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/6020/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Template:Video settings

Widescreen resolution

Instructions

High frame rate

Instructions

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Template:Input settings

Mouse acceleration

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option in Controls Menu to enable Mouse Smoothing. Mouse Acceleration can be activated using console command cl_mouseAccel 1.

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Dedicated Server software is available for Windows and Linux.
Self-hosting
Direct IP
Via New Favorite option in server browser.

Ports

Protocol Port(s) and/or port range(s)
UDP 28060-28062, 28070-28081
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Multiplayer crash to desktop when using custom resolutions

Instructions

Other information

API

Technical specs Supported Notes
OpenGL 1.4 [citation needed]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio OpenAL
Input Immersion Foundation Classes (IFC)

Modding

Total conversions

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000
Processor (CPU) Intel Pentium III 450 MHz
AMD Athlon 450 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.3 GB
Video card (GPU) 32 MB of VRAM
OpenGL 1.4 compatible
DirectX 9.0a compatible
macOS (OS X)
Minimum
Operating system (OS) 10.7.5, 10.8.2
Processor (CPU) Intel Core 2 Duo 2.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 2600
256 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. jedis/jediacademy: Final Source Code For Jedi Academy - GitHub - last accessed on 2016-5-3
  2. Verified by User:Suicide_machine on 2017-07-17