Difference between revisions of "Far Cry 3 Blood Dragon"
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Edit dll files yourself|ref=<ref>[http://screenshotcomparison.com/comparison/190403 Far Cry 3: Blood Dragon : Screenshot Comparison]</ref><ref>[http://www.deadendthrills.com/forum/discussion/199/far-cry-3-blood-dragon-scan-lines-fix-found Far Cry 3: Blood Dragon Scan Lines *FIX FOUND* - Dead End Thrills]</ref>}} | {{Fixbox/fix|Edit dll files yourself|ref=<ref>[http://screenshotcomparison.com/comparison/190403 Far Cry 3: Blood Dragon : Screenshot Comparison]</ref><ref>[http://www.deadendthrills.com/forum/discussion/199/far-cry-3-blood-dragon-scan-lines-fix-found Far Cry 3: Blood Dragon Scan Lines *FIX FOUND* - Dead End Thrills]</ref>}} | ||
− | # | + | # Go to <code>{{p|game}}\bin</code>. |
# Open <code>FC3.dll</code> and <code>FC3_d3d11.dll</code> with your hex editor of choice (HxD for example). | # Open <code>FC3.dll</code> and <code>FC3_d3d11.dll</code> with your hex editor of choice (HxD for example). | ||
# Search for <code>COverlayTrack</code> in both files and change their corresponding hex values to zeroes. | # Search for <code>COverlayTrack</code> in both files and change their corresponding hex values to zeroes. | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Download modified libary files}} | + | {{Fixbox/fix|Download modified libary files|ref={{cn|date=December 2016}}}} |
# Download [http://community.pcgamingwiki.com/files/file/797-fc3-bd-no-scan-lines/ this] package. | # Download [http://community.pcgamingwiki.com/files/file/797-fc3-bd-no-scan-lines/ this] package. | ||
# Extract the content in the package to <code>{{p|game}}\bin</code>. | # Extract the content in the package to <code>{{p|game}}\bin</code>. | ||
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#[http://community.pcgamingwiki.com/files/file/687-far-cry-3-blood-dragon-extended-draw-distancelods/ Download the modded "defaultrenderconfig.xml"s here] | #[http://community.pcgamingwiki.com/files/file/687-far-cry-3-blood-dragon-extended-draw-distancelods/ Download the modded "defaultrenderconfig.xml"s here] | ||
#Extract it to anywhere you like. Remember where. | #Extract it to anywhere you like. Remember where. | ||
− | # | + | #Go to {{P|game}}<code>\data_win32</code> |
#Extract <code>common.dat</code> by dragging it on to <code>Gibbed.Dunia2.Unpack.exe</code> | #Extract <code>common.dat</code> by dragging it on to <code>Gibbed.Dunia2.Unpack.exe</code> | ||
#Make a backup of <code>defaultrenderconfig.xml</code> in {{P|game}}<code>\data_win32\common\engine\settings</code> | #Make a backup of <code>defaultrenderconfig.xml</code> in {{P|game}}<code>\data_win32\common\engine\settings</code> | ||
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# Right click on <code>Common.fat</code> and select <code>Open with</code>. | # Right click on <code>Common.fat</code> and select <code>Open with</code>. | ||
# Select browse, then go into the bin folder you just extracted and select <code>Gibbed.Dunia2.Unpack.EXE</code>. | # Select browse, then go into the bin folder you just extracted and select <code>Gibbed.Dunia2.Unpack.EXE</code>. | ||
− | # Wait for it to extract <code>Common.fat</code>, then open | + | # Wait for it to extract <code>Common.fat</code>, then open the newly created <code>Common_Unpack\actionmaps</code>. |
# Open <code>Inputactionmapcommon.xml</code> with a text editor. | # Open <code>Inputactionmapcommon.xml</code> with a text editor. | ||
# Find and replace all instances of <code>maxOutput="10"</code> with <code>maxOutput="100"</code>. | # Find and replace all instances of <code>maxOutput="10"</code> with <code>maxOutput="100"</code>. | ||
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|minHD = 3 GB | |minHD = 3 GB | ||
|minVRAM = 512 MB | |minVRAM = 512 MB | ||
+ | |minGPU = | ||
|minDX = 9.0c | |minDX = 9.0c | ||
Line 535: | Line 536: | ||
|recRAM = 4 GB | |recRAM = 4 GB | ||
|recVRAM = 1 GB | |recVRAM = 1 GB | ||
+ | |recGPU = | ||
|recDX = 11 | |recDX = 11 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 07:38, 9 December 2016
Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Dunia 2 | |
Release dates | |
Windows | May 1, 2013 |
Far Cry | |
---|---|
Far Cry | 2004 |
Far Cry 2 | 2008 |
Far Cry 3 | 2012 |
Far Cry 3 Blood Dragon | 2013 |
Far Cry 4 | 2014 |
Far Cry Primal | 2016 |
Far Cry 5 | 2018 |
Far Cry New Dawn | 2019 |
Far Cry 6 | 2021 |
Blood Dragon | |
---|---|
Far Cry 3 Blood Dragon | 2013 |
Trials of the Blood Dragon | 2016 |
Key points
- Most fixes and settings for Far Cry 3 should also work with Blood Dragon.
- Many users are reporting that the in-game cutscenes are broken.
General information
- Official game site
- Ubisoft Forums
- Far Cry Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Amazon.co.uk | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Origin | ||||
Steam | Can be run without the Steam client by passing the -uplay_steam_mode command line argument to the main executable.[1] |
|||
Incorrect store name. See here for available options. | ||||
Incorrect store name. See here for available options. |
- All versions require Ubisoft Connect DRM.
Essential improvements
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/233270/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/233270/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Widescreen resolution
- Custom/unlisted resolutions can be set manually in
GamerProfile.xml
.
Instructions |
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Disable ambient occlusion
- Ambient occlusion can't be disabled completely through the in-game settings when playing in DirectX 11, only switched to various techniques available (SSAO, HBAO, HDAO).
Instructions |
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Disable scan lines
- Removing the scan lines introduces other bugs such as low health not affecting hud.
Instructions |
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Instructions |
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Disable Parallax Occlusion Mapping on Dirt Roads
Instructions |
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Improve Draw Distances
Instructions |
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Instructions |
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Input settings
Manually bind enter key to an action
Instructions |
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Manually bind mousewheel to weapon switching
Instructions |
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Toggle aiming down sights (ADS) for weapons
Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See FarCry3: Blood Dragon (DX9 only) - 3D Vision fix for better support. | ||
TriDef 3D |
Issues unresolved
Cutscenes extremely laggy
- Many users are reporting in game cutscenes are very slow, often causing the audio to go out of sync.
Instructions |
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Instructions |
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Instructions |
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Fails to save progress
In the LOAD menu, all but the first autosave are displayed as "LOCKED". The first autosave is the one created during the first run, at the very start of the game.
Issues fixed
Cap frame rate
- This is the best method to eliminate microstuttering - especially with the DX11 executable.[citation needed]
Instructions |
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Negative mouse acceleration
- Negative mouse acceleration prevents fast mouse movements.
Instructions |
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Video artifacts
Instructions |
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No voice acting
Instructions |
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Game Crashes Randomly
Instructions |
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Game crashes on Windows 10
The game tends to crash after about 20 minutes of playing on Windows 10 devices
Instructions |
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Crash when installed in a Windows 8 Storage Space
The Game will refuse to run when installed on a drive which is managed by a Windows 8/8.1 Storage Space.
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Dolby Digital, Speex | |
Interface | Adobe Flash | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista SP2, 7 SP1, 8, 8.1 |
Processor (CPU) | AMD Athlon 64 X2 6000+ 3.00 GHz Intel Core 2 Duo E6700 2.66 GHz |
AMD Phenom II X2 550 3.10 GHz Intel Core i3-530 2.93 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible | 1 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (233270) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Pages needing references
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)