Difference between revisions of "Need for Speed: Hot Pursuit"
From PCGamingWiki, the wiki about fixing PC games
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|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = Menus remain scaled to 16:9 and the in-game HUD extends out of the primary screen but the | + | |multimonitor notes = Menus remain scaled to 16:9 and the in-game HUD extends out of the primary screen, but the FOV scales well. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = Menus remain scaled to 16:9 | + | |ultrawidescreen notes = Menus remain scaled to 16:9. However, both the in-game HUD and FOV scale well.<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=462990286 Need for Speed: Hot Pursuit - Steam Community :: Screenshot :: 4:3 vs 16:9 vs 16:10 vs 21:9]</ref> |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. Perhaps due to the game's deferred rendering implementation Super Sampling AA seems to have better performance than MSAA, if using an utility such as Nvidia Inspector. | |antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|NVIDIA Control Panel]]/AMD Control Center. Perhaps due to the game's deferred rendering implementation Super Sampling AA seems to have better performance than MSAA, if using an utility such as Nvidia Inspector. | ||
|vsync = false | |vsync = false | ||
− | |vsync notes = Vsync is on by default and there is no option to turn it off. Forcing VSync | + | |vsync notes = Vsync is on by default and there is no option to turn it off. Forcing VSync off via drivers does not get rid of the 60 FPS cap. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = |
Revision as of 20:40, 29 June 2016
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Developers | |
---|---|
Criterion Games | |
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Chameleon | |
Release dates | |
Windows | November 16, 2010 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
For the original game from 1998, see Need for Speed III: Hot Pursuit.
Key points
- No DLCs for the PC version. DLC content can still be accessed by modding the game, see How to get DLC events and DLC cars.
General information
- Need for Speed Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Must be activated to play | |||
Amazon.com | ||||
GamersGate | ||||
Origin | ||||
Steam |
Essential improvements
Patches
- Patch 1.0.5.0 is the last patch for the game. It is only required for retail version of the game. Digital versions are already patched.
Mods
How to get DLC events and DLC cars
- This method causes crashes and bugs at some points and does not provide access to events and cars DLCs at the same time.
- Follow this guide: Need for Speed: Hot Pursuit PC - How to get DLC events and DLC cars.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
Input settings
- Steering wheel support can be achieved via a Racer_S mod
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista SP2, 7 | |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz AMD Athlon 64 X2 4000+ |
Intel Core 2 Duo 2.8 GHz AMD Phenom II X3 720 |
System memory (RAM) | 1 GB (XP), 1.5 GB (Vista+) | 2 GB |
Hard disk drive (HDD) | 8.3 GB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 or Higher support |
Nvidia GeForce 9800 ATI Radeon HD 4850 1 GB of VRAM |
Sound (audio device) | DirectX 9.0 compatible | |
Other | 512Kb/s or Faster Broadband connection for Activation and Online Play |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47870) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.