Difference between revisions of "Star Ocean: The Second Story R"
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|anisotropic notes = Set to 4x, with no option to disable in-game.<ref>{{Refcheck|user=MasterBlaster|date=2023-11-08|comment=Tested by taking several screenshots in the same spot at an angle with several AF sample rates and comparing them. The game appears to force 4x AF at all times, as disabling and testing AF through Nvidia Control Panel resulted in blurrier textures at lower strengths and sharper textures at higher strengths in comparison. Forcing 4x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref> | |anisotropic notes = Set to 4x, with no option to disable in-game.<ref>{{Refcheck|user=MasterBlaster|date=2023-11-08|comment=Tested by taking several screenshots in the same spot at an angle with several AF sample rates and comparing them. The game appears to force 4x AF at all times, as disabling and testing AF through Nvidia Control Panel resulted in blurrier textures at lower strengths and sharper textures at higher strengths in comparison. Forcing 4x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref> | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Options for 2x, 4x, and 8x [[MSAA]]<ref>{{Refcheck|user=Fds29|date=2023-11-11|comment=Examined the render target with [[Special K]]. The multi-sampled flag corresponded to the anti-aliasing level in the settings.}}</ref> | + | |antialiasing notes = Options for 2x, 4x, and 8x [[MSAA]] are available.<ref>{{Refcheck|user=Fds29|date=2023-11-11|comment=Examined the render target with [[Special K]]. The multi-sampled flag corresponded to the anti-aliasing level in the settings.}}</ref><ref>{{Refcheck|user=MasterBlaster|date=2023-12-17|comment=Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in [[Special K]]. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.}}</ref> |
|upscaling = false | |upscaling = false | ||
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Revision as of 13:18, 17 December 2023
Developers | |
---|---|
Original game | tri-Ace |
Second Story R | Gemdrops |
Publishers | |
Square Enix | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | November 2, 2023 |
Reception | |
Metacritic | 85 |
OpenCritic | 85 |
IGDB | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, Third-person |
Controls | Direct control |
Genres | ARPG, JRPG |
Sports | Fishing |
Vehicles | Flight |
Art styles | Anime, Pixel art |
Themes | Fantasy, Sci-fi |
Series | Star Ocean |
Star Ocean | |
---|---|
Star Ocean: The Last Hope 4K & Full HD Remaster | 2017 |
Star Ocean: The Divine Force | 2022 |
Star Ocean: The Second Story R | 2023 |
Star Ocean: The Second Story R is a singleplayer cinematic camera and third-person ARPG and JRPG game in the Star Ocean series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Demo
- A demo is available from Steam.
Monetization
Type | Notes |
---|---|
One-time game purchase | Star Ocean: The Second Story R requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Star Ocean: The Second Story R has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\STAR OCEAN THE SECOND STORY R\Steam\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2238900/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\STAR OCEAN THE SECOND STORY R\Steam\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2238900/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Aspect ratios wider than 16:9 are pillarboxed.[3] | ||
Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Set to 4x, with no option to disable in-game.[6] | ||
Anti-aliasing (AA) | Options for 2x, 4x, and 8x MSAA are available.[7][8] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options for 30, 60, and 120 FPS. Plays at monitor's refresh rate when Vsync is enabled. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | A slider is available for "Camera Movement Speed". Limited to the world map. Can be set in intervals of 1, from 1 to 10. |
|
Mouse input in menus | The menus must be navigated with a keyboard as the game lacks a cursor to select any options and the mouse wheel is unusable, but Left Mouse Button and Right Mouse Button can still be used for confirm and cancel, respectively. Left Mouse Button and Right Mouse Button can also be swapped by toggling the "Change Mouse Button" option in "Keyboard & Mouse Settings". |
|
Mouse Y-axis inversion | Referred to as "Invert Camera Y-Axis". Limited to the world map. X-axis can also be inverted. |
|
Controller | ||
Controller support | ||
Full controller support | A keyboard is required to change party members names. | |
Controller remapping | ||
Controller sensitivity | A slider is available for "Camera Movement Speed". Limited to the world map. Can be set in intervals of 1, from 1 to 10. |
|
Controller Y-axis inversion | Referred to as "Invert Camera Y-Axis". Limited to the world map. X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Supports DualShock 4 and DualSense controllers. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth), |
Generic/other controllers | ||
---|---|---|
Button prompts | Supports Nintendo Switch Pro Controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | An intensity slider is available. Can be set in intervals of 1, from 0 to 10. | |
Digital movement supported | ||
Simultaneous controller+KB/M | When connected to a gamepad, button prompts will take priority in being displayed over keyboard, unless the "Display Keyboard Icon" option in "Keyboard & Mouse Settings" is toggled on. |
Audio
- Music can be changed at any time between the original PS1 soundtrack and a newly re-arranged soundtrack.
Audio settings[Note 3]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, BGM, SFX, and Voice. Can be set in intervals of 1, from 0 to 10. | |
Surround sound | Plays up to 4.0. FMV cutscenes are limited to 2.0 stereo.[9] | |
Subtitles | Text boxes, accompanied with voice acting during key scenes, are utilized. An option to auto advance text boxes is also available. Subtitles during FMV cutscenes are forced on and cannot be disabled. |
|
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | A licensed song, "stella" by SUIREN, plays during the opening anime movie. |
Localizations
- Character voices can be set individually between their "SO2R" or "SO2SE" voices or disabled altogether for most characters when the voice language is set to Japanese and the Voice Type is set to Custom.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Uses the English voice track from the PlayStation Portable version (referred to in-game as "SO2SE").[10] The English voice track lacks sound clips for Flavor Text dialogue. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Two Japanese voice options are available: a newly-recorded track from the cast of the original PlayStation game (referred to in-game as "SO2R") and the voice acting from the PlayStation Portable version ("SO2SE").[10] | |||
Korean | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | AMD A8-7600 Intel Core i3-3210 |
AMD Ryzen 3 1200 Intel Core i5-3330 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB[12] | |
Video card (GPU) | AMD Radeon RX 460 Nvidia GeForce GTX 750 Ti Intel Arc A380 Graphics DirectX 11 compatible | AMD Radeon RX 470 Nvidia GeForce GTX 1650 Intel Arc A750 Graphics |
- A 64-bit operating system is required.
- The minimum requirements are for 30 FPS at 1280x720 with default graphics options. The recommended requirements are for 60 FPS at 1920x1080 with default graphics options.
Notes
- ↑ Unity engine build: 2021.3.22f1[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2238900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2238900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The Voice Type and Individual Type Setting options can only be changed when the voice language is set to Japanese.
References
- ↑ 1.0 1.1 1.2 Verified by User:Fds29 on 2023-09-19
- Examined the game data.
- ↑ 2.0 2.1 Verified by User:MasterBlaster on 2023-11-07
- As indicated in the
Player.log
file.
- As indicated in the
- ↑ Verified by User:MasterBlaster on 2023-11-06
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2023-11-06
- Tested by playing the game with my computer set at 3840x1080 resolution. The game's display resolution options didn't present me with my set resolution or any other ultrawide resolutions, either.
- ↑ Verified by User:MasterBlaster on 2023-11-06
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2023-11-08
- Tested by taking several screenshots in the same spot at an angle with several AF sample rates and comparing them. The game appears to force 4x AF at all times, as disabling and testing AF through Nvidia Control Panel resulted in blurrier textures at lower strengths and sharper textures at higher strengths in comparison. Forcing 4x AF through the Control Panel puts it at a match for the AF set by the game.
- ↑ Verified by User:Fds29 on 2023-11-11
- Examined the render target with Special K. The multi-sampled flag corresponded to the anti-aliasing level in the settings.
- ↑ Verified by User:MasterBlaster on 2023-12-17
- Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.
- ↑ Verified by User:MasterBlaster on 2023-11-07
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ 10.0 10.1 STAR OCEAN on Twitter - last accessed on 2023-07-18
- ↑ 11.0 11.1 11.2 Verified by User:MasterBlaster on 2023-11-07
- As seen in the License information window on the game's main menu.
- ↑ Verified by User:MasterBlaster on 2023-11-07
- Actual install size is 17.48 GB.