Difference between revisions of "ExZeus 2"
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Latest revision as of 20:54, 9 December 2023
Developers | |
---|---|
HyperDevbox | |
Publishers | |
Ziggurat Interactive | |
Engines | |
Unity | |
Release dates | |
Windows | June 16, 2014[1] |
Taxonomy | |
Monetization | Free-to-play |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, Bird's-eye view |
Controls | Direct control |
Genres | Action, Arcade, Artillery, Brawler, Driving, Shooter |
Vehicles | Motorcycle, Off-roading, Robot |
Art styles | Stylized |
Themes | Sci-fi |
Series | ExZeus |
ExZeus | |
---|---|
ExZeus | 2003 |
ExZeus 2 | 2014 |
ExZeus: The Complete Collection | 2021 |
ExZeus 2 is an third-person arcade shooter game developed by HyperDevbox and published by Ziggurat Interactive. It is the second game in the ExZeus series and the direct sequel to ExZeus. and was developed using the Unity engine. It expands on the gameplay of its predecessor by incorporating elements of brawler, driving, and artillery gameplay.
ExZeus 2, unlike its predecessor, was initially released for iOS and Android devices in 2012. The game was re-released on the Microsoft Store on June 16, 2014 for Windows 8 or later. The 2014 version, however, does not have rebindable keys and has limited video settings. Another PC version was released in 2017 through Amazon, itch.io, Game Jolt, Steam, and through the developer's website via Humble, which features some controller improvements, rebindable keys, some improved lighting effects, and can be played on Windows 7 or later, but the limited video settings are left unchanged. The 2017 version, however, was initially free-to-play as the game required paying for credits and players are given 3 three credits to play the game; the commercial v1.6 releases has removed the virtual credits system.
This game was re-released as part of ExZeus: The Complete Collection on September 30, 2021.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | 2017 re-release. Sold via Humble widget. | |||
itch.io | 2017 re-release. | |||
Microsoft Store | 2014 version. | |||
Steam | Included in ExZeus: The Complete Collection. | |||
Amazon.com (unavailable) | 2017 re-release. |
- Soundtrack is available for purchase from the composer's Bandcamp.
Monetization
Type | Notes |
---|---|
Free-to-play | Pre-v1.60 versions features an arcade-like credits system. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\HyperDevbox\ExZeus2 |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/668520/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\HyperDevbox\ExZeus2 |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/668520/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Windows 10 is required for the 2014 version. For the 2017 re-release, it can be toggled by pressing Alt+↵ Enter. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | The 2017 re-release has two visual quality presets: "Low" and "High" ("Normal" and "Cool" respectively from the in-game Options menu). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key remapping was patched into the 2017 re-release.[2] The 2014 version has a pre-defined set-up of Arrow keys to move, Space ␣ to fire, B to lock-on, and X to use items, which cannot be changed. |
|
Mouse acceleration | Mouse is not used during gameplay. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput supported. DirectInput controllers may have buttons in the incorrect placement and the D-pad may not be usable. | |
Full controller support | Exiting the game requires either pressing Alt+F4 or closing the game window. A Unity launcher menu also appears when launching the 2017 re-release. | |
Controller remapping | To enable remapping for the 2014 version, set controller mode to External Controller . |
|
Controller sensitivity | The 2014 version features a tilt sensitivity option for gyroscopic devices but not for controllers. | |
Controller Y-axis inversion | Inverts vertical movement during flight sections, not camera or ground movement. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Generic prompts in the 2014 version, Xbox and keyboard prompts in the 2017 version. Button prompts, however, do not reflect any changes made. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX | |
Surround sound | ||
Subtitles | No speech outside of player's mech, opening narration, and ending music. | |
Closed captions | ||
Mute on focus lost | Game pauses when out of focus during gameplay, but does not elsewhere. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows |
System requirements
Microsoft Store version
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8 | |
Processor (CPU) | x86 architecture[3] | |
System memory (RAM) | ||
Hard disk drive (HDD) | 112 MB | |
Other | Compatible with all x86 Windows 8 and higher devices |
The 2017 re-release
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i5 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | Nvidia GeForce GTS 450 AMD Radeon HD 5750 DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (668520) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ "ExZeus2 now available for Windows 8." - HyperDevbox - last accessed on June 18, 2017
- ↑ ExZeus 2 1.6 Update - ExZeus 2 by HyperDevbox - last accessed on June 19, 2017
- ↑ The system requirements from the Microsoft Store page.