Difference between revisions of "Nickelodeon All-Star Brawl 2"
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|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = Exclusive fullscreen will force a 16:9 resolution. Borderless windowed will letterbox the main render area, but some artefacting will appear in the black bars when UI elements move through those areas. | |ultrawidescreen notes = Exclusive fullscreen will force a 16:9 resolution. Borderless windowed will letterbox the main render area, but some artefacting will appear in the black bars when UI elements move through those areas. | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
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===Keyboard [[Glossary:Remapping|remapping]]=== | ===Keyboard [[Glossary:Remapping|remapping]]=== | ||
{{--}} The {{Key| Pause}} and {{Key| Numpad enter}} keys cannot be bound/used at all. | {{--}} The {{Key| Pause}} and {{Key| Numpad enter}} keys cannot be bound/used at all. | ||
− | {{--}} There is no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This will be fixed in | + | {{--}} There is no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This will be fixed in the next update (version 1.3).<ref name="officialblog2">{{Refurl|url=https://nickelodeonallstarbrawl.com/update-1-3-preview-new-features-gameplay-feel-and-balance-updates/|title=Official website news: Update 1.3 Preview|date=2023-11-25}}</ref> |
===Controller [[Glossary:Remapping|remapping]]=== | ===Controller [[Glossary:Remapping|remapping]]=== | ||
− | {{--}} The right stick’s functionality (directional light attacks) cannot be customized. This will be fixed in | + | {{--}} The right stick’s functionality (directional light attacks) cannot be customized. This will be fixed in the next update (version 1.3).<ref name="officialblog2" /> |
− | {{--}} The D‐Pad cannot be used for movement. This will be fixed in | + | {{--}} The D‐Pad cannot be used for movement. This will be fixed in the next update (version 1.3).<ref name="officialblog2" /> |
==Audio== | ==Audio== |
Revision as of 05:36, 25 November 2023
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Fair Play Labs | |
Ludosity | |
Publishers | |
GameMill Entertainment | |
Engines | |
Unity 2022[Note 1] | |
Release dates | |
Windows | November 7, 2023 |
Reception | |
Metacritic | 73 |
OpenCritic | 70 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Brawler, Fighting, Platform, Roguelike |
Art styles | Cartoon |
Themes | Fantasy, Sci-fi |
Series | Nickelodeon |
⤏ Go to series page | |
Rugrats (series) | |
Blue's Clues (series) | |
Nicktoons (series) | |
Nickelodeon Director's Lab | 1994 |
The Wild Thornberrys: Rambler | 2000 |
SpongeBob SquarePants (series) | |
Jimmy Neutron (series) | |
Nickelodeon Party Blast | 2002 |
Toon Twister 3-D | 2003 |
The Fairly OddParents (series) | |
Lemony Snicket's A Series of Unfortunate Events | 2004 |
Avatar (series) | |
Barnyard | 2006 |
Charlotte's Web | 2006 |
The Backyardigans: Mission to Mars | 2006 |
Nick DVD Bingo | 2006 |
The Spiderwick Chronicles | 2008 |
iCarly: iDream in Toons | 2009 |
Loud House: Outta Control | 2020 |
Nickelodeon Kart Racers (series) | |
Nickelodeon All-Star Brawl (series) | |
Nickelodeon Extreme Tennis | 2022 |
Nickelodeon All-Star Brawl 2 is a singleplayer and multiplayer scrolling and side view action, brawler, fighting, platform and roguelike game in the Nickelodeon series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
DLC | Additional fighters (not yet released) and costumes are available for purchase. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain microtransactions. |
Game data
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\GameMill Entertainment\Nickelodeon All-Star Brawl 2\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2017080/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Exclusive fullscreen will force a 16:9 resolution. Borderless windowed will letterbox the main render area, but some artefacting will appear in the black bars when UI elements move through those areas. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Possibly affected by the graphical quality setting. | ||
Anti-aliasing (AA) | Options are Off, x2, x4, or x8. Unknown method. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Enabling vertical sync will attempt to render at the monitor’s frame rate. With vertical sync off, the options for max frame rate are 30, 60, and 120. Some 3D animations aren’t interpolated beyond 60 fps (the game logic rate). | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Keyboard remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Going back in menus still requires a controller button or keyboard key press. Does not work in the brawler selection menu in campaign mode. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Playing with a controller is strongly recommended as analogue stick inputs are required for some techniques. | |
Full controller support | ||
Controller remapping | See Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | Natively supports GameCube controllers connected to an official USB adapter using WinUSB only (no native DirectInput support); see here for driver installation guide. | |
---|---|---|
Button prompts | Also provides GameCube controller prompts when connected natively (see above). |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | The keyboard is considered a separate input device. Using mouse input in menus works simultaneously with any input device, however. |
Keyboard remapping
- The Pause and Numpad enter keys cannot be bound/used at all.
- There is no keyboard equivalent for the right stick’s directional attack function on a traditional controller. This will be fixed in the next update (version 1.3).[2]
Controller remapping
- The right stick’s functionality (directional light attacks) cannot be customized. This will be fixed in the next update (version 1.3).[2]
- The D‐Pad cannot be used for movement. This will be fixed in the next update (version 1.3).[2]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for music, SFX, voices, and announcer volume, as well as a master volume control. However, some sounds are unaffected by all sliders and will always play at maximum volume; see Some sounds are too loud. | |
Surround sound | ||
Subtitles | All speech is always subtitled or in a dialogue box except for the announcer and all non‐bespoke/generic voice lines from fighters, mobs, and bosses during gameplay. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | All languages use English audio. | |||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | ||||
Online play | 4 | Versus Additional players can spectate in lobbies. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Ranked and quick play. | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Public and private player‐created lobbies. | |
Direct IP |
Issues unresolved
Some sounds are too loud
- Some sounds will be disproportionately loud if the relevant volume sliders are set below 100%, like the explosion sound effect of the Sandy’s Rocket item, or music in some campaign mode cutscenes. This is because they are unaffected by all volume sliders, and will always play with a volume balance intended to match 100% on all sliders. The only mitigation is to leave volume sliders at 100% and lower the volume of the application through others means (e.g. the Windows volume mixer).
Issues fixed
Cannot set profile when starting campaign
- There is no option to choose an input profile when starting a campaign.
Choose a profile elsewhere first |
---|
Choose an input profile for player 1 in a different game mode before starting the campaign; it will carry over to the campaign mode.
|
Escape key doesn’t work
- After binding Esc in an input profile, even if its bind is removed, it will no longer perform its intended function of pausing while using that input profile, which can cause softlocks.
Edit the input profile and choose “Restore Default”. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i5-4430 AMD FX-6300 |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R7 370 2 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2022.3.5f1[1]
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2017080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.