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Revision as of 14:34, 11 June 2023
This page is for the original PC game developed by KnowWonder. For the PC port of the console game developed by Luxoflux, see Shrek 2: Team Action.
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
- Game lacks an FPS limiter or Vsync and causes large amount of bugs with frame rates higher than 60 FPS.
General information
- Official Website (Archived)
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
CD-ROM used only for installation. |
|
|
- This game is not available digitally.
Essential improvements
Patches
- Patch v1.1 is the latest patch for the OS X version.[1]
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\Shrek 2\ |
macOS (OS X) |
|
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\Shrek 2\Save\ |
macOS (OS X) |
|
Video
Set in game.ini[2]
|
- Go to the configuration file(s) location.
- Open
game.ini .
- Go to the
[WinDrv.WindowsClient] section.
- Set
FullscreenViewportX and FullscreenViewportY to the desired resolution.
Notes
- HUD is stretched.
- Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).
|
Set in User.ini[2]
|
- Go to the configuration file(s) location.
- Open
User.ini .
- Change
DesiredFOV=85 and DefaultFOV=85 to the desired value.
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106 . At 21:9 resolutions, use 121 , for 32:9 use 139 , and for 48:9 use 152 ).
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Edit ini file[3]
|
- Launch the game at least once then close it.
- Go to the configuration file(s) location.
- Open
Iwo.ini .
- Find the section
[WinDrv.WindowsClient] .
- In that section, find an entry
WindowedViewportX= and set its value to your desired window width.
- In that section, find an entry
WindowedViewportY= and set its value to your desired window height.
- Set
StartupFullscreen= to False to start the game in windowed mode.
|
Edit ini file[4]
|
- Open
game.ini at the Configuration file(s) location with a text editor (make sure the game has been launched at least once).
- Go to class
[D3DDrv.D3DRenderDevice] .
- In this section, adjust line
LevelOfAnisotropy=1 (maximum is 16).
|
Input
Audio
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
- Using DSOAL causes random high-pitched voices. No EAX reverb is used in-game.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Polish |
|
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Russian |
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Spanish |
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VR support
Issues unresolved
Clipping problems when climbing stairs
- At high frame rates (+150fps) there will be clipping problems on some stairs
Issues fixed
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[7]
|
- Go to
<path-to-game>\system .
- Open
Unreal2.ini .
- Find this line:
DesiredRefreshRate=60 .
- Change the value to set your monitors refresh rate. For example 120 or 144.
Notes
- Modifying any video options will undo the custom refresh rate.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Executable | PPC |
32-bit |
64-bit |
Notes |
Windows | |
|
|
|
macOS (OS X) | | |
|
Install the version 1.1 patch for Intel support. |
Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 |
2000 |
Processor (CPU) |
Intel Pentium II 500 MHz
| Intel Pentium III |
System memory (RAM) |
128 MB | |
Hard disk drive (HDD) |
400 MB | |
Video card (GPU) |
16 MB of VRAM DirectX 9 compatible | |
Other |
4x CD-ROM Drive | |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.2.8 |
Processor (CPU) |
PowerPC G3 |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
800 MB |
Video card (GPU) |
32 MB of VRAM |
References