Difference between revisions of "Sword Art Online Alicization Lycoris"
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
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===LOD glitches=== | ===LOD glitches=== | ||
− | There are some problems around how LOD works in the game like close pop in and the reduced draw distance when entering battles. The main glitch is the model change and/or blinking out of existence when approaching leaving a different model in place. The problem will get aditional glitches if played above 30 fps. No known solution is available. <ref>{{Refurl|url=https://steamcommunity.com/app/1009290/discussions/0/3001047413721194332/|title=Post about the LOD problem in the game|date=2021-04-08}}</ref> | + | There are some problems around how LOD works in the game like close pop in and the reduced draw distance when entering battles. The main glitch is the model change and/or blinking out of existence when approaching leaving a different model in place. The problem will get aditional glitches if played above 30 fps. No known solution is available.<ref>{{Refurl|url=https://steamcommunity.com/app/1009290/discussions/0/3001047413721194332/|title=Post about the LOD problem in the game|date=2021-04-08}}</ref> |
==Issues resolved== | ==Issues resolved== |
Revision as of 07:07, 28 September 2021
Developers | |
---|---|
Aquria | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
PhyreEngine[1] | |
Release dates | |
Windows | July 9, 2020 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Cosmetic, Currency, Loot box |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | ARPG, Open world, JRPG, Visual novel |
Art styles | Anime |
Themes | Fantasy |
Series | Sword Art Online |
Sword Art Online Alicization Lycoris is a singleplayer and multiplayer third-person and first-person ARPG, open world, JRPG and visual novel game in the Sword Art Online series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Deluxe Edition also available. | |||
Deluxe Month 1 Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Month 1 Edition also available. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Premium Pass | ||
Warmaid Outfit | Only available on the Bandai Namco website. | |
Design Contest Costumes | Only available as part of the Month 1 Edition. | |
Ancient Apostles Part I: The Reaper of the Woods | Free story content added in patch 1.20 | |
Ancient Apostles Part II: The Knight of Contradictions | Free story content added in patch 1.30 | |
Ancient Apostles Part III: The Bruised King | Free story content added in patch 1.40 | |
Ancient Apostles Part IV: The Blue-Eyed Demon | Free story content added in patch 1.50 |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Skins, Emotes and Weapon skins for the characters. |
Currency | SAO coins. |
Loot box | "Cube" System working as a Loot box. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\sao_al\userdata\GRPCFG.bin |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1009290/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1009290\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1009290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Pillarboxed to 16:9. Stretched on non-16:9 resolutions when "Maintain Aspect Ratio" is set to "Off".[3] |
||
4K Ultra HD | [4] | ||
Field of view (FOV) | Referred to as "Camera Range" in Camera Settings. Limited to three presets that cannot be adjusted. |
||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also supported. | ||
Anisotropic filtering (AF) | Off, x2, x4, x8 and x16 available. | ||
Anti-aliasing (AA) | On/Off toggle only. | ||
Vertical sync (Vsync) | Enabling both vsync and exclusive fullscreen forces a 60 FPS cap regardless of the display refresh rate.[5] | ||
60 FPS and 120+ FPS | An optional 30 FPS cap is also available. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Referred to as "Camera Rotation Speed" in Camera Settings. Limited to three presets that cannot be adjusted. |
|
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SFX, Event Voice, Voice SFX and Movie Volume as well as Environmental Sounds. Event BGM Volume is limited to three presets that cannot be adjusted. |
|
Surround sound | Stereo only.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 4 | Co-op |
Issues unresolved
Misaligned bloom effect
The bloom effect may cause a misaligned phantom green residual image of the bloom effect. No known solution is available.[7]
LOD glitches
There are some problems around how LOD works in the game like close pop in and the reduced draw distance when entering battles. The main glitch is the model change and/or blinking out of existence when approaching leaving a different model in place. The problem will get aditional glitches if played above 30 fps. No known solution is available.[8]
Issues resolved
There are two ways to avoid this problem:
Block Easy Anti Cheat from starting with the game[9] |
---|
|
Keep EAC from using too much resourse[10] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Criware | |
Cutscenes | Criware | |
Multiplayer | Steamworks | |
Anti-cheat | Easy Anti-Cheat | Can be disabled by changing the game's .exe name. Update 1.21 added the option on Steam to start the game without EAC at the cost of online functionality. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i7-4790 | Intel Core i7-9700 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 45 GB | |
Video card (GPU) | NVIDIA Geforce GTX 760 AMD Radeon HD 7950 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1070 Radeon RX Vega 56 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1009290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1009290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fayaine on 2020-07-16
- Using Special K and its thread widget reveals a bunch of PhyreEngineWorkerThread threads being used.
- ↑ Verified by User:Fayaine on 2020-07-10
- Tested at 5760x1080 custom resolution.
- ↑ Verified by User:Fayaine on 2020-07-10
- Tested at 2560x1080 custom resolution.
- ↑ Verified by User:Fayaine on 2020-07-10
- Tested at 3840x2060 custom resolution.
- ↑ Verified by User:Fayaine on 2020-07-10
- Tested with a custom 1080p resolution with 50 Hz. Borderless windowed does Vsync correctly to the set refresh rate.
- ↑ Verified by User:MasterBlaster on 2020-07-10
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:Tamodolo on 2020-07-11
- Tested in native 1440p resolution.
- ↑ Post about the LOD problem in the game - last accessed on 2021-04-08
- ↑ Verified by User:Tamodolo on 2020-07-11
- Changed the name of the actual Launch_Game.exe to Launch_Game1.exe. This is enough for keeping it from start.
- ↑ Verified by User:Tamodolo on 2020-07-11
- This solution can still cause some fps drops but is fairly better than doing nothing.