Difference between revisions of "Azur Lane: Crosswave"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Azur_graphics_options.png|Graphics options}} | {{Image|Azur_graphics_options.png|Graphics options}} | ||
{{Image|Azur_hates_ultrawide.png|In-game notice when attempting to enable Fullscreen or Borderless windowed mode on a non-16:9 display}} | {{Image|Azur_hates_ultrawide.png|In-game notice when attempting to enable Fullscreen or Borderless windowed mode on a non-16:9 display}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 90: | Line 90: | ||
|ultrawidescreen notes = Fullscreen and Borderless windowed modes cannot be activated in-game when using a 21:9 monitor. See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. | |ultrawidescreen notes = Fullscreen and Borderless windowed modes cannot be activated in-game when using a 21:9 monitor. See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = {{note|Resolutions higher than 3840x2160 can be achieved by config tweaks and setting the desired resolution in Windows before playing. See [[#Custom resolutions|Custom resolutions]]. <ref>{{Refcheck|user=KingKrouch|date=2020-02-13|comment=Users on the Steam discussion board have confirmed that 4K support does indeed work.}}</ref>}} | + | |4k ultra hd notes = {{note|Resolutions higher than 3840x2160 can be achieved by config tweaks and setting the desired resolution in Windows before playing. See [[#Custom resolutions|Custom resolutions]].<ref>{{Refcheck|user=KingKrouch|date=2020-02-13|comment=Users on the Steam discussion board have confirmed that 4K support does indeed work.}}</ref>}} |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = See [[#Anisotropic filtering|Anisotropic filtering]]. | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Uses [[TAA|Temporal Anti-Aliasing]] by default. This can be disabled or changed to [[FXAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = Uses [[TAA|Temporal Anti-Aliasing]] by default. This can be disabled or changed to [[FXAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
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}} | }} | ||
− | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering]]=== | + | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== |
{{Fixbox|ref=<ref>{{Refcheck|user=KingKrouch|date=2020-02-13|comment=Found by applying the Cyberdimension Neptunia 4GO anisotropic filtering fix to the game's "Scalability.ini"}}</ref>|fix= | {{Fixbox|ref=<ref>{{Refcheck|user=KingKrouch|date=2020-02-13|comment=Found by applying the Cyberdimension Neptunia 4GO anisotropic filtering fix to the game's "Scalability.ini"}}</ref>|fix= | ||
<ol> | <ol> | ||
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}} | }} | ||
− | ===[[Glossary:Anti- | + | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== |
− | {{Fixbox|description=Disable or change TemporalAA settings using "GameUserSettings.ini"|ref=<ref>{{Refcheck|user=KingKrouch|date=2020-02-24|comment=Used config file tweaks to get these results.}}</ref>|fix= | + | {{Fixbox|description=Disable or change TemporalAA settings using "GameUserSettings.ini"|ref=<ref name="ReferenceA">{{Refcheck|user=KingKrouch|date=2020-02-24|comment=Used config file tweaks to get these results.}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>GameUserSettings.ini</code> using a text editor. | # Open <code>GameUserSettings.ini</code> using a text editor. | ||
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}} | }} | ||
− | {{Fixbox|description=Change Anti-Aliasing method from TemporalAA to FXAA in "Scalability.ini"|ref=<ref>{{Refcheck|user=KingKrouch|date=2020-02-24|comment=Used config file tweaks to get these results.}}</ref>|fix= | + | {{Fixbox|description=Change Anti-Aliasing method from TemporalAA to FXAA in "Scalability.ini"|ref=<ref name="ReferenceA">{{Refcheck|user=KingKrouch|date=2020-02-24|comment=Used config file tweaks to get these results.}}</ref>|fix= |
<ol> | <ol> | ||
<li>Go to the [[#Game data|configuration file(s) location]].</li> | <li>Go to the [[#Game data|configuration file(s) location]].</li> | ||
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}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Azur_game_settings.png|Game, Control, and Sound settings}} | {{Image|Azur_game_settings.png|Game, Control, and Sound settings}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = Key remapping uses generic controller button descriptions instead of in-game action descriptions. Mouse bindings cannot be changed via in-game settings.<ref name="KingKrouch">{{Refcheck|user=KingKrouch|date=2020-02-13|comment=Checked in-game settings.}}</ref> | |key remap notes = Key remapping uses generic controller button descriptions instead of in-game action descriptions. Mouse bindings cannot be changed via in-game settings.<ref name="KingKrouch">{{Refcheck|user=KingKrouch|date=2020-02-13|comment=Checked in-game settings.}}</ref> | ||
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</gallery> | </gallery> | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = "BGM", "SE", and "Voice".<ref>{{Refcheck|user=KingKrouch|date=2020-02-28|comment=Checked if these options were legitimate by changing the in-game sound settings.}}</ref> | |separate volume notes = "BGM", "SE", and "Voice".<ref>{{Refcheck|user=KingKrouch|date=2020-02-28|comment=Checked if these options were legitimate by changing the in-game sound settings.}}</ref> |
Revision as of 06:37, 28 September 2021
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Felistella | |
Publishers | |
Idea Factory International | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 13, 2020 |
Key points
- PC port with limited scalability and input options.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Limited Edition available from IFI's North American or European online store. No install disc included. Redeemable key is sent over email. | |||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Deluxe Edition, and Complete Deluxe Edition are also available. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Neptune | Free download for the first month of release. No longer available. | |
Operation EXP Boost | ||
Shiranui's Prized Goods Release Sale | ||
Deluxe Pack | Contains wallpapers, soundtrack, and Windows desktop theme. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Azurlane\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Azurlane\Saved\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
In-game notice when attempting to enable Fullscreen or Borderless windowed mode on a non-16:9 display
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Fullscreen and Borderless windowed modes cannot be activated in-game when using a 21:9 monitor. See Ultra-widescreen for a workaround. | ||
4K Ultra HD | [Note 2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Uses Temporal Anti-Aliasing by default. This can be disabled or changed to FXAA. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | [2] | ||
60 FPS | |||
120+ FPS | Framerate is capped at 60 FPS. See Uncapped Framerate. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Custom resolutions
Edit GameUserSettings.ini[3] |
---|
Notes
|
Ultra-widescreen
Edit "GameUserSettings.ini" and Hex edit executable for proper field of view[4] |
---|
|
Anisotropic filtering (AF)
Instructions[5] |
---|
|
Anti-aliasing (AA)
Disable or change TemporalAA settings using "GameUserSettings.ini"[6] |
---|
|
Change Anti-Aliasing method from TemporalAA to FXAA in "Scalability.ini"[6] |
---|
|
Uncapped Framerate
Disable Framerate Smoothing or Fixed Framerate in "Engine.ini"[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key remapping uses generic controller button descriptions instead of in-game action descriptions. Mouse bindings cannot be changed via in-game settings.[8] | |
Mouse acceleration | In-game mouse movement has mouse smoothing with camera sway/lag.[9] | |
Mouse sensitivity | As "Camera Speed". | |
Mouse input in menus | ||
Mouse Y-axis inversion | Both Vertical and Horizontal camera axis inversion options are supported.[8] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Controller remapping uses generic controller button descriptions instead of in-game action descriptions.[8] | |
Controller sensitivity | As "Camera Speed". | |
Controller Y-axis inversion | Both Vertical and Horizontal camera axis inversion options are supported.[8] |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | As "Vibration Setting". | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM", "SE", and "Voice".[10] | |
Surround sound | ||
Subtitles | "Battle Subtitles" in the Graphics Settings menu. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[11] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel CPU Core-I5 3.2GHz or above | Intel CPU Core i7 3770 or above |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | NVIDIA GeForce GTX 750Ti or above DirectX 12 compatible | GeForce GTX 970 or above |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1150080/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1150080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Resolutions higher than 3840x2160 can be achieved by config tweaks and setting the desired resolution in Windows before playing. See Custom resolutions.[1]
References
- ↑ Verified by User:KingKrouch on 2020-02-13
- Users on the Steam discussion board have confirmed that 4K support does indeed work.
- ↑ Verified by User:KingKrouch on 2020-02-13
- Checked using a command console injector. This isn't affected by the "GameUserSettings.ini" file.
- ↑ Verified by User:KingKrouch on 2020-02-13
- Used config file tweaks to get these results.
- ↑ Verified by User:KingKrouch on 2020-02-13
- Used a hex editor and config file tweaks to get these results.
- ↑ Verified by User:KingKrouch on 2020-02-13
- Found by applying the Cyberdimension Neptunia 4GO anisotropic filtering fix to the game's "Scalability.ini"
- ↑ 6.0 6.1 Verified by User:KingKrouch on 2020-02-24
- Used config file tweaks to get these results.
- ↑ Verified by User:KingKrouch on 2020-03-15
- Used config file tweaks to get these results.
- ↑ 8.0 8.1 8.2 8.3 Verified by User:KingKrouch on 2020-02-13
- Checked in-game settings.
- ↑ Verified by User:KingKrouch on 2020-02-13
- Tested Keyboard/Mouse controls in-game
- ↑ Verified by User:KingKrouch on 2020-02-28
- Checked if these options were legitimate by changing the in-game sound settings.
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.