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| {{Fixbox|description=Delete save game profile|ref={{cn|date=July 2016}}|fix= | | {{Fixbox|description=Delete save game profile|ref={{cn|date=July 2016}}|fix= |
− | # Delete or move the affected profile under <code>{{p|game}}\Profiles\Profile #</code> | + | # Delete or move the affected profile under <code>{{p|game}}\Profiles\Profile #</code>. |
| # Start the game and create a new profile. | | # Start the game and create a new profile. |
| }} | | }} |
Revision as of 06:30, 9 June 2021
General information
- Psychopedia - Wiki
- Double Fine Action Forums - Psychonauts
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A demo version is available.
Essential improvements
Patches
- Patch 1.04 is available for the retail version.
Skip intro videos
Delete/rename video files[citation needed]
|
- Go to
<path-to-game>\WorkResource\cutscenes\prerendered
- Delete or rename
DFLogo.bik and (if necessary) MajescoLogo.bik
|
Game data
Configuration file(s) location
-
AudioSettings.ini
stores audio settings.
-
DisplaySettings.ini
stores video settings.
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
Video
Set custom resolution[5]
|
- Go to the installation folder.
- Open
DisplaySettings.ini (or create if it does not already exist).
- Add or modify the following text to the desired resolution:
[DisplaySettings]
ScreenWidth=1920
ScreenHeight=1080
|
Input
In-game key map settings.
In-game general control settings.
Set controller vibration[citation needed]
|
- Launch the game and create a profile if not done already.
- Go to
<path-to-game>\Profiles .
- Go into the appropriate
Profile # folder.
- Open the .ini file with a text editor.
- Change
EnableRumble=false to EnableRumble=true .
- Save the changes.
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
Remove OPENAL32.DLL in game folder; otherwise, it's 2.0 stereo.[citation needed] HRTF with OpenAL Soft library. |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
Game pauses on focus lost. |
EAX support |
|
Change UseEAX to true in AudioSettings.ini |
HRTF
Use OpenAL Soft
|
- Download OpenAL Soft from here.
- Open the downloaded zip file and extract
soft_oal.dll from openal-soft-1.19.1-bin.zip\openal-soft-1.19.1-bin\bin\Win32 .
- Rename
soft_oal.dll to OpenAL32.dll .
- Replace the
OPENAL32.dll in <path-to-game> with the extracted dll.
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
Fan translation, download. |
Polish |
|
|
|
Fan translation, download. |
Brazilian Portuguese |
|
|
|
Fan translation, download. |
Russian |
|
|
|
Local retail release only. Patch for digital release here. |
Spanish |
|
|
|
Fan translation, download. |
VR support
Issues unresolved
Smart camera option does not work
The smart (automatic) camera stays on, even if you disable it in the game options or through the game's configuration files.[7]
Thermometer bar in wrong location
When using widescreen resolutions, occasionally the 'thermometer' bar for Pyrokinesis will be displayed at the outer-edge of the screen rather than near the targeted object/creature. There are no known fixes to this bug.
Linux version differences
Mouse movement in this game feels entirely different from Windows (no zigzags, smoother; Likely no mouse acceleration).
Fullscreen issues
Fullscreen settings may require the player to disable and enable fullscreen in-game each time the game runs.[citation needed]
Issues fixed
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with dgVoodoo[6]
|
- Download the latest release of dgVoodoo.
- Copy
\MS\x86\D3D9.dll , dgVoodoo.conf , and dgVoodooCpl.exe to the game folder.
- Open
dgVoodooCpl.exe , and enable Enumerate refresh rates.
- In the DirectX tab, use the resolution selector combo box to set the desired hertz.
- Disable dgVoodoo Watermark to turn off the dgVoodoo logo during rendering.
|
Override refresh rate with D3Dx[6]
|
- Download D3Dx by Chiri.
- Copy
d3d9.dll and d3dx.ini to the game folder.
- Open
d3dx.ini .
- Change
refresh_rate=60 to desired hertz; e.g. refresh_rate=120 .
|
Object flickering on AMD hardware
- All AMD drivers after moving from Catalyst to Crimson (16.1) cause objects to flicker constantly, rendering the game almost unplayable.
Modify Game's Crimson Profile[citation needed]
|
- Right-click your desktop and click "AMD Radeon Settings".
- Under the Gaming tab, find or create Psychonauts' profile.
- Change the anti-aliasing method of Psychonauts to "Adaptive Multisampling" and apply.
|
Crashing
Use compatibility mode[citation needed]
|
- Run the game in compatibility mode for Windows 95.
- If the game still crashes then run the game in compatibility mode for Windows 98/ME instead.
|
Crash with 0xc0000005 error message
- May be caused by a corrupted/damaged game profile.
Delete save game profile[citation needed]
|
- Delete or move the affected profile under
<path-to-game>\Profiles\Profile # .
- Start the game and create a new profile.
|
Copy save game files to a new profile[citation needed]
|
- In step 2 above, ensure that you have created a profile that has exactly the same name as the one from which you want to recover saves. I do not know if this is necessary, but it follows my method.
- Copy/Paste all savegames from the lost profile to this new profile. HOPE that the game can read some of the data. If you still don't see savegames, or the test profile shows as damaged, systematically start with SavedGame0 and work through isolating each one to see if you can get data from any one of them while in the game (i.e. use only SavedGame0 from the old profile in the new profile, then ONLY SavedGame1, then ONLY SavedGame2, etc., then combinations, to recover as much data as possible).
- Play. I got my autosave back and my first save (I had several saves after it, but it seems they are gone). I hope you have at least that much success!
- Reconfigure yourself (or copy the .ini, but this is not tested).
|
Graphics error preventing startup
Error: "The game was unable to find a 32bpp display mode supported by your system in which to run. Your video card and monitor must minimally support 640x480x32bpp."
Create displaysettings.ini [citation needed]
|
- Create a file named
displaysettings.ini in the installation folder.
- Insert the following into said file:
[DisplaySettings]
ScreenWidth=640
ScreenHeight=480
FullScreen=true
VSync=true
FSAA=true
FSFX=true
AdvancedShading=true
Shadows=true
GammaCorrection=1.000000
- Change
ScreenWidth and ScreenHeight to the desired display resolution.
|
Windows 8.1/10 black screen on startup / Freezes loading screen
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
OpenGL |
2.0 |
OS X and Linux only. |
Shader Model support |
2 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
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|
|
macOS (OS X) | |
|
[8] Two versions exist: the Cider version released in 2011 by TransGaming Inc, which is a Wine wrapper in an app; and the 2013 native version by Ryan C. Gordon. Most digital outlets post-2015 sell the native version, but not all.[citation needed] |
Linux | |
|
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Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
Cutscenes |
Bink Video |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 SE |
2000, XP |
Processor (CPU) |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
4 GB | |
Video card (GPU) |
Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM DirectX 9.0c compatible
| Nvidia GeForce 5600 ATI Radeon 9600 128 MB of VRAM |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.6.8 | |
Processor (CPU) |
Intel Core Duo
| Intel Core i Series |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
4 GB | |
Video card (GPU) |
ATI Radeon X1600 Nvidia GeForce 8600GT Intel HD 3000 128 MB of VRAM
| ATI Radeon HD 3870 Nvidia GeForce 8800GT 512 MB of VRAM |
Linux |
|
Minimum |
Operating system (OS) |
|
Processor (CPU) |
2.0 GHz |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
4 GB |
Video card (GPU) |
128 MB of VRAM OpenGL 2.1 compatible |
Notes
References