Difference between revisions of "Crash Bandicoot 4: It's About Time"
From PCGamingWiki, the wiki about fixing PC games
(Added DRM notice; the store page mentions that an internet connection is required) |
(→System requirements: Added system requirements as seen on Battle.Net storepage.) |
||
Line 279: | Line 279: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
− | |minCPU = | + | |minCPU = Intel Core i3-4340 |
− | |minRAM = | + | |minCPU2 = AMD FX-6300 |
− | |minHD = | + | |minRAM = 8 GB |
− | |minGPU = | + | |minHD = 30 GB |
+ | |minGPU = Nvidia GeForce GTX 660 | ||
+ | |minGPU2 = AMD Radeon HD 7950 | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Core i5-2500k |
− | |recRAM = | + | |recCPU2 = AMD Ryzen 5 1600X |
+ | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 970 |
+ | |recGPU2 = AMD Radeon R9 390 | ||
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 21:09, 9 February 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Toys for Bob | |
Publishers | |
Activision | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | 2021[1] |
Reception | |
OpenCritic | 85 |
IGDB | 87 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Series | Crash Bandicoot |
Crash Bandicoot | |
---|---|
Crash Bandicoot N. Sane Trilogy | 2018 |
Crash Bandicoot 4: It's About Time | 2021 |
Crash Bandicoot (unofficial port) | 2023 |
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net |
- All versions require Battle.net DRM and a constant internet connection for all game modes.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-2500k AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
References
- ↑ Business Wire - Crash Bandicoot Makes His Way Four-Ward to Next-Gen Consoles, Switch, and PC in 2021! - last accessed on 2021-02-09