Difference between revisions of "Gal*Gun Returns"
From PCGamingWiki, the wiki about fixing PC games
(opencritic score and link, simpler wording of the haptic feedback note) |
KingKrouch (talk | contribs) (Made some changes to the mouse menu notes.) |
||
Line 135: | Line 135: | ||
|mouse sensitivity notes = Aiming is done by pointing a crosshair similar to a mouse cursor.<ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Checked by adjusting different sensitivity and inversion options in-game.}}</ref> | |mouse sensitivity notes = Aiming is done by pointing a crosshair similar to a mouse cursor.<ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Checked by adjusting different sensitivity and inversion options in-game.}}</ref> | ||
|mouse menu = false | |mouse menu = false | ||
− | |mouse menu notes = Enter, escape, arrow keys are used for menu navigation | + | |mouse menu notes = {{Key|Enter}}, {{Key|escape}}, and arrow keys are used for menu navigation. {{Key|1}}/{{Key|2}}/{{Key|3}} are used for specific choice dialogue segments.<ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Tested Keyboard and Mouse support.}}</ref> |
|invert mouse y-axis = false | |invert mouse y-axis = false | ||
|invert mouse y-axis notes = "Vertical Axis Aiming" and "Horizontal Axis Aiming" settings only affect controller analog stick input. Mouse input uses operating system mouse settings.<ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Checked by adjusting different sensitivity and inversion options in-game.}}</ref> | |invert mouse y-axis notes = "Vertical Axis Aiming" and "Horizontal Axis Aiming" settings only affect controller analog stick input. Mouse input uses operating system mouse settings.<ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Checked by adjusting different sensitivity and inversion options in-game.}}</ref> |
Revision as of 15:17, 9 February 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Inti Creates | |
Publishers | |
PQube Limited | |
Release dates | |
Windows | February 12, 2021 |
Reception | |
OpenCritic | 73 |
Taxonomy | |
Modes | Singleplayer |
Genres | Rail shooter |
Art styles | Anime |
Series | Gal*Gun |
Gal*Gun | |
---|---|
Gal*Gun: Double Peace | 2016 |
Gal*Gun VR | 2017 |
Gal*Gun 2 | 2018 |
Gal*Gun Returns | 2021 |
Gal*Gun Returns is an upcoming single-player rail shooter game in the Gal*Gun series. It is a remaster of the original 2011 console releases, with most of the DLC included.
The game is locked to 30 FPS and contains limited resolution options.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam (unavailable) | Demo version is available. |
- This game is not available yet.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGunReturns\<user-id>\Config.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1425730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGunReturns\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1425730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to five pre-defined 16:9 resolutions.[Note 2] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | "Fullscreen" display mode runs in a borderless window. Limited to 16:9 aspect ratio.[1] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 30 FPS. Game speed is tied to frame rate.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Aiming is done by pointing a crosshair similar to a mouse cursor.[3] | |
Mouse input in menus | ↵ Enter, Esc, and arrow keys are used for menu navigation. 1/2/3 are used for specific choice dialogue segments.[4] | |
Mouse Y-axis inversion | "Vertical Axis Aiming" and "Horizontal Axis Aiming" settings only affect controller analog stick input. Mouse input uses operating system mouse settings.[5] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Can be adjusted via the "Crosshair Speed" setting. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be toggled with the "Vibration" setting. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | Steam Input has issues hooking to in-game inputs.[6] | |
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects and Voice. Individual girls can be selectively muted. |
|
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core i5-4460 AMD FX-8320 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon R7 370 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 390 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1425730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1425730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
•1280x720
•1600x900
•1920x1080
•2560x1440
•3840x2160
References
- ↑ Verified by User:KingKrouch on 2021-02-08
- Tested by changing resolution options on a 2560x1080 display.
- ↑ Verified by User:KingKrouch on 2021-02-08
- Tested by capping the framerate lower than 30FPS.
- ↑ Verified by User:KingKrouch on 2021-02-09
- Checked by adjusting different sensitivity and inversion options in-game.
- ↑ Verified by User:KingKrouch on 2021-02-09
- Tested Keyboard and Mouse support.
- ↑ Verified by User:KingKrouch on 2021-02-09
- Checked by adjusting different sensitivity and inversion options in-game.
- ↑ Verified by User:KingKrouch on 2021-02-09
- Tested by attempting to use DualSense and Xbox One controllers with Steam Input.