Difference between revisions of "Silent Hill 2: Director's Cut"
m (Redundant edit.) |
(Adding middleware and updating the taxonomy.) |
||
Line 13: | Line 13: | ||
{{Infobox game/row/reception|IGDB|silent-hill-2|90}} | {{Infobox game/row/reception|IGDB|silent-hill-2|90}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/ | + | {{Infobox game/row/taxonomy/monetization | }} |
− | {{Infobox game/row/taxonomy/ | + | {{Infobox game/row/taxonomy/microtransactions | }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person }} | {{Infobox game/row/taxonomy/perspectives | Cinematic camera, Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Survival horror }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, Horror, North America }} | ||
+ | {{Infobox game/row/taxonomy/series | Silent Hill }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
Line 28: | Line 36: | ||
{{Introduction | {{Introduction | ||
|introduction = '''''Silent Hill 2: Director's Cut''''' is a [[:Category:Survival horror|survival horror]] game developed by [[Company:Team Silent|Team Silent]], ported by [[Company:Creature Labs|Creature Labs]], and published by [[Company:Konami|Konami]]. It is the second installment in the ''[[:Series:Silent Hill|Silent Hill]]'' series. | |introduction = '''''Silent Hill 2: Director's Cut''''' is a [[:Category:Survival horror|survival horror]] game developed by [[Company:Team Silent|Team Silent]], ported by [[Company:Creature Labs|Creature Labs]], and published by [[Company:Konami|Konami]]. It is the second installment in the ''[[:Series:Silent Hill|Silent Hill]]'' series. | ||
− | |release history = The game was originally released for the PlayStation 2 on September 21, 2001 worldwide. The game later received an extended ''Director's Cut'' version on PlayStation 2 as a Greatest Hits re-release, Xbox, and PC, which added a new ''Born from a Wish'', a secret UFO ending, and for the PC version, a quick-save function, real-time weapon swapping, and a movie gallery. The PC also version features improved flashlight lighting like in the Xbox port, however, it also has a number of inaccuracies, missing or downgraded effects, and lower audio and {{Term|FMV}} quality than previous versions.<ref>{{Refurl|url=https://www.youtube.com/watch?v=nna2yt1c9gI&t=723|title=DF Retro: Silent Hill 2 - Horror Perfected on PS2/Xbox/PC/PS3 - YouTube|date=2020-11-01}}</ref> It also has compatibility issues with newer versions of Windows and hardware (see [[#Issues fixed|here]] for details). | + | |release history = The game was originally released for the PlayStation 2 on September 21, 2001 worldwide. The game later received an extended ''Director's Cut'' version on PlayStation 2 as a Greatest Hits re-release, Xbox, and PC, which added a new ''Born from a Wish'' scenario, a secret UFO ending, and for the PC version, a quick-save function, real-time weapon swapping, and a movie gallery. The PC also version features improved flashlight lighting like in the Xbox port, however, it also has a number of inaccuracies, missing or downgraded effects, and lower audio and {{Term|FMV}} quality than previous versions.<ref>{{Refurl|url=https://www.youtube.com/watch?v=nna2yt1c9gI&t=723|title=DF Retro: Silent Hill 2 - Horror Perfected on PS2/Xbox/PC/PS3 - YouTube|date=2020-11-01}}</ref> It also has compatibility issues with newer versions of Windows and hardware (see [[#Issues fixed|here]] for details). |
|current state = There has been growing efforts by modders to fix the issues with the PC version, starting with [https://github.com/emoose/sh2proxy sh2proxy] by emoose to address compatibility issues and implement widescreen support for the game. It has since been succeeded by [http://enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition], a community-driven project for the PC version that restores features from the original PlayStation 2 version, adds support for HD and widescreen resolutions, improved controller support, and other quality-of-life improvements. | |current state = There has been growing efforts by modders to fix the issues with the PC version, starting with [https://github.com/emoose/sh2proxy sh2proxy] by emoose to address compatibility issues and implement widescreen support for the game. It has since been succeeded by [http://enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition], a community-driven project for the PC version that restores features from the original PlayStation 2 version, adds support for HD and widescreen resolutions, improved controller support, and other quality-of-life improvements. | ||
}} | }} | ||
Line 44: | Line 52: | ||
==Essential improvements== | ==Essential improvements== | ||
− | |||
===[http://enhanced.townofsilenthill.com/SH2 Silent Hill 2: Enhanced Edition]=== | ===[http://enhanced.townofsilenthill.com/SH2 Silent Hill 2: Enhanced Edition]=== | ||
{{++}} ''Silent Hill 2: Enhanced Edition'' is a collection of unofficial mods which implement widescreen resolution support, add PlayStation 2 quality audio and fog that were missing from the PC version, improve controller support and much more.<ref>[http://enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition - Installation Guide]</ref> | {{++}} ''Silent Hill 2: Enhanced Edition'' is a collection of unofficial mods which implement widescreen resolution support, add PlayStation 2 quality audio and fog that were missing from the PC version, improve controller support and much more.<ref>[http://enhanced.townofsilenthill.com/SH2/ Silent Hill 2: Enhanced Edition - Installation Guide]</ref> | ||
Line 369: | Line 376: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 8 | + | |direct3d versions = 8.1 |
− | |direct3d notes = | + | |direct3d notes = For DirectX 9 support, use [[#Silent Hill 2: Enhanced Edition|Silent Hill 2: Enhanced Edition]]. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 387: | Line 394: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 1.4 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
Line 398: | Line 405: | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = ADX | ||
+ | |audio notes = Sound files are quality and missing details compared to the PlayStation 2 version. The original audio files be restored into the PC version with [[#Silent Hill 2: Enhanced Edition|Silent Hill 2: Enhanced Edition]] and installing the [[#Silent Hill 2 Audio Enhancement Pack|Audio Enhancement Pack]]. | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = FMVs are compressed and plays at 30 FPS instead 60 FPS compared to the PlayStation 2 version. The FMVs can be improved [[#Silent Hill 2: Enhanced Edition|Silent Hill 2: Enhanced Edition]] and installing the [[#Silent Hill 2 FMV Enhancement Pack|FMV Enhancement Pack]]. | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Revision as of 18:22, 5 November 2020
Developers | |
---|---|
Team Silent | |
Windows | Creature Labs |
Publishers | |
Konami | |
Release dates | |
Windows | December 2, 2002 |
Reception | |
Metacritic | 70 |
IGDB | 90 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, Third-person |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic |
Themes | Contemporary, Horror, North America |
Series | Silent Hill |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill: The Arcade (unofficial port) | 2014 |
Silent Hill 2 | 2024 |
Silent Hill 2: Director's Cut is a survival horror game developed by Team Silent, ported by Creature Labs, and published by Konami. It is the second installment in the Silent Hill series.
The game was originally released for the PlayStation 2 on September 21, 2001 worldwide. The game later received an extended Director's Cut version on PlayStation 2 as a Greatest Hits re-release, Xbox, and PC, which added a new Born from a Wish scenario, a secret UFO ending, and for the PC version, a quick-save function, real-time weapon swapping, and a movie gallery. The PC also version features improved flashlight lighting like in the Xbox port, however, it also has a number of inaccuracies, missing or downgraded effects, and lower audio and FMV quality than previous versions.[1] It also has compatibility issues with newer versions of Windows and hardware (see here for details).
There has been growing efforts by modders to fix the issues with the PC version, starting with sh2proxy by emoose to address compatibility issues and implement widescreen support for the game. It has since been succeeded by Silent Hill 2: Enhanced Edition, a community-driven project for the PC version that restores features from the original PlayStation 2 version, adds support for HD and widescreen resolutions, improved controller support, and other quality-of-life improvements.
General information
- Silent Hill Wiki - A wiki for the series
- Silent Hill Memories - Informative site
- Silent Hill 2: Enhanced Edition Installation Guide
Availability
- There are two versions: the North American version and the European Director's Cut version. If the title screen lacks "Director's Cut" on it, it's the North American version. Both versions include the extra scenario Born from a Wish along with an extra UFO ending.
Essential improvements
Silent Hill 2: Enhanced Edition
- Silent Hill 2: Enhanced Edition is a collection of unofficial mods which implement widescreen resolution support, add PlayStation 2 quality audio and fog that were missing from the PC version, improve controller support and much more.[2]
- All improvements in this section are included in the full installation of the Enhanced Edition collection.
Silent Hill 2 FMV Enhancement Pack
- The PC version's FMV videos were re-encoded in Bink format and run at 30FPS instead of 60 on PlayStation 2.[3]
- The FMV Enhancement Pack improves the quality and upscales the resolution of the FMVs.
Silent Hill 2 Audio Enhancement Pack
- The PC version's audio is compressed and lacks detail in comparison to the PlayStation 2 version.[4]
- The Audio Enhancement Pack replaces the PC version's audio files with the original, higher quality PlayStation 2 ones.
Silent Hill 2 PC Fix by Steam006
- A fix which adds new features and fixes some bugs.
- Do not use this fix if you plan to follow the Silent Hill 2: Enhanced Edition installation method.
Instructions[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
-
keyconf.dat
stores input bindings. -
language.ini
stores language settings. -
options.ini
stores gameplay and volume settings. -
settings.ini
stores video and audio settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\data\save\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Silent Hill 2: Enhanced Edition. | ||
Multi-monitor | |||
Ultra-widescreen | Use Silent Hill 2: Enhanced Edition. | ||
4K Ultra HD | Use Silent Hill 2: Enhanced Edition. | ||
Field of view (FOV) | |||
Windowed | Use Silent Hill 2: Enhanced Edition, then set EnableWndMode in d3d8.ini to 1 . |
||
Borderless fullscreen windowed | Use Silent Hill 2: Enhanced Edition, then set FullscreenWndMode in d3d8.ini to 1 . This also requires EnableWndMode to enabled as well. |
||
Anisotropic filtering (AF) | Use Silent Hill 2: Enhanced Edition, then set AnisotropicFiltering in d3d8.ini between 2 to 16 ; setting this value to 1 will automatically use the highest amount supported by your video card, and 0 will disable anisotropic filtering. |
||
Anti-aliasing (AA) | Use Silent Hill 2: Enhanced Edition. For SMAA, set EnableSMAA in d3d8.ini to 1 . Alternatively, GPU-based MSAA can be forced via your video card's respective control panel; see here for instructions and recommended settings. |
||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 30 FPS. See High frame rate. | ||
120+ FPS |
High frame rate
Change the frame rate cap[5] |
---|
; Controls the frame rate limit, but it may cause bugs if increased above 30 FPS. FPSLimit = 60
|
Change noise effect resolution
Change IncreaseNoiseEffectRes[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons cannot be remapped with other keys. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Not supported in the pause menu. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. | |
Full controller support | ||
Controller remapping | Use Silent Hill 2: Enhanced Edition to assign multiple actions to any button. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Controller support. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | DirectInput only. Use Silent Hill 2: Enhanced Edition to restore vibration for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- Analog triggers and vibration on XInput controllers won't function without workarounds.
Fix triggers and vibration[8] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Background music and sound effects. | |
Surround sound | Up to 7.0 output.[9] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | DirectSound3D. |
- May require DirectSound3D restoration software to restore hardware-accelerated 3D sound functionality on Windows Vista and later. (IndirectSound Included in Silent Hill 2: Enhanced Edition)
Localizations
- Use Silent Hill 2: Enhanced Edition to restore the language selection in the options menu.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation, download. | |||
Simplified Chinese | Fan translation, download. | |||
French | ||||
German | ||||
Italian | ||||
Polish | Fan translation, download. Includes a widescreen patch. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Fan translation by «HomeTown.ru / Ashigaru». | |||
Spanish | ||||
Indonesian | Fan translation, download. |
Issues unresolved
Issues when playing the game at 60 FPS
- Playing the game at 60 FPS causes various bugs which are as follows.[10]
- The intensity/effectiveness of the motion blur is reduced by half.
- The bullet casing sound effects for the handgun and shotgun glitch out.
- Animation for James transcribing notes onto his map is twice as fast.
- James' inner monologue (immediately upon exiting the hospital) may run twice as fast now.
- Water animates/moves quicker in all areas (James rowing on the lake, water in the labyrinth, etc) and drains twice as fast during the RPT Apartment boss fight.
- The flames in Angela's staircase move twice as fast now.
- The flashlight dies out twice as fast in the prison bug room.
- The "ritual" prison monster's footsteps happen way too fast.
Issues fixed
Music fades randomly and sound loops
- The game can only run stably on a single core.
Limit the game to one CPU core[citation needed] |
---|
|
Game hangs at startup
- On Windows 7, having single core affinity enabled through Silent Hill 2: Enhanced Edition may prevent the game from running.
Disable SingleCoreAffinity on Windows 7[11] |
---|
|
Clicking or popping sound effects
Use AudioClipDetection[12] |
---|
|
Textures appear as solid white surfaces
Use WhiteShaderFix[13] |
---|
|
"Insert a disc" message in the ending
Rename ending.bik[14] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | For DirectX 9 support, use Silent Hill 2: Enhanced Edition. |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | ADX | Sound files are quality and missing details compared to the PlayStation 2 version. The original audio files be restored into the PC version with Silent Hill 2: Enhanced Edition and installing the Audio Enhancement Pack. |
Cutscenes | Bink Video | FMVs are compressed and plays at 30 FPS instead 60 FPS compared to the PlayStation 2 version. The FMVs can be improved Silent Hill 2: Enhanced Edition and installing the FMV Enhancement Pack. |
Silent Hill 2 HD Collection Voice Pack
- This replaces the original voice acting with the new voices from the Silent Hill HD Collection release.[15]
- The HD Voice Pack includes and integrates the Audio Enhancement Pack and FMV Enhancement Pack for its audio improvements.
- The HD Collection voices are very divisive and often considered to be inferior to the original voice acting.
Make James run without slowing down
Apply unlimited stamina hack[16] |
---|
|
Disable background fog
Disable fogging[17] |
---|
|
Add icon to executable file
-
sh2pc.exe
may have no icon set by default.
Set icon with Rcedit[18] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | AMD Athlon - 700 MHz Intel Pentium - 700 MHz |
AMD Athlon - 1 GHz Intel Pentium - 1 GHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 1.8 GB | 2.3 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ DF Retro: Silent Hill 2 - Horror Perfected on PS2/Xbox/PC/PS3 - YouTube - last accessed on 2020-11-01
- ↑ Silent Hill 2: Enhanced Edition - Installation Guide
- ↑ DF Retro: Silent Hill 2 - Horror Perfected on PS2/Xbox/PC/PS3
- ↑ Silent Hill 2 Sound Comparison (PC vs PS2) - YouTube
- ↑ Silent Hill 2 FPS won't increase beyond 30 FPS · Issue #826 · ThirteenAG/WidescreenFixesPack
- ↑ Does SH2 Enhanced Edition support 60 fps? - Reddit Silent Hill 2 Forum
- ↑ Silent Hill 2: Enhanced Edition - Configuration Examples
- ↑ Silent Hill 2: Enhanced Edition - Update Video #3 - YouTube
- ↑ PC Gaming Surround Sound Round-up
- ↑ Side effects playing the game at 60 FPS · Issue #28 · elishacloud/Silent-Hill-2-Enhancements
- ↑ Troubleshooting · AeroWidescreen/NFS-SH-WidescreenFixWiki Wiki
- ↑ Silent Hill 2: Enhanced Edition - Configuration Details
- ↑ Silent Hill 2: Enhanced Edition - Installation Guide
- ↑ Silent Hill 2 Director's Cut PC Ending Troubles : silenthill
- ↑ Voice Comparison
- ↑ Silent Hill 2 stamina fix · Issue #344 · ThirteenAG/WidescreenFixesPack
- ↑ DxWnd / Discussion / General Discussion:Silent Hill 2: no sound on alt-tab
- ↑ SH2 Options/Inventory Font Resolution · Issue #375 · ThirteenAG/WidescreenFixesPack