Difference between revisions of "Star Wars: Jedi Knight II - Jedi Outcast"
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Solarstrike (talk | contribs) (→Other information: Added PPC OS X info.) |
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|windows 64-bit exe = hackable | |windows 64-bit exe = hackable | ||
|windows exe notes = A [[#Source ports|source port]] is required for 64-bit executables.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community]</ref> | |windows exe notes = A [[#Source ports|source port]] is required for 64-bit executables.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community]</ref> | ||
− | |macos 32-bit app | + | |mac os x powerpc app = true |
− | |macos 64-bit app | + | |macos intel 32-bit app = true |
− | |macos app notes = 32-bit only.<ref>[https://support.aspyr.com/hc/en-us/articles/360000214186 MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support]</ref> A [[#Source ports|source port]] is required for 64-bit.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community]</ref> | + | |macos intel 64-bit app = hackable |
+ | |macos app notes = Intel support requires a patch, but is 32-bit only.<ref>[https://support.aspyr.com/hc/en-us/articles/360000214186 MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support]</ref> A [[#Source ports|source port]] is required for 64-bit.<br/>Some mods may not work with 64-bit binaries.<ref>[https://community.moviebattles.org/threads/solved-mbii-with-arch-linux-and-openjk.5608/#post-57041 Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community]</ref> | ||
|linux 32-bit executable= hackable | |linux 32-bit executable= hackable | ||
|linux 64-bit executable= hackable | |linux 64-bit executable= hackable |
Revision as of 16:26, 17 August 2019
Developers | |
---|---|
Raven Software | |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Publishers | |
LucasArts | |
Activision | |
Mac OS | Aspyr Media |
macOS (OS X) | Aspyr Media |
Disney Interactive Studios | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | March 26, 2002 |
Mac OS (Classic) | November 1, 2002 |
macOS (OS X) | November 1, 2002 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Jedi Outcast's source code was initially released in 2013, however it was quickly pulled off by Raven Software. A mirror of the source code is available.
General information
- Wookieepedia - A huge wiki dedicated to the Star Wars universe
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Requires CD in disc drive to run Singleplayer. | |||
Discord | Included with Incorrect store feature name. See here for available options.. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Origin | Included with EA Play. | |||
Steam |
- The digital releases (excluding the GOG.com version) do not include a manual; digital scans can be downloaded from ReplacementDocs.
- A demo is available. See Demo exclusive level for more information.
- Linux compatibility is only achieved via the unofficial source port.
- A faithful higher quality icon for Windows can be found in the Files section.
Essential improvements
Patches
Windows Patch 1.04
- For retail release only. Includes multiplayer bug fixes and corrects balance issues. Digital re-releases are already patched.
OS X Patch 1.04
- It is included in the Steam and Mac App Store versions, and is required in order to run the OS X version on modern Macs.
Skip intro videos
Use intro skip |
---|
Use the Jedi Outcast intro skip. |
Higher quality music and sound effects
- Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[1] |
---|
--or-- seta s_kHz "44" |
High resolution loading screens
Use HD Loading Screens pack[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\*.cfg[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 2] |
-
jk2config.cfg
contains single player settings. -
jk2mpconfig.cfg
contains multiplayer settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GameData\base\saves\[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/6030/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video settings
Widescreen resolution
Running the game in widescreen resolution[2] |
---|
Notes
|
Crosshair improvements
Edit configuration files[citation needed] |
---|
cg_dynamicCrosshair "0" # Disables auto-aim (the crosshair "jumping" onto enemies) cg_crosshairSize "12" # Makes crosshair half default size. Lower to 2 for just a dot. cg_crosshairX "3" # Moves crosshair slightly right to line up with where weapon fire actually hits cg_crosshairY "5" # Moves crosshair slightly down to line up with where weapon fire actually hits cg_crosshairIdentifyTarget "0" # Disables crosshair turning red on enemies and green on friendlies cg_crosshairForceHint "0" # Disables hints to use a force power on the targeted enemy |
Disable head bob
- The option exists in Setup -> Options -> View Swaying, but is not always functional.
Edit configuration files[citation needed] |
---|
seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" |
Input settings
Toggle crouch
Add lines to config[1] |
---|
set duck "+movedown; set crouchToggle vstr stand; echo ^3Crouching...^7" set stand "-movedown; set crouchToggle vstr duck; echo ^2Standing...^7" set crouchToggle "vstr duck" bind c "vstr crouchToggle" Notes
|
Audio settings
Restore surround sound and EAX
Rename the OpenAL DLL[3] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | Dub only included in retail version. For GOG.com or Steam version see here. | |||
Traditional Chinese | ||||
Russian | Fan translation by «ENPY Studio» |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Dedicated server software is available for Windows and Linux. | |
Self-hosting | ||
Direct IP | Via New Favorite option in server browser. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 28060, 28061, 28062, 28070-28081 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | Use the Jedi Knight II: Jedi Outcast VR Mod and Revive Compatibility Layer. | ||
Oculus VR (LibOVR) | Use the Jedi Knight II: Jedi Outcast VR Mod. | ||
Windows Mixed Reality | Use the Jedi Knight II: Jedi Outcast VR Mod and Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Game is too dark or desktop/Steam overlay is too bright
Config edit[4] |
---|
|
Crash on launch on Intel integrated graphics
Replace the OpenGL file[1] |
---|
|
Mouse Drift
Replace the OpenGL file[citation needed] |
---|
|
Disable display scaling[5] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | A 3Dfx-compatible mode does exist despite no Voodoo cards being officially supported.[citation needed] |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | A source port is required for 64-bit executables. Some mods may not work with 64-bit binaries.[6] |
||||
macOS (OS X) | Intel support requires a patch, but is 32-bit only.[7] A source port is required for 64-bit. Some mods may not work with 64-bit binaries.[8] |
||||
Linux | A source port is required. Some mods may not work with 64-bit binaries.[9] |
||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL, DirectSound3D | Type s_UseOpenAL 1 in the console, then restart the game. May limit sampling rate to 22KHz.[citation needed] |
Input | Immersion Foundation Classes (IFC) |
Demo exclusive level
The demo version of the game features a level, "Mission at Alzoc III", that is not included in the main game. This can be played in the full game the without installing it separately.
Play demo level with full game manually[citation needed] |
---|
|
Play demo level with full game using batch file[citation needed] |
---|
|
Enable full dismemberment
Configuration Files[1] |
---|
seta g_saberRealisticCombat "3" seta g_dismemberment "3" seta g_dismemberProbabilities "3"
seta g_saberRealisticCombat "1" helpusobi "1"
|
Source ports
Name | Description | |
---|---|---|
OpenJK |
|
|
Jedi Outcast Linux |
|
|
Oculus Rift support for Jedi Outcast |
|
- For Linux, Jedi Outcast Linux is recommended for single-player.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 OSR2 | 98SE, ME, 2000, XP |
Processor (CPU) | Intel Pentium II 350 MHz AMD Athlon 350 MHz |
Intel Pentium III 500 MHz AMD Athlon 500 MHz |
System memory (RAM) | 64 MB 128 MB for 2000 and XP |
128 MB |
Hard disk drive (HDD) | 620 MB | 820 MB |
Video card (GPU) | 16 MB of VRAM OpenGL 1.1 compatible DirectX 8.0a compatible | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 1.8 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 665 MB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 Intel HD 3000 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/6030/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (6030) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Expack3 on 2017-12-13
- ↑ Star Wars Jedi Knight II: Jedi Outcast | WSGF
- ↑ https://web.archive.org/web/20130602090134/http://connect.creativelabs.com/alchemy/Lists/Games/AllItems.aspx
- ↑ Verified by User:Flang on 2018-08-14
- ↑ https://steamcommunity.com/app/6030/discussions/0/492378806378021937/#c458604254420400667
- ↑ Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
- ↑ MacOS Catalina, 64-bit, 32-bit, and related Questions – Aspyr Support
- ↑ Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community
- ↑ Technical Issue - [solved] MBII with Arch Linux and openJK | Movie Battles II Community