Difference between revisions of "Shift 2 Unleashed"
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|uplay notes = | |uplay notes = | ||
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|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
+ | |mouse sensitivity = unknown | ||
+ | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
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|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
+ | |controller sensitivity = unknown | ||
+ | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= Option in "Advanced Control" Settings | |invert controller y-axis notes= Option in "Advanced Control" Settings | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
+ | |button prompts = unknown | ||
+ | |button prompts notes = | ||
+ | |controller hotplug = unknown | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = unknown | ||
+ | |haptic feedback notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
}} | }} | ||
Revision as of 06:25, 15 September 2015
Developers | |
---|---|
Slightly Mad Studios | |
Publishers | |
Electronic Arts | |
Engines | |
Madness Engine | |
Release dates | |
Windows | March 29, 2011 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Retail | Limited Edition | |||
Amazon.com | ||||
Origin | ||||
Steam | Includes free DLC pack. Redeemable on Origin as well. |
Digital Rights Management (DRM)
Uses TAGES Solidshield with a 5 machine activation limit. Requires account activation through EA servers.
DLC and expansion packs
Name | Notes | |
---|---|---|
PC DLC Pack | Free download containing Legends Pack and Speedhunters Pack; Origin downloads available for all versions (DVD, Origin, Non-Origin). |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47920/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47920/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
Input settings
Input lag where you steer but the car doesn't respond for a significant amount of time can be resolved by changing the DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselecting the "Custom" controller scheme in game.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Issues unresolved
Intermittent flickering in cockpit view on Nvidia Maxwell GPUs
- Players have reported an issue with Nvidia's Maxwell video cards where a single black frame is rendered at random moments when using cockpit view.[1][2]
Issues fixed
A poster on NoGripRacing details numerous fixes for a number of problems here.
Should it be deleted, the text of the post is as follows:
Issues:
- Low graphics quality
- Low FPS and stutters
- Input lag
- Poor FFB
- Cars feel like floating instead of driving on asphalt
- AA not working
- Settings (car set-up, graphics) do not stick
Solutions:
- Force AF to 16x through the gfx card driver
- http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722
- Edit DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselect controller scheme in game (to custom pad of course). Should work with custom wheel file as well. Disbale 'Allow Game To Adjust Settings' in Logitech Profiler.
- FFB is different for sure in Shift 2. The one thing really missing is tyre grip in the FFB.
- This is mostly caused by the default set-ups being very loose. See this thread for how to tweak set-ups for more responsive handling.
- Apparently AA in S2U is software-based that makes the 'classic' AA not work. With ATI cards, you can enable Morphological Filtering in the driver, this gives good AA but comes with a huge performance drop. For nVidia cards, read this thread.
- To save a set-up, use the Shift button. However, there seems to be a bug in the game that reverts changed values to their old values.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista SP2, 7 | 7 |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz AMD Athlon X2 64 2.4GHz |
Intel Core 2 Duo E6600 2.4GHz AMD Phenom 8400 Triple-Core |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 7 GB | 10 GB |
Video card (GPU) | NVidia GeForce 8 Series ATI HD3000 Series 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47920) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cleanup
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)