Difference between revisions of "DiRT 3"
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|uplay notes = | |uplay notes = | ||
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|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
+ | |mouse sensitivity = unknown | ||
+ | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
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|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
+ | |controller sensitivity = unknown | ||
+ | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= Fully remappable. | |invert controller y-axis notes= Fully remappable. | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
+ | |button prompts = unknown | ||
+ | |button prompts notes = | ||
+ | |controller hotplug = unknown | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = unknown | ||
+ | |haptic feedback notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
}} | }} | ||
Revision as of 11:34, 15 September 2015
Developers | |
---|---|
Codemasters | |
Publishers | |
Codemasters | |
Engines | |
EGO 2.0 | |
Release dates | |
Windows | May 24, 2011 |
macOS (OS X) | January 29, 2015 |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Colin McRae Rally | 1998 |
Colin McRae Rally 2.0 | 2000 |
Colin McRae Rally 3 | 2003 |
Colin McRae Rally 04 | 2004 |
Colin McRae Rally 2005 | 2004 |
Colin McRae: DiRT | 2007 |
Colin McRae: DiRT 2 | 2009 |
DiRT 3 | 2011 |
DiRT Showdown | 2012 |
Colin McRae Rally (2014) | 2014 |
DiRT Rally | 2015 |
DiRT 4 | 2017 |
DiRT Rally 2.0 | 2019 |
DIRT 5 | 2020 |
Key points
- The game features full keyboard support but an Xbox 360 Controller is recommended.
- Owners of GFWL version on Steam get Complete Edition for free as a separate library entry.
- Benchmark included.
General information
- Steam Community Discussions
- Steam Community Discussions (Complete Edition)
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Developer website | Complete Edition. | |||
Amazon.com | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | Complete Edition, OS X only. Does not support online multiplayer. | |||
Steam | Complete Edition |
- All non-Steam Windows versions require Games for Windows - LIVE.
- Retail product keys activate on Steam.[1]
Essential improvements
Skip intro videos
Instructions |
---|
Utilities
Dirt3FovChange allows the modification of the field of view of DiRT 3's in-game cameras.[2] It serves as a frontend for another program called binXml whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.[3] Dirt3FovChange was originally posted as an archive containing binXml here. See the field of view section below for instructions.
- Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games.[4] This can be further substantiated by the fact that binXml was originally designed to handle GRID's own encrypted xml files.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/321040/pfx/[Note 1] |
- Some other non user-specific configuration files are stored with the game data. See the Field of view (FOV) section for more information.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/321040/pfx/[Note 1] |
- Saves are not compatible between the Steamworks and Games for Windows - LIVE versions.
- Steam saved game data location appears to be a placeholder and remains empty; look for files in the My Games folder
Replay data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/321040/pfx/[Note 1] |
- Regardless of where the game is installed, it will attempt to use the %PROGRAMDATA% area to store the in-game replays. The game will work with a Windows NTFS junction point, allowing the folder to be mapped to alternate locations/drives.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Complete Edition only. |
Video settings
Field of view (FOV)
The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named cameras.xml
. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: <path-to-game>\cars\models
.
These files can be batch edited using Dirt3FovChange although DLC cars may prove problematic as their data is reportedly stored in a different location. Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.
Notes about this fix:
- This method is reliable and stable: modifications can be made on-the-fly, while in a race.
How-to
Instructions |
---|
Result
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
- Online play in the Games for Windows - LIVE version requires a Microsoft account (optional for offline play).
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Split-screen. | ||
LAN play | ||||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Force DirectX 9
Instructions |
---|
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video | |
Multiplayer | Games for Windows - LIVE, Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | AMD Athlon 64 X2 2.8 GHz Intel Pentium D 2.8 GHz |
AMD Phenom II Intel Core i7 |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | ATI Radeon HD 2000 Nvidia GeForce 8000 Series 256 MB of VRAM DirectX 11 compatible | AMD Radeon HD 6000 Series 1 GB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX Compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9.5 | 10.10.2 |
Processor (CPU) | Intel 2.0 GHz | Intel 2.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | AMD Radeon HD 4670 Nvidia GeForce GT 120 Intel HD 4000 256 MB of VRAM | AMD Radeon HD 6970 Nvidia GeForce GTX 650 Intel Iris Pro 1 GB of VRAM |
- The game is optimised for AMD/ATI graphics cards.
Notes
- ↑ 1.0 1.1 1.2 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/321040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (321040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cleanup
- Windows
- OS X
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid template usage (Fixbox)
- Invalid section order
- Pages with broken file links
- Invalid template usage (Image)
- Invalid template usage (Save game cloud syncing)
- Local multiplayer games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)