Difference between revisions of "TNN Outdoors Pro Hunter 2"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) |
||
Line 96: | Line 96: | ||
==Video== | ==Video== | ||
+ | {{Image|TNN Outdoors Pro Hunter 2 - Video Settings.png|Video settings.}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 150: | Line 151: | ||
==Input== | ==Input== | ||
+ | {{Image|TNN Outdoors Pro Hunter 2 - Keyboard Settings.png|Keyboard settings.}} | ||
+ | {{Image|TNN Outdoors Pro Hunter 2 - Mouse Settings.png|Mouse settings.}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 214: | Line 217: | ||
==Audio== | ==Audio== | ||
+ | {{Image|TNN Outdoors Pro Hunter 2 - Audio Settings.png|Audio settings.}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 320: | Line 324: | ||
{{API | {{API | ||
|direct3d versions = 6 | |direct3d versions = 6 | ||
− | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").}}</ref> | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=According to System Informer, the game loads d3dim.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").}}</ref> |
|directdraw versions = 6 | |directdraw versions = 6 | ||
− | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-07|comment=According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").}}</ref> | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-07|comment=According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").}}</ref> |
|wing = | |wing = | ||
|wing notes = | |wing notes = |
Revision as of 18:32, 3 May 2024
Developers | |
---|---|
Monolith Productions | |
Publishers | |
ASC Games | |
Engines | |
LithTech 1.2 | |
Release dates | |
Windows | November 4, 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Hunting, Shooter |
Art styles | Realistic |
Series | TNN |
TNN | |
---|---|
TNN Motor Sports Hardcore 4x4 | 1997 |
TNN Outdoors Pro Hunter | 1998 |
TNN Outdoors Pro Hunter 2 | 1999 |
TNN Motorsports Hardcore TR | 2015 |
TNN Outdoors Pro Hunter 2 is a singleplayer and multiplayer first-person action, FPS, hunting and shooter game in the TNN series.
General information
- Official site - retrieved with Wayback machine from March 4, 2000.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\AUTOEXEC.CFG[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\HUNTERS\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Use the FOV Fix. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Widescreen resolution
Edit autoexec.cfg[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1.0. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | unknown |
UDP | unknown |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Installing on 64-bit systems
- This game comes with a 16-bit InstallShield installer, which won't work on modern systems.
Use 32-bit installer[2] |
---|
|
Keyboard and mouse don't work despite setting the controls
Instructions[2] |
---|
enabledevice "##keyboard" enabledevice "##mouse" rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2" scale "##mouse" "##y-axis" 0.004625 rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1" scale "##mouse" "##x-axis" 0.004625 |
Mouse movement jittery/skipping pixels
Wrap the old DirectInput calls into DirectInput 8[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | [4] |
DirectDraw | 6 | Software renderer mode.[5] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | DirectInput | |
Cutscenes | Smacker Video Technology |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 233 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 3 MB | 234 MB |
Video card (GPU) | 3D Hardware accelerated | |
Other | Sound card, 4x CD-ROM drive | Sound card, 8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-02-24
- ↑ 2.0 2.1 Verified by User:AlphaYellow on 2024-02-11
- ↑ Verified by User:AlphaYellow on 2024-04-26
- ↑ Verified by User:AlphaYellow on 2024-04-06
- According to System Informer, the game loads d3dim.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
- ↑ Verified by User:AlphaYellow on 2024-04-07
- According to System Informer, the game loads ddraw.dll. According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").