Difference between revisions of "Stray"
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{{API | {{API | ||
|direct3d versions = 11<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/w2vdq9/comment/igx9j63/?utm_source=reddit&utm_medium=web2x&context=3|title=Stray uses DX11 by default|date=2022-08-23}}</ref> | |direct3d versions = 11<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/w2vdq9/comment/igx9j63/?utm_source=reddit&utm_medium=web2x&context=3|title=Stray uses DX11 by default|date=2022-08-23}}</ref> | ||
− | |direct3d notes = | + | |direct3d notes = D3D12 can be forced with <code>-dx12</code> command-line argument. Seems to be less performant than D3D11.<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/w2vdq9/stray_has_released_on_steam/|title=Stray has released on Steam - Reddit|date=2022-08-23}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 07:31, 29 August 2022
Developers | |
---|---|
BlueTwelve Studio | |
Publishers | |
Annapurna Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | July 19, 2022 |
Reception | |
Metacritic | 83 |
OpenCritic | 84 |
IGDB | 86 |
Stray is a 2022 third-person adventure-game. The player controls a stray cat who falls into a world populated by robots and ventures to return to its family. Players must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a drone-companion named B12, who can assist by translating the language of the robots and storing items found throughout the world.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pre-rendered and pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uncheck the Fullscreen box to play in Borderless Windowed mode. | ||
Anisotropic filtering (AF) | Could be forced by adding these two lines to Engine.ini file: [SystemSettings] ; r.MaxAnisotropy=X (where X is amount of filtering samples, e.g. 16). |
||
Anti-aliasing (AA) | Forces TAA, which can be disabled by adding r.DefaultFeature.AntiAliasing=0 to Engine.ini . SSAA up to 200% through Render Resolution. |
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Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, or Unlimited. Can be manually capped in GameUserSettings.ini . |
||
High dynamic range display (HDR) | See High dynamic range (HDR). | ||
Ray tracing (RT) | Can be enabled by running the game with -dx12 and adding r.RayTracing=1 to GameUserSettings.ini . |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Temporal Super Resolution (TSR)
High dynamic range (HDR)
Enable native HDR output[2] |
---|
[SystemSettings] r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1 r.HDR.UI.Level=1.5
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | "Use DS4 Mod by Mr.Funky Right for button-prompts https://mrfunkyright.blogspot.com/2022/07/stray-dualshock-buttons-mod.html" | |
Light bar support | Blue light | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | v2 tested, only wired connection detected. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled in settings. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Controller and Keyboard/Mouse button prompts rapidly flash based on the last input method used. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume-sliders for Master-Volume, Music, and SFX. | |
Surround sound | No Center Channel. Confirmed audio for other channels up to 7.1 with Special K. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be disabled by adding these two lines to Engine.ini file: [Audio] ; UnfocusedVolumeMultiplier=1.0 . |
Localizations
- You can change the UI and Subtitle language in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by Eternal Dream, Download. | |||
Arabic | Fan translation by AR Team, download. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | Fan translation, download. | |||
Turkish | ||||
Ukrainian | Fan translation, download |
Issues fixed
Image ghosting while objects are moving
Disable TAA[3] |
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[SystemSettings] r.PostProcessAAQuality=0
|
DualShock 4 or DualSense Controller not being detected
Close DS4Windows |
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|
Cannot play in fullscreen if the resolution is different than native
Force fullscreen from .ini file[4] |
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FullscreenMode=0 LastConfirmedFullscreenMode=0 PreferredFullscreenMode=0
|
Fix shader compilation stutter
- This fixes the shader compilation stutter that most Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in Directx 11 while also enabling shader preloading on load.
Enable shader preloading (Directx 11 only) |
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[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | D3D12 can be forced with -dx12 command-line argument. Seems to be less performant than D3D11.[6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2300 AMD FX-6350 |
Intel Core i5-8400 AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R7 360 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 780 AMD Radeon R9 290X 3 GB (Nvidia), 4 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1332010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1332010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2022-08-09
- ↑ Verified by User:Aemony on 2022-08-09
- ↑ Stray Forced TAA workaround - last accessed on 2022-07-21
- ↑ Fix for fullscreen - last accessed on 2022-07-22
- ↑ Stray uses DX11 by default - last accessed on 2022-08-23
- ↑ Stray has released on Steam - Reddit - last accessed on 2022-08-23