Difference between revisions of "Donald Duck: Goin' Quackers"
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AlphaYellow (talk | contribs) (Added some screenshots.) |
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{{ii}} Based on the Nintendo 64 and Dreamcast versions. | {{ii}} Based on the Nintendo 64 and Dreamcast versions. | ||
{{ii}} Released as '''Donald Duck: Quack Attack''' in Europe. | {{ii}} Released as '''Donald Duck: Quack Attack''' in Europe. | ||
+ | {{--}} Poor compatibility with modern operating systems. See [[#Essential improvements|here]] for fixes. | ||
{{--}} Character animations are capped at 30 FPS. | {{--}} Character animations are capped at 30 FPS. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | | + | {{Availability/row| Retail | | disc | Simple disc check. | | Windows }} |
}} | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Playing on modern operating systems=== | ||
+ | {{Fixbox|description=Use [[dgVoodoo 2]] and Donald Duck Patcher|fix= | ||
+ | # Install the game using <code>SETUP.exe</code> included in the game disc. | ||
+ | # Download the latest version of [[dgVoodoo 2]]. | ||
+ | # Copy the DLL files into <code>{{p|game}}</code> for DirectX 6 API support (MS\x86\D3DImm.dll, ddraw.dll). | ||
+ | # Download [https://github.com/rtsonneveld/DonaldDuckPatcher/releases Donald Duck Patcher] and place the downloaded executable in {{p|game}}. Run it to patch the <code>Donald.exe</code> executable to allow the game to run on newer operating systems. | ||
+ | # Launch the game with the game disc inserted. | ||
==Game data== | ==Game data== | ||
Line 114: | Line 124: | ||
|controller remap = false | |controller remap = false | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
Line 136: | Line 146: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = Generic |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 169: | Line 179: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
Line 277: | Line 287: | ||
==Issues fixed== | ==Issues fixed== | ||
===Game won't start on Windows 10=== | ===Game won't start on Windows 10=== | ||
+ | {{Fixbox|description=Use [https://github.com/rtsonneveld/DonaldDuckPatcher Donald Duck Patcher]|ref={{cn|date=April 2020}}|fix= | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Change a hex value in the game executable|fix= | {{Fixbox|description=Change a hex value in the game executable|fix= | ||
# Download and install a hex editor, such as [https://mh-nexus.de/en/programs.php HxD]. | # Download and install a hex editor, such as [https://mh-nexus.de/en/programs.php HxD]. |
Revision as of 01:34, 19 October 2021
Developers | |
---|---|
Ubisoft Casablanca | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft OpenSpace | |
Release dates | |
Windows | November 9, 2000 |
Taxonomy | |
Perspectives | Third-person, Scrolling |
Controls | Direct control |
Genres | Platform |
Series | Donald Duck |
Donald Duck | |
---|---|
Subseries of Disney | |
Donald Duck's Playground | 1985 |
Donald's Alphabet Chase | 1988 |
DuckTales (series) | |
Maui Mallard in Cold Shadow | 1996 |
Donald Duck: Goin' Quackers | 2000 |
Key points
- Based on the Nintendo 64 and Dreamcast versions.
- Released as Donald Duck: Quack Attack in Europe.
- Poor compatibility with modern operating systems. See here for fixes.
- Character animations are capped at 30 FPS.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Essential improvements
Playing on modern operating systems
{{Fixbox|description=Use dgVoodoo 2 and Donald Duck Patcher|fix=
- Install the game using
SETUP.exe
included in the game disc. - Download the latest version of dgVoodoo 2.
- Copy the DLL files into
<path-to-game>
for DirectX 6 API support (MS\x86\D3DImm.dll, ddraw.dll). - Download Donald Duck Patcher and place the downloaded executable in <path-to-game>. Run it to patch the
Donald.exe
executable to allow the game to run on newer operating systems. - Launch the game with the game disc inserted.
Game data
Configuration file(s) location
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Data\SaveGame[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Use dgVoodoo 2. | ||
Borderless fullscreen windowed | Use dgVoodoo 2. | ||
Anisotropic filtering (AF) | Use dgVoodoo 2. | ||
Anti-aliasing (AA) | Use dgVoodoo 2. | ||
Vertical sync (Vsync) | Use dgVoodoo 2. | ||
60 FPS | Character animations are capped at 30 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
Widescreen resolutions |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Rayman 2 Input Fix or Goin' Quackers Input Fix on modern systems. | |
Full controller support | Some commands, such as pausing, are not bound to controller buttons. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No subtitle toggle in option menu. In-engine cutscenes have subtitles, while FMVs do not. Tutorials have no voiceover at all. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
Italian | ||||
Dutch | ||||
French | ||||
German | ||||
Polish | ||||
Russian | ||||
Brazilian Portuguese | "Disney Pato Donald" (Positivo) | |||
Swedish | ||||
Norwegian | ||||
Finnish |
- Desired language can be chosen when booting the game, but only some will be available depending on which language was used in the installer. It is recommended to pick the same language in the installer as you wish to play the game in.
Issues fixed
Game won't start on Windows 10
Use Donald Duck Patcher[citation needed] |
---|
Change a hex value in the game executable |
---|
|
Blurry low-resolution textures
Use dgVoodoo2 |
---|
|
Unstable frame rate
Use Donald Duck Patcher[citation needed] |
---|
Replace the GliDX6vf.dll file inside the "DLL" folder from the Donald Duck Goin' Quackers Widescreen and FPS Patch |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, 98SE, ME, XP |
Processor (CPU) | Intel Pentium II 166 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D accelerated, 16 bit 4 MB of VRAM DirectX 8 compatible | |
Other | 12x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).